Tournament:IMPULSE: Difference between revisions

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(Second person eliminated, and other grammar fixes.)
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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|competitive=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|competitive=y}}
{{cleanup|Remove second-person speech}}
{{Infobox Tournament
{{Infobox Tournament
|name= IMPULSE
|name= IMPULSE
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!Time!!Event
!Time!!Event
|-
|-
|10:00am-12:00pm|| Registration,Check in
|10:00am-12:00pm|| Registration, Check in
|-
|-
|12:00pm || Brawl and Melee Singles Pools begin (1st half)
|12:00pm|| Brawl and Melee Singles Pools begin (1st half)
|-
|-
|3:00pm         || Brawl and Melee Singles Pools begin (2nd half)
|3:00pm|| Brawl and Melee Singles Pools begin (2nd half)
|-
|-
|6:00pm         || Brawl and Melee Doubles Pools begins
|6:00pm|| Brawl and Melee Doubles Pools begins
|-
|-
|9:00pm || Melee 10v10 Canada vs USA Crew Battle beings
|9:00pm|| Melee 10v10 Canada vs USA Crew Battle beings
|-
|-
|}
|}
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|10:00am-11:00am|| Casual Play
|10:00am-11:00am|| Casual Play
|-
|-
|11:00am || Brawl 10v10 Canada vs USA Crew Battle begins
|11:00am|| Brawl 10v10 Canada vs USA Crew Battle begins
|-
|-
|12:00pm || Brawl and Melee Doubles Bracket begins
|12:00pm|| Brawl and Melee Doubles Bracket begins
|-
|-
|4:00pm || Brawl and Melee Singles Pro Bracket begins
|4:00pm|| Brawl and Melee Singles Pro Bracket begins
|-
|-
|4:00pm || Brawl and Melee Singles Amateur Bracket begins
|4:00pm|| Brawl and Melee Singles Amateur Bracket begins
|-
|-
|10:00pm || Closing Ceremonies
|10:00pm|| Closing Ceremonies
|}
|}


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*All infinites and chain grabs are legal.
*All infinites and chain grabs are legal.
*There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
*There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
*The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
*The act of stalling is banned: stalling is intentionally making the game unplayable, such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that the opponent can never reach the player.
*Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
*Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. Players are responsible for knowing their own character, and must be wary about accidentally triggering one of these effects.
*If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
*If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
*In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
*In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
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*If a player is using the character Pokémon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
*If a player is using the character Pokémon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
====Set Procedure====
====Set Procedure====
*1. Player Priority is determined if it can not be agreed on. (See below for details)
#Player Priority is determined if it can not be agreed on. (See below for details)
*2. Each Team selects one controller port to use for each Player.
#Each Team selects one controller port to use for each Player.
*3. Each Team selects one character for each Player. A double blind pick may be called by any player.
#Each Team selects one character for each Player. A double blind pick may be called by any player.
*4.The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
#The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
*5. The first match is played.
#The first match is played.
*6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
#The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
*7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
#The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
*8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
#The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
*9. The Team that won the previous match chooses one character for each Player.
#The Team that won the previous match chooses one character for each Player.
*10. The Team that lost the previous match chooses one character for each Player.
#The Team that lost the previous match chooses one character for each Player.
*11. The next match is played.
#The next match is played.
*Repeat steps 6-11 for all proceeding matches.
#Steps 6 to 11 are repeated for all proceeding matches.
====Determining Player Priority====
====Determining Player Priority====
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
If there is a dispute in controller port selection or initiating Stage Strike, the following method is used:
 
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
====Stage list====
====Stage list====
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|}
|}
====Conduct Rules====
====Conduct Rules====
BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
*Players are expected to bring their own controller and be prepared for every tournament set.
 
*In the event pause is left on accidentally and is pressed, the TO must be immediately called over. Based upon their judgment, the situation will be resolved. If the player's situation is neutral (players are not in combat), the match will be resumed as if the pause had not occurred. If the player's situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation (Chain grabs, Grab releases, Jab-locks to a KO move, etc.) paused while in a death situation, the current stock is forfeited immediately. If the player unpauses before the TO reaches the station, the player that unpaused loses a stock.
In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a KO move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused loses a stock.
*During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
 
*Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, the Wii Remote's owner could unintentionally disrupt a match. If problems persist, a DQ may happen.
During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
*Players are responsible for their own controller and name tag. Any malfunctions or errors that occur are the player's responsibility (including battery issues with a Wii Remote), so players should bring an extra controller if possible and always check to make sure they are using the correct settings before a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
 
*Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
*No substitutions are allowed for singles or doubles.
 
*DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
*The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
 
Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
 
No substitutions are allowed for singles or doubles.
 
DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
 
The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.


Regarding textures and other game hacks:
Regarding textures and other game hacks:
Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
*Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
 
*The URC recommends players do not use intrusive texture and stage hacks.
The URC recommends players do not use intrusive texture and stage hacks.
*Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
*Disrupting the opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.


Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
====Resolving Pool Ties====
====Resolving Pool Ties====
In the event two or more players are tied at the conclusion of a round of pools at a Unity Ruleset tournament, the following process will be done:
In the event two or more players are tied at the conclusion of a round of pools at a Unity Ruleset tournament, the following process will be done:


Players will be compared with each other on various criteria in this ordered precedence:
Players will be compared with each other on various criteria in this ordered precedence:
Set Wins
*Set Wins
Head to Head
*Head to Head
Wins
*Wins
Losses
*Losses
One Game Rematch
*One Game Rematch


If players are still tied on a step, they move down to the next one. For instance, if Player A and B both go 3-2 in sets in a round of pools, they will then proceed to the Head to Head step (who won the set between those players). Whoever won vs the other will proceed at the top of the tie.
If players are still tied on a step, they move down to the next one. For instance, if Player A and B both go 3-2 in sets in a round of pools, they will then proceed to the Head to Head step (who won the set between those players). Whoever won vs the other will proceed at the top of the tie.
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If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters.
If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters.


If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have 5, the player with 6 wins will be the top of the 3. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.
If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have five, the player with sic wins will be the top of the three. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.
 
•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.


•The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
*These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.
*The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.


===''Melee''===
===''Melee''===
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*Team Attack: ON.
*Team Attack: ON.
*Life Stealing is allowed.
*Life Stealing is allowed.
*If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
*If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Players must wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
====Set Procedure====
====Set Procedure====
*1. Players select their characters. Either player may elect to Double Blind.
#Players select their characters. Either player may elect to Double Blind.
*2. Use Stage Striking to determine the first stage.
#Stage Striking is used to determine the first stage.
*3. The players play the first match of the set.
#The players play the first match of the set. Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.
#Winning player of the preceding match bans a stage/stages (if applicable).
*4. Winning player of the preceding match bans a stage/stages (if applicable).
#The losing player of the preceding match picks a stage for the next match.
*5. The losing player of the preceding match picks a stage for the next match.
#The winning player of the preceding match may choose to change characters.
*6. The winning player of the preceding match may choose to change characters.
#The losing player of the preceding match may choose to change characters.
*7. The losing player of the preceding match may choose to change characters.
#The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
*8. The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
#The next match is played.
*9. The next match is played.
#Steps 4 through 9 are repeated for all subsequent matches until the set is complete.
*10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
==== Singles Stage list====  
==== Singles Stage list====  
{|class="wikitable sortable" style="text-align:center"  
{|class="wikitable sortable" style="text-align:center"  
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|}
|}
==Qualifiers==
==Qualifiers==
Similar to [[Apex_2012#Road_to_Apex| Apex 2012's Road to Apex Series]], IMPULSE had its own qualifiers to help top players make the event. The qualifiers are listed below
Similar to [[Apex 2012#Road to Apex|Apex 2012's Road to Apex Series]], IMPULSE had its own qualifiers to help top players make the event. The qualifiers are listed below


===''Melee''===
===''Melee''===