Rosalina & Luma (SSB4): Difference between revisions

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Perhaps the biggest positive trait Rosalina has is that, when used properly, she is practically immune to projectiles. [[Gravitational Pull]] is a very quick and useful move for her. While it cannot damage opponents, it causes Rosalina to absorb any projectile within the move's range. The move has very little ending lag, making it very difficult for an opponent to punish her for using it. This makes Rosalina a very useful character to use against projectile-reliant characters such as {{SSB4|Villager}}, as their over-reliance on projectiles causes them characters to have a difficult time fighting her with proper use of Gravitational Pull. The move can also see use in [[gimp]]ing certain recoveries, with the best example of this being {{SSB4|Ness}} and {{SSB4|Lucas}}' [[PK Thunder]], as Rosalina can absorb the projectile before they can use it to recover and render them [[helpless]] as a result. In addition to Gravitational Pull, Luma can also be used as a shield for projectiles, however, this comes at the cost of depleting his HP.
Perhaps the biggest positive trait Rosalina has is that, when used properly, she is practically immune to projectiles. [[Gravitational Pull]] is a very quick and useful move for her. While it cannot damage opponents, it causes Rosalina to absorb any projectile within the move's range. The move has very little ending lag, making it very difficult for an opponent to punish her for using it. This makes Rosalina a very useful character to use against projectile-reliant characters such as {{SSB4|Villager}}, as their over-reliance on projectiles causes them characters to have a difficult time fighting her with proper use of Gravitational Pull. The move can also see use in [[gimp]]ing certain recoveries, with the best example of this being {{SSB4|Ness}} and {{SSB4|Lucas}}' [[PK Thunder]], as Rosalina can absorb the projectile before they can use it to recover and render them [[helpless]] as a result. In addition to Gravitational Pull, Luma can also be used as a shield for projectiles, however, this comes at the cost of depleting his HP.


Despite all of her positives, Rosalina has a few significant weaknesses. Her large frame sometimes makes it very hard to avoid attacks and her low weight causes her to be very susceptible to early KOs. While she does have a very good recovery, [[Launch Star]] lacks any sort of hitbox on it, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma. Her attacks sans Luma possess some of the worst knockback in the game and their strength is drastically reduced. While Luma will appear again, the thirteen seconds it takes can be more than enough time for the opponent to land a combo or score a KO on Rosalina. As a result, players must learn to protect not just Rosalina, but Luma as well, making her a difficult character to play with. Further faults to both Rosalina & Luma were also brought about via game updates, with the most notable occurrence being in 1.0.4. This update saw some of her attacks receive nerfs to their damage and knockback and decreased sizes to some of their hitboxes, while Luma's respawn time was increased and saw him lose the ability to attack opponents when they throw Rosalina (although he retained his ability to attack them during grabs). Despite receiving many nerfs from the patches, Rosalina has a great standing in the early metagame and is fairly successful in competitive play; while she is widely considered a top-tier character, she has below average representation due to her learning curve and very defensive playstyle.
Despite all of her positives, Rosalina has a few significant weaknesses. Her large frame sometimes makes it very hard to avoid attacks and her low weight causes her to be very susceptible to early KOs. While she does have a very good recovery, [[Launch Star]] lacks any sort of hitbox on it, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma. Her attacks sans Luma possess some of the worst knockback in the game and their strength is drastically reduced. While Luma will appear again, the thirteen seconds it takes can be more than enough time for the opponent to land a combo or score a KO on Rosalina. As a result, players must learn to protect not just Rosalina, but Luma as well, making her a difficult character to play with. Further faults to both Rosalina & Luma were also brought about via game updates, though despite receiving many nerfs from the patches, Rosalina has a great standing in the early metagame and is fairly successful in competitive play; while she is widely considered a top-tier character, she has below average representation due to her learning curve and very defensive playstyle.


==Update history==
==Update history==
Both Rosalina & Luma have been nerfed via game updates, with the most notable occurrence being in 1.0.4. This update saw some of her attacks receive nerfs to their damage and knockback and decreased sizes to some of their hitboxes, while Luma's respawn time was increased and saw him lose the ability to attack opponents when they throw Rosalina (although he retained his ability to attack them during grabs). The changes on mechanics also seem to nerf Rosalina: if her Luma is sent flying, due to the reduced power in her attacks, [[hitlag]] will not possibly work significanly as well as being harder for her to punish [[out of shield]]. Overall, however, the buffs are considered to be negligent and Rosalina is still a dominating character in the current metagame.
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
*{{nerf|Luma respawn time|8 seconds|13 seconds}}
*{{nerf|Luma respawn time|8 seconds|13 seconds}}