EarthBound (universe): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Ditto this edit.)
Line 23: Line 23:
== Franchise description ==
== Franchise description ==
[[File:SSB64 Congratulations Ness.png|thumb|The four main party members from EarthBound appear in Ness's [[congratulations screen]] in ''[[Super Smash Bros. 64]]''. From right to left they are: [[Ness]], [[Paula]], [[Jeff]], and [[Poo]].]]
[[File:SSB64 Congratulations Ness.png|thumb|The four main party members from EarthBound appear in Ness's [[congratulations screen]] in ''[[Super Smash Bros. 64]]''. From right to left they are: [[Ness]], [[Paula]], [[Jeff]], and [[Poo]].]]
An influential Japanese copywriter, actor, and television personality named Shigesato Itoi took a foray into the Nintendo-dominated video game market of the late 1980s despite some initial skepticism from Nintendo's higher-ups about working with celebrities. He and then-Nintendo president Hiroshi Yamauchi formed a new subsidiary called Ape Inc. (later rebranded as Creatures) and Itoi designed and directed the Japan-exclusive RPG ''{{iw|wikibound|Mother|video game}}''. Released for the Famicom in July 1989, it was an unconventional take on the primarily sword-and-sorcery themed RPG genre. The game was set in a humorous rendition of contemporary America and had the player assuming the role of Ninten, a neighborhood boy with psychic powers. It featured conventional objects such as baseball bats and yo-yos as stand-ins for weapons that could be equipped and a variety of bizarre and comical enemies such as possessed automobiles, crazed animals, and hippies and gang members. It also featured a very odd blend of simplistic character designs and dark themes and undertones. The game sold very well in Japan, and an English localization immediately began, with a planned fall 1991 release date with ''Earth Bound'' as the intended Western title. However, marketing executives anticipating the mid-1991 release of the Super NES decided that the prototype NES game would be too costly to produce and market, and the localized product was shelved with no foreseeable plans for a future release.
An influential Japanese copywriter, actor, and television personality named Shigesato Itoi took a foray into the Nintendo-dominated video game market of the late 1980s despite some initial skepticism from Nintendo's higher-ups about working with celebrities. He and then-Nintendo president Hiroshi Yamauchi formed a new subsidiary called Ape Inc. and Itoi pitched to Shigeru Miyamoto an RPG game set in modern day. this pitch was approved, and the game would release in July of 1989 for Famicom as ''{{iw|wikibound|Mother|video game}}''. Itoi wanted to make an unconventional take on the primarily sword-and-sorcery themed RPG genre. The game was set in a humorous rendition of contemporary America realized in the town of {{iw|wikibound|Podunk}} and had the player assuming the role of {{iw|wikibound|Ninten}}, a neighborhood boy with psychic powers who would go on an adventure that would eventually lead to him confronting {{iw|wikibound|Giygas}}, a villain that would become a series regular and one the few connecting elements of the series. It featured conventional objects such as baseball bats and yo-yos as stand-ins for weapons that could be equipped and a variety of bizarre and comical enemies such as possessed automobiles, crazed animals, and hippies and gang members. It also featured a very odd blend of simplistic character designs and dark themes and undertones. The game sold very well in Japan, and an English localization immediately began, with a planned fall 1991 release date with ''Earth Bound'' as the intended Western title. However, marketing executives anticipating the mid-1991 release of the Super NES decided that the prototype NES game would be too costly to produce and market, and the localized product was shelved with no foreseeable plans for a future release. This was the case until 2015, when the translation was finished and released for the [[Wii U]] [[Virtual Console]] as ''Earthbound Beginnings''.


[[File:SSBU Congratulations Ness.png|thumb|The four main party members reappear in ''Super Smash Bros. Ultimate'' with updated designs.]]
[[File:SSBU Congratulations Ness.png|thumb|The four main party members reappear in ''Super Smash Bros. Ultimate'' with updated designs.]]
Itoi returned to design a sequel for the Super Famicom, ''Mother 2'', though the title's development was troubled by a new inexperienced development staff and was stretched across five years, nearly facing cancellation. The project was only saved when late veteran programmer [[Satoru Iwata]] joined the development team, now making the ''Mother 2'' project a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employees would regularly have to travel between studios to work). It was released in August 1994 in Japan and, unlike its predecessor, actually saw a Western localization the following June, under the first public occurrence of the name ''{{b|EarthBound|game}}''. However, while the game's Japanese sales figures were relatively close to the original's, it sold poorly in the West because of an unusual and ineffective marketing campaign and the fact that American audiences were largely indifferent to JRPGs at the time (this would only end with the 1997 release of ''[[Final Fantasy|Final Fantasy VII]]'', which brought the genre to the mainstream). These poor sales even prevented the game from being released in the PAL regions. Critical retrospectives, however, portray it as not only one of the best RPGs in the 1990s, but also one of the most original, both in its approach to established JRPG mechanics and in its uniquely quirky humor, storyline (which is comparatively more light-hearted than its forerunner), character, and bizarre psychedelic aesthetic, as well as its many parodies of American culture and JRPG - and science fiction - storytelling conventions. Some publications have named it the defining example of a cult classic, with substantial fanbases in both Japan and North America.
Itoi returned to design a sequel for the Super Famicom, ''Mother 2'', though the title's development was troubled by a new inexperienced development staff and was stretched across five years, nearly facing cancellation. The project was only saved when late veteran programmer [[Satoru Iwata]] joined the development team, now making the ''Mother 2'' project a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employees would regularly have to travel between studios to work). It was released in August 1994 in Japan and, unlike its predecessor, actually saw a Western localization the following June, under the first public occurrence of the name ''{{b|EarthBound|game}}''. This game saw new protagonist [[Ness]] and his friends and their adventures across time and space to save the world from Gyigas. However, while the game's Japanese sales figures were relatively close to the original's, it sold poorly in the West because of an unusual and ineffective marketing campaign and the fact that American audiences were largely indifferent to JRPGs at the time (this would only end with the 1997 release of ''[[Final Fantasy|Final Fantasy VII]]'', which brought the genre to the mainstream). These poor sales even prevented the game from being released in the PAL regions. Critical retrospectives, however, portray it as not only one of the best RPGs in the 1990s, but also one of the most original, both in its approach to established JRPG mechanics and in its uniquely quirky humor, storyline (which is comparatively more light-hearted than its forerunner), character, and bizarre psychedelic aesthetic, as well as its many parodies of American culture and JRPG - and science fiction - storytelling conventions. Some publications have named it the defining example of a cult classic, with substantial fanbases in both Japan and North America.


More development and release date woes awaited the ''Mother'' franchise following ''EarthBound''. Itoi immediately began development of the series's second sequel for the Super Famicom in 1994, which was then moved to the Nintendo 64DD add-on for the [[Nintendo 64]], popularized by the media as the then-upcoming ''EarthBound 64''. When the ill-fated disk drive peripheral was met with commercial failure, the game was cancelled and restarted its development cycle on the Nintendo 64 itself, where it was initially expected to be a launch title for the console's Western release. But Itoi's development team was inexperienced with developing three-dimensional titles and the Nintendo 64 hardware itself, and the project remained unreleased even as ''EarthBound'' was included by [[Masahiro Sakurai]] as an unlockable franchise in the original ''[[Super Smash Bros.]]'' in 1998. Itoi eventually announced the official cancellation of ''EarthBound 64'' in August 2000, citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in three-dimensional graphics. [[Shigeru Miyamoto]] subsequently became interested in finding ways to salvage some of the work, though this had to be put on hold because the ''Mother 3'' development team was put on Nintendo GameCube projects. Meanwhile, the translated prototype of the Western version of the NES game was discovered and purchased by a fan translation group, which was modified, retitled "''EarthBound Zero''", and distributed through the Internet as a ROM image.
More development and release date woes awaited the ''Mother'' franchise following ''EarthBound''. Ape Inc. would immediately disband after completion, though most would come back to form the modern day [[Creatures]] to assist [[Game Freak]] to develop ''{{iw|bulbapedia|Pokémon Red & Green}}'', which why they share ownership between Game Freak and Nintendo. Itoi immediately began development of the series's second sequel for the Super Famicom in 1994, which was then moved to the Nintendo 64DD add-on for the [[Nintendo 64]], popularized by the media as the then-upcoming ''EarthBound 64''. When the ill-fated disk drive peripheral was met with commercial failure, the game was cancelled and restarted its development cycle on the Nintendo 64 itself, where it was initially expected to be a launch title for the console's Western release. But Itoi's development team was inexperienced with developing three-dimensional titles and the Nintendo 64 hardware itself, and the project remained unreleased even as ''EarthBound'' was included by [[Masahiro Sakurai]] as an unlockable franchise in the original ''[[Super Smash Bros.]]'' in 1998. Itoi eventually announced the official cancellation of ''EarthBound 64'' in August 2000, citing that he did not want to make anything other than "something truly special" in addition to the project becoming too complex with its interest in three-dimensional graphics. [[Shigeru Miyamoto]] subsequently became interested in finding ways to salvage some of the work, though this had to be put on hold because the ''Mother 3'' development team was put on Nintendo GameCube projects. Meanwhile, the translated prototype of the Western version of the NES game was discovered and purchased by a fan translation group, which was modified, retitled "''EarthBound Zero''", and distributed through the Internet as a ROM image.


Itoi and Nintendo eventually decided to rerelease both ''Mother'' titles in Japan as ports compiled on one Game Boy Advance cartridge, ''Mother 1 + 2'', which was released in June 2003 in Japan and included all of the enhancements the English prototype had made to the original ''Mother''; to the dismay of fans, this was never released in the West either. However, Itoi realized he would once again be pressured into reviving ''Mother 3'', an idea he was initially opposed to, but encouragement from fans led to his decision to restart development for the game for Game Boy Advance, which he approached as though he were developing his magnum opus. After three years of development, ''{{iw|wikibound|Mother 3}}'' (essentially now a Game Boy Advance recreation of ''EarthBound 64'') was finally released in Japan in April 2006, twelve years after development began and over a year after the launch of the handheld's successor, the Nintendo DS. This Game Boy Advance title returned the series to a two-dimensional aesthetic but placed more emphasis on a serious plot and character interaction and tweaked gameplay elements of its predecessors. It was released to critical acclaim that praised its new rhythm-based but otherwise simple approach to turn-based combat and, most significantly, tragic storytelling and characterization that achieved a rarely seen degree of depth in titles in the genre.  
Itoi and Nintendo eventually decided to rerelease both ''Mother'' titles in Japan as ports compiled on one Game Boy Advance cartridge, ''{{iw|wikibound|Mother 1 + 2}}'', which was released in June 2003 in Japan and included all of the enhancements the English prototype had made to the original ''Mother''; to the dismay of fans, this was never released in the West either. However, Itoi realized he would once again be pressured into reviving his shelved project, an idea he was initially opposed to, but encouragement from fans led to his decision to restart development for the game for Game Boy Advance, which he approached as though he were developing his magnum opus. After three years of development, ''{{iw|wikibound|Mother 3}}'' (essentially now a Game Boy Advance recreation of ''EarthBound 64'') was finally released in Japan in April 2006, twelve years after development began and over a year after the launch of the handheld's successor, the Nintendo DS. This Game Boy Advance title returned the series to a two-dimensional aesthetic but placed more emphasis on a serious plot and character interaction and tweaked gameplay elements of its predecessors. The game saw new protagonist [[Lucas]] and his adventures with his family and later his newfound friends as they try to save the world from being destroyed entirely. It was released to critical acclaim that praised its new rhythm-based but otherwise simple approach to turn-based combat and, most significantly, tragic storytelling and characterization that achieved a rarely seen degree of depth in titles in the genre.  


Unfortunately, Nintendo of America would once more decline to localize the game for Western audiences, once again apparently because of fears that its inconvenient timing at the end of the commercial lifespan of the platform it was based on would negatively affect its sales. The fansite Starmen.net made headlines in October 2008 when it released its own English translation patch that could be applied to a copy of the ROM image of ''Mother 3''. This monumental translation effort was spearheaded by professional translator Clyde "Tomato" Mandelin and the patch received over 100,000 downloads from the website in the first week of its release. Despite the project not being completely legal, it became one of a handful of unofficial video game localization projects that officials in the video game industry did not formally object to, but instead expressed admiration for. In the meantime, the ''Mother'' series has regularly appeared in every subsequent ''Super Smash Bros.'' game to date, including ''Mother 3'' being focused on in 2008's ''[[Super Smash Bros. Brawl]]'', though Itoi has announced that he has no plans to direct a fourth ''Mother'' game and reaffirmed this statement several times. In the years to come, developers large and small would create role-playing games that would draw heavy inspiration from the world, humor, and battle system of the ''Mother'' series, including the critically-acclaimed {{uvm3|Undertale}} in 2015 by [[Toby Fox]], and more recently ''{{iw|wikipedia|Omori|video game}}'' in 2020 by omocat. Although the series is seldom referenced directly by Nintendo, the rights held to it by Itoi have enabled the continued development of merchandise and other projects honoring its legacy, such as a collaborative tribute book and a rearranged version of the first game's studio album.
Unfortunately, Nintendo of America would once more decline to localize the game for Western audiences, once again apparently because of fears that its inconvenient timing at the end of the commercial lifespan of the platform it was based on would negatively affect its sales. The fansite Starmen.net made headlines in October 2008 when it released its own English translation patch that could be applied to a copy of the ROM image of ''Mother 3''. This monumental translation effort was spearheaded by professional translator Clyde "Tomato" Mandelin and the patch received over 100,000 downloads from the website in the first week of its release. Despite the project not being completely legal, it became one of a handful of unofficial video game localization projects that officials in the video game industry did not formally object to, but instead expressed admiration for. In the meantime, the ''Mother'' series has regularly appeared in every subsequent ''Super Smash Bros.'' game to date, including ''Mother 3'' being focused on in 2008's ''[[Super Smash Bros. Brawl]]'', though Itoi has announced that he has no plans to direct a fourth ''Mother'' game and reaffirmed this statement several times. In the years to come, developers large and small would create role-playing games that would draw heavy inspiration from the world, humor, and battle system of the ''Mother'' series, including the critically-acclaimed {{uvm3|Undertale}} in 2015 by [[Toby Fox]], and more recently ''{{iw|wikipedia|Omori|video game}}'' in 2020 by omocat. Although the series is seldom referenced directly by Nintendo, the rights held to it by Itoi have enabled the continued development of merchandise and other projects honoring its legacy, such as a collaborative tribute book and a rearranged version of the first game's studio album.


Eventually, ''EarthBound'' was rereleased in the west on the Virtual Console service, and throughout the recent years the series has had multiple rereleases across different platforms:
While never acheiving the same mainstream success as [[Mario]] or even other RPG franchises, the ''Mother'' franchise has received a cult following that has only grown in the wake of the internet and continued representation in the form of cameos and the ''Super Smash Bros.'' series. Merchandise being made about the franchise to this day and fan projects that would go on to be successful game releases in their own right is a sign of this fan devotion, as arguably more popular franchises do not share this privilege.
*In a Nintendo Direct on April 2013, Nintendo announced that ''EarthBound'' will be rereleased for the first time in North America and Europe on July 20th of the same year. The game was made available on the Wii U’s Virtual Console service in all Western regions, nearly two decades after its initial releases in Japan and North America. This release is notable as it was the first time the game was officially launched in PAL regions. Within a few years, ''EarthBound'' would also be rereleased on the New Nintendo 3DS Virtual Console and the SNES Classic microconsole. Later during the Nintendo Direct of February 9, 2022, ''EarthBound'' would be announced and released on the {{s|wikipedia|Nintendo Switch Online}}'s SNES library in the same day as the direct's.
*Over two years later on June 14th, 2015, moments before the premiere of the Nintendo World Championships, Nintendo hosted a video message from Shigesato Itoi announcing the first ever English-language release of the original ''Mother'' to commemorate its sequel's 20th anniversary overseas, now under the title ''EarthBound Beginnings''. Coincidentally, this announcement came at the same time as the release of Lucas as a DLC fighter for ''[[Super Smash Bros. 4]]''. Following ''EarthBound'''s port, ''EarthBound Beginnings'' would be announced and released on the Nintendo Switch Online's NES library in the same day as the direct's.
*Finally, ''Mother 3'' was announced in a Japanese Nintendo Direct in November 2015 to be rereleased on the Wii U Virtual Console by the end of the year in conjunction with the Japanese release of the Lucas amiibo, though this release is exclusively in Japan. This makes ''Mother 3'' the only game in the series to not have an official international release during its initial launch as well as on the Virtual Console, even as the Lucas amiibo was made commercially available worldwide.
 
Each of the ''Mother'' / ''EarthBound'' games are relatively loosely connected stories set on a fictional rendition of Earth, with the setting and scenario being different each game:
 
:[[wikibound:EarthBound Beginnings|'''''Mother''''' / '''''EarthBound Beginnings''''']] (1989): The first game in the series starring a young boy with psychic powers named {{iw|wikibound|Ninten}}. In 1988, a 12-year-old American boy named Ninten, living in a town named {{iw|wikibound|Podunk}}, discovers that an alien race is invading the world, and is then warped to the surreal world of [[Magicant]], where its amnesiac queen tasks him to go on a quest to collect pieces of her favorite lullaby, the Eight Melodies, and play them for her. Ninten's quest eventually leads him to a confrontation with the original incarnation of {{iw|wikibound|Giygas}} (whose appearance closely resembles the design of [[Mewtwo]] from the {{uv|Pokémon}} franchise; this may be due to one of the developers of ''Mother'', Ape Inc., becoming permanently involved in the ''Pokémon'' franchise as Creatures, Inc.).
 
:[[wikibound:EarthBound|'''''Mother 2''''' / '''''EarthBound''''']] (1994): The second game in the series stars [[Ness]], a young boy who was similarly granted with special psychic powers. In the 1990s, a resident of the fictional country Eagleland, Ness, is told by a tiny bee-like alien from the future, Buzz Buzz, that a hostile alien named Giygas is fated to dominate the universe in the future, and Ness must go on a quest to visit eight sanctuaries to unite his own powers with the Earth and gain the strength required to confront Giygas in the past. But along the way, Ness is repeatedly harassed by his obnoxious next-door neighbor, [[Porky Minch]] (rendered as "Pokey Minch" in ''EarthBound''), who is eventually revealed to have become Giygas' right-hand man and a willing believer that the universe should be destroyed. Ness and his friends' infamously disturbing final battle against Giygas - who has long since been driven incoherent and physically rendered into a visually frightening, gaseous form by his own boundless power - comes to demonstrate that Ness' quest to hone his power is insufficient to win (referencing a theme of the previous game that "brute force is not enough"), and so the heroes can only fall back on praying for help to come out alive.
 
:'''''{{iw|wikibound|Mother 3}}''''' (2006): The final game in the series, starring [[Lucas]]. In an unknown time period long after the events of ''EarthBound'', a resident of a rural egalitarian village known as Tazmily in the {{iw|wikibound|Nowhere Islands}}, Lucas, and his father {{iw|wikibound|Flint}}, tragically lose his mother, {{iw|wikibound|Hinawa}}, and his brother, {{iw|wikibound|Claus}}, goes missing - both as a result of the arrival of an army of mysterious pig-masked soldiers. In a story told from multiple perspectives, Lucas is eventually thrust into a quest to pull out seven special needles spread out across the island before the Pigmasks and their [[wikibound:Masked Man|mysterious masked field commander]] can do the same, for the world would be destroyed if the needles are pulled by those of evil intentions. It is eventually revealed that the "King" of the Pigmasks and author of the plot to have the masked man destroy the world is Porky Minch, having traveled across time and space to the present and being rendered immortal by the effects of time travel. Lucas's quest ends at the capital of Porky's invasive, hedonistic, and industrious society on the Nowhere Islands, [[New Pork City]], where he fights both Porky in his last stand and the Masked Man himself, who turns out to be none other than a brainwashed Claus, in front of the final needle.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==