Donkey Kong (SSBM): Difference between revisions

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==Changes from ''Smash 64'' to ''Melee''==
==Changes from ''Smash 64'' to ''Melee''==
In terms of buffs, Donkey Kong now has much faster air speed (went from the slowest in ''Smash 64'' to among the faster air speeds in ''Melee''). His attacks are generally faster. His new up aerial can now combo into a [[Giant Punch]]. Giant Punch charges faster and has less ending lag. His new side special move, [[Headbutt]], can [[bury]] opponents. [[Spinning Kong]] now has a trapping effect. It also goes a little more distance and no longer has set knockback when it first comes out (now can KO). It also has less ending lag. [[Hand Slap]] has a little more power added to it and has a little more range. It also has less start-up. Neutral combo now has a wider hitbox.
Donkey Kong has received buffs and nerfs, but was overall nerfed.


In terms of nerfs, his forward aerial and down aerial have much slower start-up and only meteor smash at the bottom (The latter's hitbox length was shortened, but has more range and power, however). His attacks are generally weaker (forward smash, etc). Giant Punch has less reach, damage, and knockback (now deals 30% instead of 36%). His new up aerial has less reach. His new down smash and back aerial's hitbox length has been slightly shortened. Hand Slap has more ending lag as opposed to just none in ''Smash 64''. His grab range was reduced (went from the longest non-tether grab in ''Smash 64'' to below average in ''Melee''). His falling speed was also increased
*{{buff|He now has faster air speed (went from the slowest in ''Smash 64'' to among the faster air speeds in ''Melee'').}}
*{{buff|His attacks are generally faster.}}
*{{buff|His new up aerial has better comboing ability.}}
*{{buff|[[Giant Punch]] charges faster and has less ending lag.}}
*{{buff|His new side special move, [[Headbutt]], can [[bury]] opponents.}}
*{{buff|[[Spinning Kong]] now has a trapping effect, goes a slightly longer distance, and no longer has set knockback when it first comes out (now can KO). It also has less ending lag.}}
*{{buff|[[Hand Slap]] has a little more power added to it and has slightly higher range. It also has less start-up.}}
*{{buff|Neutral combo now has a wider hitbox.}}
*{{nerf|His forward aerial and down aerial have much slower start-up and only meteor smash when hit at the bottom. Additionally, the latter's hitbox length was shortened, but it has more range and power.}}
*{{nerf|His attacks are generally weaker, such as his forward smash.}}
*{{nerf|Giant Punch has less reach, damage, and knockback (now deals 30% instead of 36%).}}
*{{nerf|His new up aerial has less reach.}}
*{{nerf|His new down smash and back aerial's hitbox length has been slightly shortened.}}
*{{nerf|Hand Slap has more ending lag as opposed to just none in ''Smash 64''.}}
*{{nerf|His grab range was reduced, going from the longest non-tether grab in ''Smash 64'' to below average in ''Melee''.}}
*{{nerf|His falling speed has increased, which makes him more vulnerable to combos.}}


In terms of cosmetics, DK's hair color was darkened. He still has his voice clips from the previous game, though with better quality. The voice clips when he taunts and is KO'd in ''SSB'' are switched in ''Melee''. When he taunts, he makes the grunt noise heard in ''SSB'' whenever he gets KO'd; when he dies, he makes a burping sound heard in ''SSB'' whenever he taunted. His other costumes has different ties to them (black has blue; red has a slightly darker blue than the black costume; blue has purple; and green, which is no longer just a team battle costume, has a red tie that is very similiar to the original costume, but is a little darker). In addition, his other costumes no longer change his skin color (this is the only game in the series to do this).
In terms of cosmetics, DK's hair color was darkened. He still has his voice clips from the previous game, though with better quality. The voice clips when he taunts and is KO'd in ''SSB'' are switched in ''Melee''. When he taunts, he makes the grunt noise heard in ''SSB'' whenever he gets KO'd; when he dies, he makes a burping sound heard in ''SSB'' whenever he taunted. His other costumes has different ties to them (black has blue; red has a slightly darker blue than the black costume; blue has purple; and green, which is no longer just a team battle costume, has a red tie that is very similiar to the original costume, but is a little darker). In addition, his other costumes no longer change his skin color (this is the only game in the series to do this).