Ice Climbers (SSBM): Difference between revisions

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The Ice Climbers have arguably the most unusual fighting style in all of ''Melee''; the player is tasked with controlling two characters at once, and their fighting potential becomes considerably worse should Nana (or Popo depending on which costume is selected) be KOed. Outside of this, their unique physics make them difficult to use; they boast an above average jumping height alongside low air and falling speed, and their traction is also among the lowest in the game.
The Ice Climbers have arguably the most unusual fighting style in all of ''Melee''; the player is tasked with controlling two characters at once, and their fighting potential becomes considerably worse should Nana (or Popo depending on which costume is selected) be KOed. Outside of this, their unique physics make them difficult to use; they boast an above average jumping height alongside low air and falling speed, and their traction is also among the lowest in the game.


As a result of this quirk, the Ice Climbers have among the most powerful ground-based approaches in the game. Disjointed hitboxes, a variety of useful tilts and smashes, and a long, floaty wavedash give the Ice Climbers a wide variety of options on the ground. Their most powerful tool on the ground is their [[grab]]; despite having below-average grab range, they boast low knockback throws, giving them significant chain throwing potential. They can also perform the [[Wobbling]] infinite out of a grab, which is the most powerful single technique in the game if players can master it. In addition, the presence of Nana allows players to significantly rack up damage on opponents when they grab them. The presence of Nana also makes grabs and chain throws against Popo difficult to utilize, as she can potentially attack opponents during their grab to break it. Furthermore, the Ice Climbers have among the best projectiles in the game, [[Ice Shot]]; it is a ground-based projectile that limits the opponent's approach options, and falls off edges very quickly, allowing it to cover various low recovery options. While short-ranged, [[Blizzard]] can also have approaching applications, as Popo and Nana face the same direction when the attack is used during a short-hop; it can also be used as a reliable tool to rack up damage off a grab if Nana uses it while Popo pummels.
As a result of this quirk, the Ice Climbers have among the most powerful ground-based approaches in the game. Disjointed hitboxes, a variety of useful tilts and smashes, and a long, floaty wavedash give the Ice Climbers a wide variety of options on the ground. Their most powerful tool on the ground is their [[grab]]; despite having below-average grab range, they boast low knockback throws, giving them significant chain throwing potential. They can also perform the [[Wobbling]] infinite out of a grab, which is the most powerful single technique in the game if players can master it. In addition, the presence of Nana allows players to significantly rack up damage on opponents when they grab them. The presence of Nana also makes grabs and chain throws against Popo difficult to utilize, as she can potentially attack opponents during their grab to break it. Furthermore, the Ice Climbers have among the best projectiles in the game, [[Ice Shot]]; it is a ground-based projectile that limits the opponent's approach options, and falls off edges very quickly, allowing it to cover various low recovery options. While short-ranged, [[Blizzard]] can also have approaching applications, as Popo and Nana face the same direction when the attack is used during a short-hop; it can also be used as a reliable tool to rack up damage off a grab if Nana uses it while Popo pummels. The Ice Climbers also have the ability to perform the [[Freeze glitch]], which prevents their opponent from moving in any capacity when performed. Due to its [[broken|game-breaking]] potential, the tactic is banned in tournaments.
The Ice Climbers also have the ability to perform the [[Freeze glitch]], which prevents their opponent from moving in any capacity when performed. Due to its [[broken|game-breaking]] potential, the tactic is banned in tournaments.


The Ice Climbers' [[desynch]]ing techniques also have powerful ground-based applications. Since it essentially allows the control of both Climbers to some degree, experienced players can force Nana to perform certain tasks while Popo is occupied. This includes grabbing opponents immediately after Popo has thrown them (known as a hand-off) and attacking them while Popo keeps them locked in place, among other powerful benefits. Desynching, however, requires significant practice to use consistently, making the Ice Climbers one of the most technically demanding characters in the game.
The Ice Climbers' [[desynch]]ing techniques also have powerful ground-based applications. Since it essentially allows the control of both Climbers to some degree, experienced players can force Nana to perform certain tasks while Popo is occupied. This includes grabbing opponents immediately after Popo has thrown them (known as a hand-off) and attacking them while Popo keeps them locked in place, among other powerful benefits. Desynching, however, requires significant practice to use consistently, making the Ice Climbers one of the most technically demanding characters in the game.
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|nsname=Ice Shot
|nsname=Ice Shot
|nsdmg=8-9% (hammer), 5%/4% (ice block ground/air)  
|nsdmg=8-9% (hammer), 5%/4% (ice block ground/air)  
|nsdesc=Each Ice Climbers fire off a block of ice that travel along the ground, bouncing off walls. If used in mid-air, the ice block falls fast until it hits the ground, and they travel very fast down slopes. It's possible for an opponent to become [[frozen]] if they have high damage. Using Ice Shot at very close range can catch enemies with both the ice blocks and the hammers. The ice block can be [[reflect]]ed and [[absorb]]ed. If one ice block gets reflected, the other one can cancel it out.
|nsdesc=Each Ice Climber fires off a block of ice that travel along the ground, bouncing off walls. If used in mid-air, the ice block falls fast until it hits the ground, and they travel very fast down slopes. It's possible for an opponent to become [[frozen]] if they have high damage. Using Ice Shot at very close range can catch enemies with both the ice blocks and the hammers. The ice block can be [[reflect]]ed and [[absorb]]ed. If one ice block gets reflected, the other one can cancel it out.
|ssname=Squall Hammer
|ssname=Squall Hammer
|ssdmg=1-4% (loop)
|ssdmg=1-4% (loop)
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|dsname=Blizzard
|dsname=Blizzard
|dsdmg= 1-2% (loop)
|dsdmg= 1-2% (loop)
|dsdesc=Each Ice Climbers blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. Can rack up damage and [[freeze]] opponents for a small amount of time. The move can be used to perform Blizzobbling, a variation of [[Wobbling]] performed with Blizzard; instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|dsdesc=Each Ice Climber blows icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader. Can rack up damage and [[freeze]] opponents for a small amount of time. The move can be used to perform Blizzobbling, a variation of [[Wobbling]] performed with Blizzard; instead of a tilt, the partner uses Blizzard to damage the opponent while the leader pummels. This attack has [[Priority#Transcendent_priority|transcendent priority]].
}}
}}


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''See also: [[:Category:Ice Climbers professionals (SSBM)]]''
''See also: [[:Category:Ice Climbers professionals (SSBM)]]''


*{{Sm|ARMY|USA}} (#26) - Currently one of the three best Ice Climbers players in the world. Placed 4th at {{Trn|DreamHack Anaheim 2020}}, 7th at {{Trn|Mainstage}}, and {{Trn|GENESIS 7}}. Has beaten {{Sm|Mang0}}, {{Sm|Plup}}, and {{Sm|n0ne}}.
*{{Sm|ARMY|USA}} (#26) - Currently one of the three best Ice Climbers players in the world. Placed 4th at {{Trn|DreamHack Anaheim 2020}} and 7th at {{Trn|Mainstage}} and {{Trn|GENESIS 7}}. Has beaten {{Sm|Mang0}}, {{Sm|Plup}}, and {{Sm|n0ne}}.
*{{Sm|Bananas|USA}} (#28) - Currently one of the three best Ice Climbers players in the world. Placed 5th at {{Trn|The Big House 8}} and {{Trn|Smash 'N' Splash 5}}, and {{Trn|GENESIS 6}} with wins over {{Sm|Fiction}}, {{Sm|iBDW}}, and {{Sm|Mew2King}}.
*{{Sm|Bananas|USA}} (#28) - Currently one of the three best Ice Climbers players in the world. Placed 5th at {{Trn|The Big House 8}}, {{Trn|Smash 'N' Splash 5}}, and {{Trn|GENESIS 6}} with wins over {{Sm|Fiction}}, {{Sm|iBDW}}, and {{Sm|Mew2King}}.
*{{Sm|Boyd|USA}} (#78) - Placed 17th at {{Trn|Full Bloom 5}}, 25th at {{Trn|Shine 2019}}, and 33rd at {{Trn|Pound 2019}}.
*{{Sm|Boyd|USA}} (#78) - Placed 17th at {{Trn|Full Bloom 5}}, 25th at {{Trn|Shine 2019}}, and 33rd at {{Trn|Pound 2019}}.
*{{Sm|ChuDat|USA}} (#23) - The best Ice Climbers player of all time and currently one of the three best. Took sets off {{Sm|Mang0}}, {{Sm|Hungrybox}}, {{Sm|Mew2King}} and is the only Ice Climbers player to ever take a game off {{Sm|Armada}}. Recently placed 17th at {{Trn|GENESIS 6}}, 13th at {{Trn|Smash 'N' Splash 5}}, and 7th at {{Trn|Pound 2019}}.
*{{Sm|ChuDat|USA}} (#23) - The best Ice Climbers player of all time and currently one of the three best. Took sets off {{Sm|Mang0}}, {{Sm|Hungrybox}}, and {{Sm|Mew2King}}, and is the only Ice Climbers player to ever take a game off {{Sm|Armada}}. Recently placed 17th at {{Trn|GENESIS 6}}, 13th at {{Trn|Smash 'N' Splash 5}}, and 7th at {{Trn|Pound 2019}}.
*{{Sm|Däumling|Germany}} - One of the best Ice Climbers players in Europe before retiring. Placed 13th at {{Trn|Syndicate 2016}} and 17th at {{Trn|B.E.A.S.T 7}}. Ranked 2nd on the 2017 [[German Power Rankings]] and 17th in [[European Melee Power Rankings]].
*{{Sm|Däumling|Germany}} - One of the best Ice Climbers players in Europe before retiring. Placed 13th at {{Trn|Syndicate 2016}} and 17th at {{Trn|B.E.A.S.T 7}}. Ranked 2nd on the 2017 [[German Power Rankings]] and 17th in [[European Melee Power Rankings]].
*{{Sm|dizzkidboogie|USA}} - Formerly ranked 27th on the [[2017 SSBMRank]]. Has wins over players such as {{Sm|Mew2King}}, {{Sm|Wizzrobe}}, and {{Sm|SFAT}}.
*{{Sm|dizzkidboogie|USA}} - Formerly ranked 27th on the [[2017 SSBMRank]]. Has wins over players such as {{Sm|Mew2King}}, {{Sm|Wizzrobe}}, and {{Sm|SFAT}}.
*{{Sm|Fly Amanita|USA}} - One of the best Ice Climbers players in the world before retiring. Placed 7th at {{Trn|EVO 2014}} and 17th at {{Trn|Apex 2014}} and {{Trn|EVO 2015}}. Formerly ranked 30th on the [[2015 SSBMRank]].
*{{Sm|Fly Amanita|USA}} - One of the best Ice Climbers players in the world before retiring. Placed 7th at {{Trn|EVO 2014}} and 17th at {{Trn|Apex 2014}} and {{Trn|EVO 2015}}. Formerly ranked 30th on the [[2015 SSBMRank]].
*{{Sm|Nintendude|USA}} (#81) - Co-mains Ice Climbers along with Marth. Has beaten {{Sm|Mew2King}}, {{Sm|Westballz}}, and {{Sm|Shroomed}} with Ice Climbers.
*{{Sm|Nintendude|USA}} (#81) - Co-mains Ice Climbers along with Marth. Has beaten {{Sm|Mew2King}}, {{Sm|Westballz}}, and {{Sm|Shroomed}} with Ice Climbers.
*{{Sm|Sharkz|USA}} (#93) - Placed 17th at {{Trn|CEO 2019}}, 25th at {{Trn|GENESIS 6}}, and {{Trn|The Big House 8}}. Has wins over {{Sm|Zain}} and {{Sm|Ginger}}.
*{{Sm|Sharkz|USA}} (#93) - Placed 17th at {{Trn|CEO 2019}} and 25th at {{Trn|GENESIS 6}} and {{Trn|The Big House 8}}. Has wins over {{Sm|Zain}} and {{Sm|Ginger}}.
*{{Sm|Wobbles|USA}} - Formerly regarded as the best solo Ice Climbers main and helped to popularize "Wobbling". Placed 2nd at {{Trn|EVO 2013}}.
*{{Sm|Wobbles|USA}} - Formerly regarded as the best solo Ice Climbers main and helped to popularize "Wobbling". Placed 2nd at {{Trn|EVO 2013}}.


===Tier placement and history===
===Tier placement and history===
The Ice Climbers were once a middle to low-middle tiered character, as in the beginning of ''Melee'', professionals did not discover their powerful grounded presence and threatening [[wobbling]] techniques, as their flaws, such as their poor aerial approach and difficulty in maintaining both climbers, were highlighted more often. With the discovery of the Ice Climbers' [[desynching]] combos and wobbling, more players advocated for their potential, showcased in {{Sm|ChuDat}}, {{Sm|Wobbles}} and {{Sm|Fly Amanita}}’s discoveries. {{Sm|Wobbles}}'s second place finish at [[EVO 2013]] with the Ice Climbers did not change their tier position but finally pushed them into the S tier, where they are at last recognized as a viable character for tournaments alongside the top tiered characters. With the release of the twelfth tier list, they moved up one spot, above {{SSBM|Captain Falcon}}, for the first time. In the thirteenth tier list, the Ice Climbers are ranked 8th, however this placement was determined with the assumption that wobbling is not banned; their viability without wobbling allowed is yet to be assessed. Also, the major advancements for other characters like {{SSBM|Marth}} and {{SSBM|Jigglypuff}} have indirectly worsened the potency of Ice Climbers due to the increasing gap in potential, especially after the ban on wobbling.
The Ice Climbers were once a middle to low-middle tiered character, as in the beginning of ''Melee'', professionals did not discover their powerful grounded presence and threatening [[wobbling]] techniques, as their flaws, such as their poor aerial approach and difficulty in maintaining both climbers, were highlighted more often. With the discovery of the Ice Climbers' [[desynching]] combos and wobbling, more players advocated for their potential, showcased in {{Sm|ChuDat}}, {{Sm|Wobbles}} and {{Sm|Fly Amanita}}’s discoveries. {{Sm|Wobbles}}'s second place finish at [[EVO 2013]] with the Ice Climbers did not change their tier position but finally pushed them into the S tier, where they are at last recognized as a viable character for tournaments alongside the top tiered characters. With the release of the twelfth tier list, they moved up one spot, above {{SSBM|Captain Falcon}}, for the first time. In the thirteenth tier list, the Ice Climbers are ranked 8th, however this placement was determined with the assumption that wobbling is not banned; their viability without wobbling allowed is yet to be assessed. Also, the major advancements for other characters like {{SSBM|Marth}} and {{SSBM|Jigglypuff}} have indirectly worsened the potency of the Ice Climbers due to the increasing gap in potential, especially after the ban on wobbling.


===Wobbling Controversy===
===Wobbling Controversy===
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Wobbling is an advanced technique exclusive to Ice Climbers in ''Melee'' where desyncing the pair, grabbing an opponent, then slightly tilting the control stick forward or down and mashing the attack button at exactly 200 bpm will create an infinite combo that the opponent cannot escape from. This is possible due to the opponent being alternately pummeled and hit with a tilt attack to reset the escape mashing. Techniques with similar effects exist in future installments, but they have different activation prerequisites and are harder to execute. The name was coined by {{Sm|Ken}} after seeing fellow smasher {{Sm|Wobbles}} place 9th in [[NCT2]] after discovering the technique from Japanese tutorial videos online and using it extensively in the tournament. "Wobbler" is a slang term used to refer to an Ice Climbers player who relies heavily on landing a grab to wobble their opponent.<ref>{{cite web|url=https://twitter.com/NintendudeSSB/status/1318601754662100993|title=Nintendude's "wobbler" tweet}}</ref>
Wobbling is an advanced technique exclusive to Ice Climbers in ''Melee'' where desyncing the pair, grabbing an opponent, then slightly tilting the control stick forward or down and mashing the attack button at exactly 200 bpm will create an infinite combo that the opponent cannot escape from. This is possible due to the opponent being alternately pummeled and hit with a tilt attack to reset the escape mashing. Techniques with similar effects exist in future installments, but they have different activation prerequisites and are harder to execute. The name was coined by {{Sm|Ken}} after seeing fellow smasher {{Sm|Wobbles}} place 9th in [[NCT2]] after discovering the technique from Japanese tutorial videos online and using it extensively in the tournament. "Wobbler" is a slang term used to refer to an Ice Climbers player who relies heavily on landing a grab to wobble their opponent.<ref>{{cite web|url=https://twitter.com/NintendudeSSB/status/1318601754662100993|title=Nintendude's "wobbler" tweet}}</ref>


The technique has been controversial since its inception due to its relative ease of use and low risk, high reward nature that would bring whole games to a halt and upset competitors and spectators alike. However, the early ''Melee'' communities were more scattered, with every tournament having their own stance on wobbling; some tournaments allowed the technique, while others banned it. Following {{Trn|EVO 2013}} (where wobbling was legal), and ''Melee''{{'}}s ensuing resurgance in mainstream popularity, tournament rulesets generally became more unified, and as a result, wobbling was legal at nearly all tournaments from 2013 to the beginning of 2019. {{Sm|Juggleguy}} was well-known as a fierce opposer of legalizing wobbling, and he banned it at his events in [[Michigan]], including [[The Big House]]. He eventually decided to allow wobbling at his events, arguing that Michigan smashers needed practice fighting against the technique should they choose to compete in other regions.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/35ubx5/juggleguy_unbans_wobbling/|title=Juggleguy unbans wobbling}}</ref>
The technique has been controversial since its inception due to its relative ease of use and low risk, high reward nature that would bring whole games to a halt and upset competitors and spectators alike. However, the early ''Melee'' communities were more scattered, with every tournament having their own stance on wobbling; some tournaments allowed the technique, while others banned it. Following {{Trn|EVO 2013}} (where wobbling was legal), and competitive ''Melee''{{'}}s ensuing resurgance in mainstream popularity, tournament rulesets generally became more unified, and as a result, wobbling was legal at nearly all tournaments from 2013 to the beginning of 2019. {{Sm|Juggleguy}} was well-known as a fierce opposer of legalizing wobbling, and he banned it at his events in [[Michigan]], including [[The Big House]]. He eventually decided to allow wobbling at his events, arguing that Michigan smashers needed practice fighting against the technique should they choose to compete in other regions.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/35ubx5/juggleguy_unbans_wobbling/|title=Juggleguy unbans wobbling}}</ref>


In 2018, around the time of the release of ''[[Super Smash Bros. Ultimate]]'', the discussion regarding wobbling started to grow again, and more and more ''Melee'' community members began to support a wobbling ban, beginning to outnumber those that opposed a ban for the first time. The "[[Platinum Age]]" saw an increasing amount of top-level Ice Climbers mains using wobbling to make deep bracket runs at major tournaments, including {{Sm|ChuDat}}, {{Sm|Nintendude}}, {{Sm|dizzkidboogie}}, {{Sm|InfiniteNumbers}}, {{Sm|Bananas}}, and {{Sm|ARMY}}, upsetting many players on their way. As wobbling's presence in ''Melee'' grew, many players were concerned about the long-term health of the game, arguing that the unpopularity of wobbling would both discourage players from competing and turn away spectators at major tournaments; top players were known to often grow extremely frustrated when fighting the Ice Climbers.<ref>{{cite web|url=https://www.youtube.com/watch?v=GpKUSHZBREM|title=Top 10 Salty Ice Climber Moments in Smash}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=GJU-f2R3N5s|title=dizzkidboogie (ICs) vs. ALG.EMG | n0ne (Falcon) | SSBM LT12 | DPG}}</ref><ref>{{cite web|url=https://twitter.com/n0ned/status/810682962584813568|title=n0ne's tweet after his set vs. dizzkidboogie}}</ref> Many top players, including {{Sm|Axe}} and {{Sm|n0ne}}, openly supported a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aogqif/axe_wobbling_needs_to_be_banned_ive_said_this_for/|title=reddit post on Axe's tweet supporting a wobbling ban}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/amh57j/nones_opinion_on_ice_climbers_wobbling_and_i_agree/|title=reddit post on n0ne's tweet supporting a wobbling ban}}</ref>
In 2018, around the time of the release of ''[[Super Smash Bros. Ultimate]]'', the discussion regarding wobbling started to grow again, and more and more ''Melee'' community members began to support a wobbling ban, beginning to outnumber those that opposed a ban for the first time. The "[[Platinum Age]]" saw an increasing amount of top-level Ice Climbers mains using wobbling to make deep bracket runs at major tournaments, including {{Sm|ChuDat}}, {{Sm|Nintendude}}, {{Sm|dizzkidboogie}}, {{Sm|InfiniteNumbers}}, {{Sm|Bananas}}, and {{Sm|ARMY}}, upsetting many players on their way. As wobbling's presence in ''Melee'' grew, many players were concerned about the long-term health of the game, arguing that the unpopularity of wobbling would both discourage players from competing and turn away spectators at major tournaments; top players were known to often grow extremely frustrated when fighting the Ice Climbers.<ref>{{cite web|url=https://www.youtube.com/watch?v=GpKUSHZBREM|title=Top 10 Salty Ice Climber Moments in Smash}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=GJU-f2R3N5s|title=dizzkidboogie (ICs) vs. ALG.EMG | n0ne (Falcon) | SSBM LT12 | DPG}}</ref><ref>{{cite web|url=https://twitter.com/n0ned/status/810682962584813568|title=n0ne's tweet after his set vs. dizzkidboogie}}</ref> Many top players, including {{Sm|Axe}} and {{Sm|n0ne}}, openly supported a wobbling ban.<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/aogqif/axe_wobbling_needs_to_be_banned_ive_said_this_for/|title=reddit post on Axe's tweet supporting a wobbling ban}}</ref><ref>{{cite web|url=https://www.reddit.com/r/SSBM/comments/amh57j/nones_opinion_on_ice_climbers_wobbling_and_i_agree/|title=reddit post on n0ne's tweet supporting a wobbling ban}}</ref>
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==In single player modes==
==In single player modes==
===In {{SSBM|Classic Mode}}===
===In {{SSBM|Classic Mode}}===
Ice Climbers can appear in a one-on-one, as an ally, on a team with {{SSBM|Kirby}}, or as a metal opponent. Ice Climbers are fought on Icicle Mountain except in the metal battle.
The Ice Climbers can appear in a one-on-one, as an ally, on a team with {{SSBM|Kirby}}, or as a metal opponent. The Ice Climbers are fought on Icicle Mountain except in the metal battle.


===In [[Adventure Mode]]===
===In [[Adventure Mode]]===
Ice Climbers' sole appearance is on Stage 10: [[Icicle Mountain]]. The player is initially tasked with navigating the stage for 51 seconds; following this, two pairs of Ice Climbers attack the player. The player must then KO both Ice Climbers to proceed to the next stage.
The Ice Climbers' sole appearance is on Stage 10: [[Icicle Mountain]]. The player is initially tasked with navigating the stage for 51 seconds; following this, two pairs of Ice Climbers attack the player. The player must then KO both Ice Climbers pairs to proceed to the next stage.


===In [[All-Star Mode]]===
===In [[All-Star Mode]]===
Ice Climbers and their allies are fought on [[Icicle Mountain]]
The Ice Climbers and their allies are fought on [[Icicle Mountain]].


===In [[Event Matches]]===
===In [[Event Matches]]===
Ice Climbers appear in the following Events:
The Ice Climbers appear in the following Events:


*'''[[Event 11: King of the Mountain]]''': The player must survive for 1 minute 2 seconds on Icicle Mountain. Two pairs of Ice Climbers will hinder the player and have unlimited lives.
*'''[[Event 11: King of the Mountain]]''': The player must survive for 1 minute 2 seconds on Icicle Mountain. Two pairs of Ice Climbers will hinder the player and have unlimited lives.
*'''[[Event 21: Ice Breaker]]''': The player must KO two Nanas (the pink Ice Climber) in a 1 stock match. All the Ice Climbers do is jump but can recover. KOing Popo (the blue Ice Climber) anytime results in a failure.
*'''[[Event 21: Ice Breaker]]''': The player must KO two Nanas in a one-stock match. The Ice Climbers mainly jump, but they recover if they are knocked off the stage. KOing Popo anytime results in a failure.
*'''[[Event 30: All-Star Match 3]]''': Ice Climbers is the last opponent the player must fight in this series of staged battles. Their character battles them on the [[Icicle Mountain]] stage, and the player's character has 2 stock while Ice Climbers has 1. With a timer of four minutes, the player must defeat them and the other three characters with the overall time and life they have: Kirby, {{SSBM|Pikachu}} and {{SSBM|Ness}}.
*'''[[Event 30: All-Star Match 3]]''': The Ice Climbers are the last opponent the player must fight in this series of staged battles. Their character battles them on the [[Icicle Mountain]] stage, and the player's character has a stock of two lives while the Ice Climbers have one. With a timer of four minutes, the player must defeat them and the other three characters with the overall time and life they have: Kirby, {{SSBM|Pikachu}} and {{SSBM|Ness}}.


===Ending images===
===Ending images===
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==Trivia==
==Trivia==
*The CPU level of the trailing Ice Climber is equal to the percentage of the leader, divided by 20, rounded down, and then clamped to the interval 1-9.  [http://www.reddit.com/r/SSBM/comments/34ba6b/my_friend_bigvegetabluntz_discovered_a_breakdown/]
*The CPU level of the trailing Ice Climber is equal to the percentage of the leader, divided by 20, rounded down, and then clamped to the interval 1-9.  [http://www.reddit.com/r/SSBM/comments/34ba6b/my_friend_bigvegetabluntz_discovered_a_breakdown/]
*Changing the language to Japanese on an English copy of ''Melee'' changes the Ice Climbers name to "Ice Climber", as the Japanese language does not differentiate words as plural like in English.
*Changing the language to Japanese on an English copy of ''Melee'' changes the Ice Climbers' name to "Ice Climber", as the Japanese language does not differentiate words as plural like in English.
*The Ice Climbers are tied with {{SSBM|Ganondorf}} for the world record in the [[Home-Run Contest]], and are the only character other than Ganondorf to have reached the max distance. Unlike Ganondorf, however, the Ice Climbers have to exploit the [[Freeze glitch]] in order to be able to reach these distances in the Home-Run Contest.
*The Ice Climbers are tied with {{SSBM|Ganondorf}} for the world record in the [[Home-Run Contest]], and are the only character other than Ganondorf to have reached the max distance. Unlike Ganondorf, however, the Ice Climbers have to exploit the [[Freeze glitch]] in order to be able to reach these distances in the Home-Run Contest.
*The Ice Climbers are the only starter character from a newly represented universe.
*The Ice Climbers are the only starter character from a newly represented universe.
*Even though the Ice Climbers are called "Ice Climbers" in English, their English chant still says "Ice Climber" (the Japanese name of the character).
*Even though the Ice Climbers are called "Ice Climbers" in western versions, their chant still says "Ice Climber" (the Japanese name of the character).
*When in the magnifying glass while playing as Nana, she'll have Popo's hair instead of hers.
*When in the magnifying glass while playing as Nana, she'll have Popo's hair instead of hers.
*Nana's 4th costume has her wear a red coat in her portrait, but it is purple in-game.
*Nana's 4th costume has her wear a red coat in her portrait, but it is purple in-game.
*With a total of sixteen years and ten months (at the time of ''Melee's'' release), the Ice Climbers held the record for the longest time gap between their debut as a playable character in ''Smash'' and their last appearance in their home series (which was also the only appearance), until {{SSBB|R.O.B.}} took the record in ''Brawl''. R.O.B.'s record would in turn be surpassed by {{SSB4|Duck Hunt}} in {{for3ds}}.
*With a total of sixteen years and ten months (at the time of ''Melee''{{'}}s release), the Ice Climbers held the record for the longest time gap between their debut as a playable character in ''Smash'' and their last appearance in their home series (which was also the only appearance), until {{SSBB|R.O.B.}} took the record in ''Brawl''. R.O.B.'s record would in turn be surpassed by {{SSB4|Duck Hunt}} in {{for3ds}}.
*In the poll for possible new characters for ''Melee'', the Ice Climbers ranked ninth among characters from miscellaneous Nintendo games, with only 4 votes, tied with [[Samurai Goroh]] from {{uv|F-Zero}} and the {{uv|Balloon Fight}} protagonist at the bottom of the list.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html]</ref>
*In the poll for possible new characters for ''Melee'', the Ice Climbers ranked ninth among characters from miscellaneous Nintendo games, with only 4 votes, tied with [[Samurai Goroh]] from {{uv|F-Zero}} and the {{uv|Balloon Fight}} protagonist at the bottom of the list.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html]</ref>
*Their voice actress, Sanae Kobayashi, was only 21 years old when she recorded her audio for ''Melee''. This makes her the youngest member of the game's voice cast.
*The Ice Climbers' voice actress, Sanae Kobayashi, was only 21 years old when she recorded her audio for ''Melee''. This makes her the youngest member of the game's voice cast.


==References==
==References==