Sticker: Difference between revisions

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Swim Time - Increases the duration a character can swim.
Swim Time - Increases the duration a character can swim.
Battering Resistance - Decreases damage taken from battering type attacks (such as being hit by fists, kicked, etc.)
Slash Resistance - Decreases damage taken from slash type attacks (such as being slashed by a sword)


Head - For head butts such as Olimar's standard ("A" button) attack.
Head - For head butts such as Olimar's standard ("A" button) attack.
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Heart Container Effect - Increases the healing effect of a [[Heart Container]] by a percentage equal to it's power.
Heart Container Effect - Increases the healing effect of a [[Heart Container]] by a percentage equal to it's power.
Energy - For damage caused by energy based-attacks, like Samus' charge shot.


Magic - For damage caused by magical-based attacks, such as Zelda's standard ("A" button) attacks.
Magic - For damage caused by magical-based attacks, such as Zelda's standard ("A" button) attacks.
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Sticker Drops - Increases the occurrence of stickers.
Sticker Drops - Increases the occurrence of stickers.


Carry Ray Gun - Every new section (ie, every time a character goes through a door) a character will start off holding the [[Ray Gun]] item.
Carry Ray Gun - Every new step (ie, every time a character goes through a door) a character will start off holding the [[Ray Gun]] item.


Carry Fire Flower - The character starts holding a [[Fire Flower]] item.
Carry Fire Flower - The character starts holding a [[Fire Flower]] item.