Disable: Difference between revisions

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==Origin==
==Origin==
 
As a Normal-type status move, the mechanics of Disable have changed throughout the generations of {{uv|Pokémon}}. In Generation I, Disable inaccurately and randomly disallows the opponent to use one of its moves for a random chosen number of turns. From Generation II onward, it always disables the last move used by the opponent, adding more strategic depth, especially against high-PP recovery moves; in Generation V, it gained 100% accuracy, making it a staple part of many Pokémon's metagames. Disable works differently in Smash Bros., where it prevents the victim from moving entirely, making it more accurate to the move's representation within the Pokémon anime series.
As a Normal type status move, the mechanics of Disable have changed throughout the generations of {{uv|Pokémon}}. In the first generation, Disable inaccurately and randomly disallowed the opponent to use one of its moves for a random chosen number of turns of 0-6. Since Generation II and beyond, Disable would disable the opponent Pokémon from reusing the last move it used for 2-5 turns, adding more strategic depth, especially against high-PP recovery moves; in Generation V, it gained 100% accuracy, making it a staple part of many Pokémon's metagames. Disable works differently in Smash Bros., where it prevents the victim from moving entirely (this property is shared by the move's representation within the Pokémon anime series).


The Japanese name of this move is somewhat named after the term ''kanashibari'' (金縛り, lit. golden binding), the Japanese term for sleep paralysis.
The Japanese name of this move is somewhat named after the term ''kanashibari'' (金縛り, lit. golden binding), the Japanese term for sleep paralysis.
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==Short Hop Disable==
==Short Hop Disable==
[[File:shdisable.gif|thumb|Mewtwo performing a Short Hop Disable]]
[[File:shdisable.gif|thumb|Mewtwo performing a Short Hop Disable]]
Performing Disable while running will stop Mewtwo in place. However, by [[Short hop|shorthopping]] first, it can retain its horizontal momentum.
Performing Disable while running will stop Mewtwo in place. However, by [[short hop]]ping first, it can retain its horizontal momentum.
 
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet/Single|Mewtwo|Down|name=Disable|desc=Stuns an enemy you make eye contact with. Has no effect if you're not facing one another.}}
# '''Disable''': Default.
Mewtwo currently has no custom variations available.


==Gallery==
==Gallery==