List of flaws in artificial intelligence (SSBM): Difference between revisions
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! width=8%|Item !! width=92%|Description | ! width=8%|Item !! width=92%|Description | ||
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| | | Any || A CPU Zelda that holds a throwing item usually throws it down when close to an opponent, in an attempt to use a down tilt. Not only does this often render the item ineffectual, but she will easily self-destruct if the item is an explosive. | ||
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| Any || CPUs never [[Air grab|grab items while in midair]], allowing the player to easily take items on platforms or falling down away from them. | | Any || CPUs never [[Air grab|grab items while in midair]], allowing the player to easily take items on platforms or falling down away from them. | ||
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*Additionally, if a CPU is knocked in the air near Venusaur or goes above it to approach a player, it often immediately air dodges, even if the Venusaur can just be jumped over. | *Additionally, if a CPU is knocked in the air near Venusaur or goes above it to approach a player, it often immediately air dodges, even if the Venusaur can just be jumped over. | ||
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| | | [[File:VariousFood.jpg|32px|link=Food]] [[File:Maxim Tomato Melee.png|32px|link=Maxim Tomato]] [[File:Heart.JPG|32px|link=Heart Container]] [[File:Ssbmitemshammer.jpg|32px|link=Hammer]] [[File:Ssbmitemspokeball.png|32px|link=Poké Ball]] [[File:Cloaking.jpg|32px|link=Cloaking Device]] || CPUs never pick up items intentionally, regardless of their level, with the only exceptions being: healing items, Hammers, Poké Balls and Cloaking Devices. | ||
*When these appear on stage, CPUs immediately cease any fighting and slowly go towards the item, without trying to avoid any players or hazards in their way. | |||
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