Shellshifting: Difference between revisions

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== Applications ==
== Applications ==


=== Standard Attacks And Aerials ===
=== Standard Attacks and Aerials ===
Squirtle can easily perform all his standing and jumping attacks out of a shellshift, increasing their speed and range (primarily in the eyes of the opponent, who may have previously been chasing the fleeing Squirtle).  The jab, forward-tilt, and up-tilt attacks in particular are useful at interrupting the opponent should they be approaching, while short-hopped aerials like forward-air and neutral-airs provide explosive power options for Squirtle, allowing him to once again face his foe in the air as opposed to fighting on the ground.
Squirtle can easily perform all his standing and jumping attacks out of a shellshift, increasing their speed and range (primarily in the eyes of the opponent, who may have previously been chasing the fleeing Squirtle).  The jab, forward-tilt, and up-tilt attacks in particular are useful at interrupting the opponent should they be approaching, while short-hopped aerials like forward-air and neutral-airs provide explosive power options for Squirtle, allowing him to once again face his foe in the air as opposed to fighting on the ground.


Squirtle can also perform his Smash Attacks out of a regular shellshift, but all three of them are much better suited for use with slightly different techniques (see Pump Slide below, [[dash-pivot canceling]]).
Squirtle can also perform his Smash Attacks out of a regular shellshift, but all three of them are much better suited for use with slightly different techniques (see Pump Slide below, [[dash-pivot canceling]]).
 
=== Shellshift Dancing ===
=== Shellshift Dancing ===
Shellshift dancing is simply the act of perfectly chaining Squirtle's dash pivots together, performing each one as soon as the prior one has finished its animation.  This gives Squirtle the appearance of sliding back and forth in his shell while barely exiting.  This technique is useful at long-range for confusing one's foe, potentially inducing them to give away or whiff their next move, giving Squirtle the opportunity to capitalize on a possible weakness in the approach.  Unfortunately, it is inferior to a proper [[dash-dancing|dash dance]], which has a much lower range of vulnerability and can be more easily canceled into an attack (the downside of true dash dancing is that it is far more difficult to perform).  Another drawback is ''Brawl'''s tripping mechanic, which factors in with each pivot and increases Squirtle's risk of tripping mid-match, making even a regular dash dance less useful than it was in ''Melee''.
Shellshift dancing is simply the act of perfectly chaining Squirtle's dash pivots together, performing each one as soon as the prior one has finished its animation.  This gives Squirtle the appearance of sliding back and forth in his shell while barely exiting.  This technique is useful at long-range for confusing one's foe, potentially inducing them to give away or whiff their next move, giving Squirtle the opportunity to capitalize on a possible weakness in the approach.  Unfortunately, it is inferior to a proper [[dash-dancing|dash dance]], which has a much lower range of vulnerability and can be more easily canceled into an attack (the downside of true dash dancing is that it is far more difficult to perform).  Another drawback is ''Brawl'''s tripping mechanic, which factors in with each pivot and increases Squirtle's risk of tripping mid-match, making even a regular dash dance less useful than it was in ''Melee''.