Mario (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Mario has been [[buff]]ed from ''Brawl'' to ''Smash 4''. He appears to be quicker and stronger than in past games. His reach seems somewhat greater as well, with most of his attacks given a white streak to accompany their extended hitboxes, similar to the [[slash]] effect in ''Brawl''.
Mario has been [[buff]]ed from ''Brawl'' to ''Smash 4''. He appears to be quicker and stronger than in past games. His reach seems somewhat greater as well.


*{{buff|Some of his attacks, ([[Up smash]], [[Forward aerial]], [[Up aerial]], [[Down tilt]], [[Neutral attack]], [[Forward tilt]]) have been sped up.}}
*{{buff|Mario has slightly increased air speed.}}
*{{buff|Many of his attacks have been sped up.}}
*{{nerf|Many of his attacks deal less damage.}}
*{{nerf|Forward tilt deals less damage, and has a slightly shorter range.}}
*{{buff|[[Forward smash]] has a larger blast, making it have a larger hitbox.}}
*{{buff|[[Forward smash]] has a larger blast, making it have a larger hitbox.}}
*{{buff|[[Up smash]] and [[back aerial]] both deal slightly more damage.}}
*{{buff|[[Down smash]] has much stronger knockback.}}
*{{buff|[[Down smash]] has much stronger knockback.}}
**{{nerf|However, it deals noticeably less damage.}}
*{{nerf|However, it deals noticeably less damage.}}
*{{buff|Mario has slightly increased air speed.}}
*{{buff|[[Forward aerial]]'s speed, [[knockback]], and [[damage]] have been increased.}}
*{{buff|His back aerial appears to have strengthened, and its ending lag has been noticeably reduced.}}
*{{change|Mario now grabs with one hand as opposed to two.}}
*{{buff|[[Back throw]] is slightly more powerful on both the throw and hitting bystanders. It has also been sped up a bit.}}
*{{buff|Down throw has drastically less base knockback, allowing it to combo into other moves more reliably at lower percentages.}}
*{{change|[[Fireball]]s have higher falling speed.}}
*{{change|When a fireball hits a foe, the sound effect that plays when an enemy is defeated in ''Super Mario Bros.'' plays.}}
*{{nerf|[[Cape]] deals less damage when on the ground.}}
*{{change|Hitting with the cape now makes a sound effect akin to Mario spinning his cape in ''Super Mario World'' (but faster and higher-pitched).}}
*{{buff|[[F.L.U.D.D.]] has increased range.}}
*{{buff|[[F.L.U.D.D.]] has increased range.}}
*{{buff|Down throw has drastically less base knockback, allowing it to combo into other moves more reliably at lower percentages.}}
*{{nerf|[[Super Jump Punch]] deals slightly less damage.}}
*{{buff|[[Back throw]] is slightly more powerful on both the throw and hitting bystanders. It has also been sped up a bit.}}
*{{change|Super Jump Punch makes a slightly higher-pitched ding on the last hit.}}
*{{buff|[[Up smash]] and [[back aerial]] both deal slightly more damage.}}
*{{change|The coins from the Super Jump Punch are now 3D and designed closer to the Star Coins from the ''[[mariowiki:New Super Mario Bros.|New Super Mario Bros.]]'' series.}}
**{{buff|His back aerial also appears to have strengthened, and its ending lag has been noticeably reduced.}}
*{{buff|[[Forward aerial]]'s speed, [[knockback]], and [[damage]] have been increased.}}
*{{buff|Mario Finale does more damage than in ''Brawl''.}}
*{{buff|Mario Finale does more damage than in ''Brawl''.}}
**{{nerf|It has less vertical range.}}
*{{nerf|Mario Finale has less vertical range.}}
*{{nerf|Forward throw, neutral attack, up aerial, up tilt, forward smash, and down throw deal less damage.}}
 
**{{buff|However, his down throw and up aerial have been sped up.}}
*{{nerf|Forward tilt deals less damage, and has a slightly shorter range.}}
*{{nerf|Cape deals less damage when on the ground.}}
*{{change|Mario now grabs with one hand as oppose to two.}}
*{{change|[[Fireball]]s have higher falling speed.}}
**{{change|When a fireball hits a foe, the sound effect that plays when an enemy is defeated in ''Super Mario Bros.'' plays.}}
*{{change|[[Super Jump Punch]] appears to make a slightly higher-pitched ding on the last hit.}}
**{{nerf|It deals slightly less damage.}}
*{{change|Hitting with the [[cape]] now makes a sound effect akin to Mario spinning his cape in ''Super Mario World'' (but faster and higher-pitched).}}
*{{change|The coins from the Super Jump Punch are now designed closer to the Star Coins from the ''[[mariowiki:New Super Mario Bros.|New Super Mario Bros.]]'' series.}}
Instead of the more realistic look he had in ''[[Brawl]]'', Mario has a more cartoonish and sleeker look that's more like his appearances in the ''{{uv|Mario}}'' games. His clothes are more brightly colored, and the seams in his overalls are much less accentuated. His proportions are more inline with recent 3D ''Mario'' games such as ''Super Mario Galaxy'' or ''Super Mario 3D Land''. For example, his head is smaller than it was in ''Brawl'' to fit with these proportions.
Instead of the more realistic look he had in ''[[Brawl]]'', Mario has a more cartoonish and sleeker look that's more like his appearances in the ''{{uv|Mario}}'' games. His clothes are more brightly colored, and the seams in his overalls are much less accentuated. His proportions are more inline with recent 3D ''Mario'' games such as ''Super Mario Galaxy'' or ''Super Mario 3D Land''. For example, his head is smaller than it was in ''Brawl'' to fit with these proportions.