Cloud (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Cloud was previously considered to be one of the best characters in ''SSB4'', alongside {{SSB4|Bayonetta}}, due to a myriad of advantages, including deceptively lingering hitboxes, excellent speed-to-range ratio alongside generous [[autocancel]] windows, and a powerful advantage in the form of his [[Limit Gauge]], which granted a lasting stat buff that boosted his already high overall mobility, allowed him to force [[approach]]es, and posed a constant threat during games due to the potential of a powerful Limit Break [[special attack]]. All these factors made him one of the most viable characters in ''SSB4'' overall, especially in [[doubles]] play, where teams containing at least one Cloud were notorious within the community for their prominence and disproportionate effectiveness (statistically, Cloud in doubles [https://intheloop837.wordpress.com/2018/04/09/data-cloud-in-doubles-an-analysis/ held more dominance than even Meta Knight in ''Brawl'' singles]). Likely as a result of this, Cloud has been [[nerf]]ed noticeably overall in his transition to ''Ultimate''.
Cloud was previously considered to be one of the best characters in ''SSB4'', alongside {{SSB4|Bayonetta}}, due to a myriad of advantages, including deceptively lingering hitboxes, excellent speed-to-range ratio alongside generous [[autocancel]] windows, and a powerful advantage in the form of his [[Limit Gauge]], which granted a lasting stat buff that boosted his already high overall mobility, allowed him to force [[approach]]es, and posed a constant threat during games due to the potential of a powerful Limit Break [[special attack]]. All these factors made him one of the most viable characters in ''SSB4'' overall, especially in [[doubles]] play, where teams containing at least one Cloud were notorious within the community for their prominence and disproportionate effectiveness (statistically, Cloud in doubles [https://intheloop837.wordpress.com/2018/04/09/data-cloud-in-doubles-an-analysis/ held more dominance than even Meta Knight in ''Brawl'' singles]). Likely as a result of this, Cloud has been noticeably [[nerf]]ed overall in his transition to ''Ultimate''.


Cloud received a fair share of [[buff]]s, although most of these are universal throughout the cast. Like most other characters, he was given a boost to his already high stats, with faster movement speed, a frame 3 jumpsquat, and reductions to [[landing lag]], all of which compliments his strong aerial spacing ability and continues to make him one of the most mobile swordfighters in the game. In particular, the reduction to landing lag on his aerials not only makes them much safer on shield due to their range, it also allows Cloud to follow up from them more consistently, most notably with his forward, back and up aerials; this improves his damage racking game.
Cloud received a fair share of [[buff]]s, although most of these are universal throughout the cast. Like most other characters, he was given a boost to his already high stats, with faster movement speed, a frame 3 jumpsquat, and reductions to [[landing lag]], all of which compliments his strong aerial spacing ability and continues to make him one of the most mobile swordfighters in the game. In particular, the reduction to landing lag on his aerials not only makes them much safer on shield due to their range, it also allows Cloud to follow up from them more consistently, most notably with his forward, back and up aerials; this improves his damage racking game.