Edge getup: Difference between revisions

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*Let go (away): By pressing the control stick away from an edge, a character will let go or leap away from the stage. Pressing the control stick away and jumping at the same time has the same effect of performing a reverse [[midair jump]] in place. Depending on the character, following the release with a double jump and then an aerial attack can be faster than using the edge attack. This is especially useful in ''Smash 64,'' wherein ledge jumps do not exist, as it allows a pseudo-ledge jump that opens new recovery and attack options (such as {{SSB|Captain Falcon}} and {{SSB|Pikachu}} [[planking]] with up aerials). Some characters have other benefits from double jumping after releasing the edge, such as Yoshi, whose double jump gives him [[launch resistance]].
*Let go (away): By pressing the control stick away from an edge, a character will let go or leap away from the stage. Pressing the control stick away and jumping at the same time has the same effect of performing a reverse [[midair jump]] in place. Depending on the character, following the release with a double jump and then an aerial attack can be faster than using the edge attack. This is especially useful in ''Smash 64,'' wherein ledge jumps do not exist, as it allows a pseudo-ledge jump that opens new recovery and attack options (such as {{SSB|Captain Falcon}} and {{SSB|Pikachu}} [[planking]] with up aerials). Some characters have other benefits from double jumping after releasing the edge, such as Yoshi, whose double jump gives him [[launch resistance]].
*Let go (down): By pressing the stick down, a character will let go and fall downward. [[tap|Tapping]] the control stick down will cause the character to [[fast-falling|fast-fall]]. Some common applications for this include [[mindgame|mindgames]] with the opponent and [[planking]].
*Let go (down): By pressing the stick down, a character will let go and fall downward. [[tap|Tapping]] the control stick down will cause the character to [[fast-falling|fast-fall]]. Some common applications for this include [[mindgame|mindgames]] with the opponent and [[planking]].
*The Xenos: Combines ledge-climbing with spotdodging. Simply climb up from the ledge and spotdodge immediately. Almost always ends with you getting grabbed.


===Inputs in ''[[Super Smash Bros. Melee]]''===
===Inputs in ''[[Super Smash Bros. Melee]]''===