Talk:Captain Falcon: Difference between revisions

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:::The definition of priority is "a property of hitboxes in the ''Super Smash Bros.'' series that describes their behavior when interacting with other hitboxes". As such, priority '''only''' refers to  how a hitbox will either clang, cancel out, or get cancelled out by another hitbox. So yes, hitboxes clashing with other hitboxes is the whole relevant of the discussion and the definition of priority does not refer to how "advantageous" an attack is in a certain situation. There is no other factor that priority affects and the pros have greatly misconstrue the concept of priority over the years. How else would I have heard and read such ridiculous claims such as how Captain Falcon's forward smash gets cancelled out by jabs (with is completely false) or how Egg Roll cancels out the Falcon Punce (again, completely false). You are the only one I heard who came up with "practical priority", which is basically referring to how easy it is to land an attack. In the '''real''' definition of priority, Captain Falcon's priority does not "suck" nor does anyone's priority for that matter. Also, that means '''no one''' has a notable priority advantage over another. On a final note, I have played ''Brawl'' for over 1300 hours and at least played ''Melee'' for 800 hours (file got deleted twice so I don't have my true play time recorded) so again, don't act like I don't know what I'm talking about due to inexperience. You do not need to be a professional smasher to be knowledgeable about the fine details of the game. If you still believe I'm wrong about priority after this and reading the article Mako Shark and I put so much work into, I can easily get more photos that proves that Captain Falcon's priority does not "suck". You should accept the fact that the people on SWF and the like were wrong about priority as I have objective evidence that proves them wrong written in a very fine article. Such evidence and statistics is more valuable than anyone's experience, especially since people tend to see what they want to believe instead of the truth. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 05:54, June 26, 2010 (UTC)
:::The definition of priority is "a property of hitboxes in the ''Super Smash Bros.'' series that describes their behavior when interacting with other hitboxes". As such, priority '''only''' refers to  how a hitbox will either clang, cancel out, or get cancelled out by another hitbox. So yes, hitboxes clashing with other hitboxes is the whole relevant of the discussion and the definition of priority does not refer to how "advantageous" an attack is in a certain situation. There is no other factor that priority affects and the pros have greatly misconstrue the concept of priority over the years. How else would I have heard and read such ridiculous claims such as how Captain Falcon's forward smash gets cancelled out by jabs (with is completely false) or how Egg Roll cancels out the Falcon Punce (again, completely false). You are the only one I heard who came up with "practical priority", which is basically referring to how easy it is to land an attack. In the '''real''' definition of priority, Captain Falcon's priority does not "suck" nor does anyone's priority for that matter. Also, that means '''no one''' has a notable priority advantage over another. On a final note, I have played ''Brawl'' for over 1300 hours and at least played ''Melee'' for 800 hours (file got deleted twice so I don't have my true play time recorded) so again, don't act like I don't know what I'm talking about due to inexperience. You do not need to be a professional smasher to be knowledgeable about the fine details of the game. If you still believe I'm wrong about priority after this and reading the article Mako Shark and I put so much work into, I can easily get more photos that proves that Captain Falcon's priority does not "suck". You should accept the fact that the people on SWF and the like were wrong about priority as I have objective evidence that proves them wrong written in a very fine article. Such evidence and statistics is more valuable than anyone's experience, especially since people tend to see what they want to believe instead of the truth. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 05:54, June 26, 2010 (UTC)
::::What we have then is a failure of the common definition of "priority" as opposed to the technical definition. There should probably be a note on the priority page to that effect, saying something like "because no one figured this out before it permeated everything, when some says "x has low priority", they may mean "x's best moves deal low enough damage that the character appears to be programmed to have low priority"". [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 12:53, June 26, 2010 (UTC)
::::What we have then is a failure of the common definition of "priority" as opposed to the technical definition. There should probably be a note on the priority page to that effect, saying something like "because no one figured this out before it permeated everything, when some says "x has low priority", they may mean "x's best moves deal low enough damage that the character appears to be programmed to have low priority"". [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 12:53, June 26, 2010 (UTC)
:::::I don't believe that will be necessary. Captain Falcon's strongest attacks are among the most damaging in the game. There is no reason people should had assume that Captain Falcon forward smash has low priority and is cancelled out by any attack when it is clearly not cancelled out by any non special and it cancels out many of the attacks that were said to cancel it out. It seems to me that whenever someone was labeled with "low" priority, it is just that their attacks had unfavorably placed hitboxes, which is the case with Captain Falcon and it seems that those that were labeled with "high" priority had favorably placed hitboxes in their attacks, such as with Meta Knight. Raptor Boost is another attack of Captain Falcon like his forward smash that has been constantly blasted with having "low" priority, though this one is more understandable. What people seem to be forgetting is that the hitbox of Raptor Boost only comes out when Captain Falcon is right next to the opponent. As such, those with long reach such as Marth, can often hit a Raptor Boosting Captain Falcon before the hitbox comes out, giving the illusion of his Raptor Boost being cancelled out. Though in reality, a hitbox came in contact with Captain Falcon's hurtbox, causing him to stop his attack, but any character will stop in the middle of any attack should an opposing hitbox come in contact with their hurtbox unless said attack has invincibility or super armor frames. Some of the attacks that did get labeled with "high" priority I will never understand, such as how Ness' tilts got labeled with having "extreme" priority. The point is, people have always seem to know what priority is, but falsely claim to have seen so and so attacks getting often cancelled out by other attacks, causing them to conclude that so and so has low priority. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 16:48, June 26, 2010 (UTC)