Super Sudden Death: Difference between revisions

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[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]'' where {{SSBM|Bowser}} is KOing {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}}.]]
[[File:SpecialMelee.jpg|frame|'''Super Sudden Death''' in ''[[Melee]]'' where {{SSBM|Bowser}} is KOing {{SSBM|Yoshi}}, {{SSBM|Kirby}}, and {{SSBM|Ness}}.]]
'''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two to four players to a match where each player has a 300% [[Damage]] Percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Super Smash Bros. (series)|the series]], with the only difference from being that this mode lacks the falling [[Bob-omb]]s that fall on the opponents after a certain duration of time.
'''Super Sudden Death''' and '''300%''' are [[Special Melee]] and [[Special Brawl]] modes in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', respectively. They challenge two to four players to a match where each player has a 300% [[damage]] percentage from the very beginning, as opposed to 0%. This is much like the [[Sudden Death]] mode which occurs after a tie in [[Super Smash Bros. (series)|the series]], with the only difference from being that this mode lacks the falling [[Bob-omb]]s that fall on the opponents after a certain duration of time.


Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can KO the opponent.  As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, slow, powerful characters such as {{SSBB|Ganondorf}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback.  
Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can KO the opponent.  As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode.  Conversely, slow, powerful characters such as {{SSBB|Ike}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by the fact that ''all'' attacks have extreme knockback.  


[[Lucario]] tends to have a greater advantage in Super Sudden Death mode as its aura-based attacks become more powerful as it takes damage, capping at 170%. With Lucario always at 300% damage, this property retains its maximum level throughout the match unless Lucario consumes large amounts of healing items.
{{SSBB|Lucario}} tends to have a greater advantage in Super Sudden Death mode as its aura-based attacks become more powerful as it takes damage, capping at 170%. With Lucario always at 300% damage, this property retains its maximum level throughout the match unless Lucario consumes large amounts of healing items.


In ''Melee'', the songs on [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.
In ''Melee'', the songs on [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death.