Pokémon Change: Difference between revisions

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==Stamina Explained==
==Stamina Explained==
Each Pokémon starts with 2:00 (two minutes) of "stamina". For each second that that Pokémon is on the battlefield, this timer decreases by 0:01 (1 second). Every attack that Pokémon performs while it is on the battlefield will reduce this timer by an additional 0:01. If this timer reaches 0:00, the Pokémon's standing animation changes so that they appear fatigued, and all attacks will have less knockback and damage. While another Pokémon is active, if a Pokémon's timer is below 2:00, it will restore at the rate of 0:02 per second, to a max of 2:00. Each Pokémon's stamina is reset to 2:00 when one of them is knocked out.
Each Pokémon starts with 120 points of "stamina". For each second that that Pokémon is on the battlefield, the stat decreases by 1. Every attack that Pokémon performs while it is on the battlefield will reduce the stat by an additional 1 point. If the stat reaches 0, the Pokémon's standing animation changes so that they appear fatigued, and all attacks will have less knockback and damage. While another Pokémon is active, if a Pokémon's stamina is below 120, it will restore at the rate of 2 per second, to a max of 120. Each Pokémon's stamina is reset to 120 when one of them is knocked out.


==Switching Order Diagram==
==Switching Order Diagram==