Yoshi's Island (SSBM): Difference between revisions

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*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct.
*In ''Melee'', if [[AI]] players in Training mode are set to [[List of CPU modes#Walk|Walk]] when standing on the spinning blocks, they won't move and instead spin in circles changing directions, as if dancing. When walking right on the right side of the middle blocks, they will also walk into the [[blast line]] and self-destruct.
*In ''Ultimate'', [[Devil]] and [[Rathalos]] can only be summoned on the stage's Battlefield and Omega forms. Additionally, [[Abra]] and [[Marshadow]] can only be summoned on the Battlefield and Omega forms.
*In ''Ultimate'', [[Devil]] and [[Rathalos]] can only be summoned on the stage's Battlefield and Omega forms. Additionally, [[Abra]] and [[Marshadow]] can only be summoned on the Battlefield and Omega forms.
*The ground on the right side of the stage starts going up and diagonally right to match the ground before plateauing while the ground continues its normal trajectory. If the camera is adjusted to look to the right, the character walks through the ground before walking into the blast zone.
*In ''Ultimate'', the ground's collision on the right side of the stage starts going up and diagonally right to match the stage's geometry, however the collision becomes less steep about halfway between the camera bounds and the blast line while the geometry maintains its angle. This results in characters appearing to be inside the ground and can be seen by angling the camera to look to the right.


==External links==
==External links==