Sticker: Difference between revisions
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Swim Time - Increases the duration a character can swim. | Swim Time - Increases the duration a character can swim. | ||
Battering Resistance - Decreases damage taken from battering type attacks (such as being hit by fists, kicked, etc.) | |||
Slash Resistance - Decreases damage taken from slash type attacks (such as being slashed by a sword) | |||
Head - For head butts such as Olimar's standard ("A" button) attack. | Head - For head butts such as Olimar's standard ("A" button) attack. | ||
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Heart Container Effect - Increases the healing effect of a [[Heart Container]] by a percentage equal to it's power. | Heart Container Effect - Increases the healing effect of a [[Heart Container]] by a percentage equal to it's power. | ||
Magic - For damage caused by magical-based attacks, such as Zelda's standard ("A" button) attacks. | Magic - For damage caused by magical-based attacks, such as Zelda's standard ("A" button) attacks. | ||
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Sticker Drops - Increases the occurrence of stickers. | Sticker Drops - Increases the occurrence of stickers. | ||
Carry Ray Gun - Every new | Carry Ray Gun - Every new step (ie, every time a character goes through a door) a character will start off holding the [[Ray Gun]] item. | ||
Carry Fire Flower - The character starts holding a [[Fire Flower]] item. | Carry Fire Flower - The character starts holding a [[Fire Flower]] item. |