Charizard (PM): Difference between revisions

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(→‎Moveset: Edited Bulbapedia links for accuracy.)
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'''Charizard''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Charizard was heavily buffed from ''Brawl'', gaining several new moves that are more useful than their predecessors, as well as getting speed and power buffs to its other moves.  
'''Charizard''' is a playable character in the ''[[Super Smash Bros. Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Charizard was heavily buffed from ''Brawl'', gaining several new moves that are more useful than their predecessors, as well as getting speed and power buffs to its other moves.  


Charizard is ranked 24th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the B tier. This puts Charizard slightly above Pokémon Trainer's position in ''Brawl'', which was 29th out of 38. In ''Project+'', Charizard is ranked 21st on the {{h2|Project+|official tier list}}, at the top of the B tier, marking a slight improvement over its ''Project M'' iteration.  
Charizard is ranked 24th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the B tier. This puts Charizard slightly above Pokémon Trainer's position in ''Brawl'', which was 29th out of 38. In ''Project+'', Charizard is ranked 21st on the {{h2|Project+|official tier list}}, at the top of the B tier, marking a slight improvement over its ''Project M'' iteration.  
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*{{nerf|Pummel has more ending lag (frame 17 → 27).}}
*{{nerf|Pummel has more ending lag (frame 17 → 27).}}
*{{buff|Back throw has much less knockback allowing for better follow-ups.}}
*{{buff|Back throw has much less knockback allowing for better follow-ups.}}
*{{buff|Charizard has a new up throw called {{s|bulbapedia|Seismic Toss}}, where it flies with its opponent upwards and then dives back down, creating a huge explosion. It deals more damage (11% → 15%) and knockback (70 (base), 140 (scaling) → 99/155) granting it incredible KO potential.}}
*{{buff|Charizard has a new up throw called {{iw|bulbapedia|Seismic Toss|move}}, where it flies with its opponent upwards and then dives back down, creating a huge explosion. It deals more damage (11% → 15%) and knockback (70 (base), 140 (scaling) → 99/155) granting it incredible KO potential.}}
*{{nerf|However, these changes combined with its higher ending lag hinder its combo potential.}}
*{{nerf|However, these changes combined with its higher ending lag hinder its combo potential.}}
*{{change|Down throw is now a meteor smash (361° → 280°) that knocks foes down on the floor with weak set knockback (40 (base), 300 (scaling) → 80/0) akin to Fox and Falco's down throws. This gives it tech chasing potential but removes its KO potential.}}
*{{change|Down throw is now a meteor smash (361° → 280°) that knocks foes down on the floor with weak set knockback (40 (base), 300 (scaling) → 80/0) akin to Fox and Falco's down throws. This gives it tech chasing potential but removes its KO potential.}}
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===Special Moves===
===Special Moves===
*{{nerf|[[Flamethrower]] has more ending lag (frame 68 → 72).}}
*{{nerf|[[Flamethrower]] has more ending lag (frame 68 → 72).}}
*{{buff|Charizard's new side special is {{s|bulbapedia|Heat Wave}}, replacing [[Rock Smash]]. It uses a similar animation to its old forward aerial and is very powerful semi-spike (60° → 30°), and has decent range, making it generally more effective than Rock Smash being a decent edgeguarding tool. It also has less startup (frame 24 → 21) and ending lag (frame 62 → 60) and provides a bit of backwards momentum when used in the air, aiding in recovery slightly.}}
*{{buff|Charizard's new side special is {{iw|bulbapedia|Heat Wave|move}}, replacing [[Rock Smash]]. It uses a similar animation to its old forward aerial and is very powerful semi-spike (60° → 30°), and has decent range, making it generally more effective than Rock Smash being a decent edgeguarding tool. It also has less startup (frame 24 → 21) and ending lag (frame 62 → 60) and provides a bit of backwards momentum when used in the air, aiding in recovery slightly.}}
**{{nerf|Heat Wave has less damage potential (43% → 25%) and its strongest hit deals less damage (18% → 15%) and knockback (60 (base), 80 (scaling) → 20/100) giving it less KO potential away from the horizontal blastline.}}
**{{nerf|Heat Wave has less damage potential (43% → 25%) and its strongest hit deals less damage (18% → 15%) and knockback (60 (base), 80 (scaling) → 20/100) giving it less KO potential away from the horizontal blastline.}}
*{{buff|[[Fly]] is now {{s|bulbapedia|Fire Spin}}, having a flame effect, and it now deals a single hit greatly increasing its reliability. It also has less startup lag (frame 9 → 5) and now has [[intangibility]] on frames 3-5.}}
*{{buff|[[Fly]] is now {{iw|bulbapedia|Fire Spin|move}}, having a flame effect, and it now deals a single hit greatly increasing its reliability. It also has less startup lag (frame 9 → 5) and now has [[intangibility]] on frames 3-5.}}
**{{nerf|Up special no longer has [[armor]] and its intangibility has a shorter duration (frames 4-16 → 3-5). It also deals less damage (17% → 12%/11%/10%/9%) and it no longer has hits with high set knockback hindering its KO potential near the upper blast line.}}
**{{nerf|Up special no longer has [[armor]] and its intangibility has a shorter duration (frames 4-16 → 3-5). It also deals less damage (17% → 12%/11%/10%/9%) and it no longer has hits with high set knockback hindering its KO potential near the upper blast line.}}
*{{change|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}}
*{{change|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}}
*{{nerf|Unlike Pokémon Change, Fly lacks intangibility and it does not reset [[stale move negation]].}}
*{{nerf|Unlike Pokémon Change, Fly lacks intangibility and it does not reset [[stale move negation]].}}
*{{nerf|Charizard now has its own [[Final Smash]], {{s|bulbapedia|Fire Blast}}, where it fires three huge fireballs. Compared to [[Triple Finish]], it has less range and is considerably weaker dealing less damage and knockback.}}
*{{nerf|Charizard now has its own [[Final Smash]], {{iw|bulbapedia|Fire Blast|move}}, where it fires three huge fireballs. Compared to [[Triple Finish]], it has less range and is considerably weaker dealing less damage and knockback.}}


==Revisions==
==Revisions==
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|-
|-
!Down aerial
!Down aerial
| || 17% || Charizard [[stomp (archetype)|stomp]]s downward with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack.
| || 17% || Charizard stomps downward with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack.
|-
|-
!Glide attack
!Glide attack
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|-
|-
!Up throw
!Up throw
| [[bulbapedia:Seismic Toss (move)|Seismic Toss]] || 2% (hits 1-3), 5% (explosion), 4% (release) || Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. This throw lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws. Interestingly, when this throw is used on a  moving platform, Charizard will still "land" on the ground, making it hard to perform a [[Sacrificial KO]].
| {{iw|bulbapedia|Seismic Toss|move}} || 2% (hits 1-3), 5% (explosion), 4% (release) || Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. This throw lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws. Interestingly, when this throw is used on a  moving platform, Charizard will still "land" on the ground, making it hard to perform a [[Sacrificial KO]].
|-
|-
!Down throw
!Down throw
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|-
|-
!Side special
!Side special
| [[bulbapedia:Heat Wave (move)|Heat Wave]] || Hit 1: 15% (near), 4% (far)<br/>Hit 2: 13% (near), 3% (far)<br/>Hit 3: 11% (near), 2% (far)<br/>Hit 4: 9% (near), 1% (far) || Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. This move propels Charizard a bit backwards during each use.
| {{iw|bulbapedia|Heat Wave|move}} || Hit 1: 15% (near), 4% (far)<br/>Hit 2: 13% (near), 3% (far)<br/>Hit 3: 11% (near), 2% (far)<br/>Hit 4: 9% (near), 1% (far) || Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. This move propels Charizard a bit backwards during each use.
|-
|-
!Up special
!Up special
| [[bulbapedia:Fire Spin (move)|Fire Spin]] || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', Charizard doesn't possess [[armor]].
| {{iw|bulbapedia|Fire Spin|move}} || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', Charizard doesn't possess [[armor]].
|-
|-
!Down special
!Down special
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|-
|-
!Final Smash
!Final Smash
| [[bulbapedia:Fire Blast (move)|Fire Blast]] || 10% (hits 1-2 big flames), 2% (hits 1-2 small flames), 18% (hit 3) || Charizard shoots three large fireballs out of its wings. The first two fireballs deal small knockback, while the third fireball deals massive knockback. The attack is roughly similar to Charizard's portion of [[Triple Finish]], for which it also uses Fire Blast.
| {{iw|bulbapedia|Fire Blast|move}} || 10% (hits 1-2 big flames), 2% (hits 1-2 small flames), 18% (hit 3) || Charizard shoots three large fireballs out of its wings. The first two fireballs deal small knockback, while the third fireball deals massive knockback. The attack is roughly similar to Charizard's portion of [[Triple Finish]], for which it also uses Fire Blast.
|}
|}


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==Alternate costumes==
==Alternate costumes==
===Project M===
===Project M===
Charizard now has more significant, independent palette swaps. It also gains a costume based off the armored Charizard seen in the beginning of ''{{s|bulbapedia|Lucario and the Mystery of Mew}}''. The same costume received a black recolor based on {{pkmn|Aggron}} in ''Project M'' 3.6 Beta.
Charizard now has more significant, independent palette swaps. It also gains a costume based off the armored Charizard seen in the beginning of ''{{iw|bulbapedia|Lucario and the Mystery of Mew}}''. The same costume received a black recolor based on {{pkmn|Aggron}} in ''Project M'' 3.6 Beta.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
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|[[File:CharizardHeadBlackArmorPM.png]]
|[[File:CharizardHeadBlackArmorPM.png]]
|}
|}
Coincidentally, most of these Pokémon in the main games references in Charizard's alternate color schemes have dragon-like properties (Golbat being the exception), like Charizard, by either being capable of learning a variety of {{s|bulbapedia|Dragon}}-type moves, or being commonly owned by notable Dragon-type specialized trainers.
Coincidentally, most of these Pokémon in the main games references in Charizard's alternate color schemes have dragon-like properties (Golbat being the exception), like Charizard, by either being capable of learning a variety of {{iw|bulbapedia|Dragon|type}}-type moves, or being commonly owned by notable Dragon-type specialized trainers.


===Project+===
===Project+===
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'''Default'''
'''Default'''


'''Gray:''' Based on {{s|bulbapedia|Aerodactyl}}, a {{s|bulbapedia|Rock}}/{{s|bulbapedia|Flying}}-type Pokémon introduced in the same Generation of games as Charizard, being notable for being revived from the {{s|bulbapedia|Old Amber}} fossil.
'''Gray:''' Based on {{pkmn|Aerodactyl}}, a {{iw|bulbapedia|Rock|type}}/{{iw|bulbapedia|Flying|type}}-type Pokémon introduced in the same Generation of games as Charizard.


'''Blue:''' Based on {{s|bulbapedia|Golbat}}, a {{s|bulbapedia|Poison}}/{{s|bulbapedia|Flying}}-type Pokémon introduced in the same Generation of games as Charizard, being the middle stage of {{s|bulbapedia|Zubat}} after it reaches Level 22, and can evolve into {{s|bulbapedia|Crobat}} with high enough friendship from Generation II onwards.
'''Blue:''' Based on {{pkmn|Golbat}}, a {{iw|bulbapedia|Poison|type}}/Flying-type Pokémon introduced in the same Generation of games as Charizard.


'''Green:''' Based on {{s|bulbapedia|Tyranitar}}, a {{s|bulbapedia|Rock}}/{{s|bulbapedia|Dark}}-type Pokémon introduced in Generation II, being the final evolution of {{s|bulbapedia|Larvitar}} and evolving from {{s|bulbapedia|Pupitar}} at Level 55. This evolutionary line is considered the first {{s|bulbapedia|pseudo-legendary Pokémon}} to not be {{s|bulbapedia|Dragon}}-type.
'''Green:''' Based on {{pkmn|Tyranitar}}, a Rock/{{iw|bulbapedia|Dark|type}}-type Pokémon introduced in Generation II.


'''Black:''' Based on Charizard's {{s|bulbapedia|Shiny}} color palette, which gives it black body skin, a pale underbelly, and red wings. In ''Project+'' alone, when this costume is used, its intro animation has it emit sparkles similar to when a Shiny Pokémon appears.
'''Black:''' Based on Charizard's {{iw|bulbapedia|Shiny}} color palette, which gives it black body skin, a pale underbelly, and red wings. In ''Project+'' alone, when this costume is used, its intro animation has it emit sparkles similar to when a Shiny Pokémon appears.


'''Cyan:''' Based on {{s|bulbapedia|Salamence}}, a {{s|bulbapedia|Dragon}}/{{s|bulbapedia|Flying}}-type Pokémon introduced in Generation III, being the final evolution of {{s|bulbapedia|Bagon}} and evolving from {{s|bulbapedia|Shelgon}} at Level 50.
'''Cyan:''' Based on {{pkmn|Salamence}}, a {{iw|bulbapedia|Dragon|type}}/Flying-type Pokémon introduced in Generation III.


'''Yellow:''' Based on {{s|bulbapedia|Dragonite}}, a {{s|bulbapedia|Dragon}}/{{s|bulbapedia|Flying}}-type Pokémon introduced in the same Generation of games as Charizard, being the final evolution of {{s|bulbapedia|Dratini}} and evolving from {{s|bulbapedia|Dragonair}} at Level 55. This evolutionary line is considered to be the very first pseudo-legendary Pokémon in its home series.
'''Yellow:''' Based on {{pkmn|Dragonite}}, a Dragon/Flying-type Pokémon introduced in the same Generation of games as Charizard.


'''Purple:''' Based on {{s|bulbapedia|Naganadel}}, a {{s|bulbapedia|Poison}}/{{s|bulbapedia|Dragon}}-type Pokémon introduced in Generation VII (particularly in ''{{s|bulbapedia|Pokémon Ultra Sun and Ultra Moon}}''), being an evolved form of {{s|bulbapedia|Poipole}} after leveling up while knowning {{s|bulbapedia|Dragon Pulse}}. Like its pre-evolution, it is considered an {{s|bulbapedia|Ultra Beast}}, with the codename of '''UB Stinger'''.
'''Purple:''' Based on {{pkmn|Naganadel}}, a Poison/Dragon-type Pokémon introduced in Generation VII (particularly in ''{{iw|bulbapedia|Pokémon Ultra Sun and Ultra Moon}}'').


'''Red:''' Based on {{s|bulbapedia|Krookodile}}, a {{s|bulbapedia|Ground}}/{{s|bulbapedia|Dark}}-type Pokémon introduced in Generation V, being the final evolution of {{s|bulbapedia|Sandile}} and evolving from {{s|bulbapedia|Krokorok}} at Level 40.
'''Red:''' Based on {{pkmn|Krookodile}}, a {{iw|bulbapedia|Ground|type}}/Dark-type Pokémon introduced in Generation V.


'''Chartreuse:''' Based on {{s|bulbapedia|Flygon}}, a {{s|bulbapedia|Ground}}/{{s|bulbapedia|Dragon}}-type Pokémon introduced in Generation III, being the final evolution of {{s|bulbapedia|Trapinch}} and evolving from {{s|bulbapedia|Vibrava}} at Level 45.
'''Chartreuse:''' Based on {{pkmn|Flygon}}, a Ground/Dragon-type Pokémon introduced in Generation III.


'''Armored:''' Based on a Charizard seen in the opening sequence of ''{{s|bulbapedia|Lucario and the Mystery of Mew}}.
'''Armored:''' Based on a Charizard seen in the opening sequence of ''{{iw|bulbapedia|Lucario and the Mystery of Mew}}.


'''Armored Black:''' Based on {{s|bulbapedia|Aggron}}, a {{s|bulbapedia|Steel}}/{{s|bulbapedia|Rock}}-type Pokémon introduced in Generation III, being the final evolution of {{s|bulbapedia|Aron}} and evolving from {{s|bulbapedia|Lairon}} at Level 42.
'''Armored Black:''' Based on {{pkmn|Aggron}}, a {{iw|bulbapedia|Steel|type}}/Rock-type Pokémon introduced in Generation III.


'''Armored Purple:''' Based on {{s|bulbapedia|Nidoking}}, a {{s|bulbapedia|Poison}}/{{s|bulbapedia|Ground}}-type Pokémon introduced in the same Generation of games as Charizard, being the final evolution of {{s|bulbapedia|Nidoran♂}} and evolving from {{s|bulbapedia|Nidorino}} after being exposed to a {{s|bulbapedia|Moon Stone}}. Its female counterpart is {{s|bulbapedia|Nidoqueen}}.
'''Armored Purple:''' Based on {{pkmn|Nidoking}}, a Poison/Ground-type Pokémon introduced in the same Generation of games as Charizard.


'''Armored Green:''' Based on {{s|bulbapedia|Rayquaza}}, a {{s|bulbapedia|Dragon}}/{{s|bulbapedia|Flying}}-type {{s|bulbapedia|Legendary Pokémon}} introduced in Generation III, being featured on the cover art of {{s|bulbapedia|Pokémon Emerald}}.
'''Armored Green:''' Based on {{pkmn|Rayquaza}}, a Dragon/Flying-type {{iw|bulbapedia|Legendary Pokémon}} introduced in Generation III, being featured on the cover art of ''{{iw|bulbapedia|Pokémon Emerald}}''.


'''Armored Yellow:''' Based on {{s|bulbapedia|Haxorus}}, a {{s|bulbapedia|Dragon}}-type Pokémon introduced in Generation V, being the final evolution of {{s|bulbapedia|Axew}} and evolving from {{s|bulbapedia|Fraxure}} at Level 48.
'''Armored Yellow:''' Based on {{pkmn|Haxorus}}, a Dragon-type Pokémon introduced in Generation V.


'''Z-Secret Costume:''' Mega Charizard X: One of Charizard's two {{s|bulbapedia|Mega Evolution}}s introduced in Generation VI, being activated when it is holding {{s|bulbapedia|Charizardite X}} and the player Mega Evolves it. This Mega Evolution gives it a sharper appearance, colors it black with light blue highlights, blue flames on its tail and the edges of its mouth, and having its {{s|bulbapedia|Flying}} type replaced by the {{s|bulbapedia|Dragon}} type.
'''Z-Secret Costume:''' Mega Charizard X: One of Charizard's two {{iw|bulbapedia|Mega Evolution}}s introduced in Generation VI, being activated when it is holding {{iw|bulbapedia|Charizardite X}} and the player Mega Evolves it.


'''R-Secret Costume:''' Mega Charizard Y: One of Charizard's two {{s|bulbapedia|Mega Evolution}}s introduced in Generation VI, being activated when it is holding {{s|bulbapedia|Charizardite Y}} and the player Mega Evolves it. This Mega Evolution gives it a sleeker appearance with wing-like protrusions on its forearms.
'''R-Secret Costume:''' Mega Charizard Y: One of Charizard's two Mega Evolutions introduced in Generation VI, being activated when it is holding {{iw|bulbapedia|Charizardite Y}} and the player Mega Evolves it.


==Trivia==
==Trivia==