Luigi (SSBM): Difference between revisions

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(→‎Moveset: Adding name from Smabura-Ken)
(→‎Moveset: Adding Lead Headbutt)
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|fsmashdowndmg={{ChargedSmashDmgSSBM|12}}
|fsmashdowndmg={{ChargedSmashDmgSSBM|12}}
|fsmashdesc=Bends his elbow before thrusting his arm out, performing a spearhand thrust. Launches opponents diagonally upwards. The highest knockback scaling in the game at 135, being able to KO under 130%. Additionally, charging this move will cease Luigi momentum mid-[[wavedash]], which will make him stop suddenly. This move can be angled up or down.
|fsmashdesc=Bends his elbow before thrusting his arm out, performing a spearhand thrust. Launches opponents diagonally upwards. The highest knockback scaling in the game at 135, being able to KO under 130%. Additionally, charging this move will cease Luigi momentum mid-[[wavedash]], which will make him stop suddenly. This move can be angled up or down.
|usmashname= 
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashdmg={{ChargedSmashDmgSSBM|17}}
|usmashdmg={{ChargedSmashDmgSSBM|17}}
|usmashdesc=Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper [[blast line]], or KOs on floaty opponents. It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is [[intangible]] while the hitboxes are active.
|usmashdesc=Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper [[blast line]], or KOs on floaty opponents. It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is [[intangible]] while the hitboxes are active.