Ice Climbers (SSBU)/Up special: Difference between revisions

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[[File:IceClimbersUSpecialSSBU.gif|thumb|340px|Hitbox visualization showing the Ice Climbers' up special, [[Belay]].]]
[[File:IceClimbersUSpecialSSBU.gif|thumb|340px|Hitbox visualization showing the Ice Climbers' up special, [[Belay]].]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data|Timing}}
==Overview==
==Overview==
==Update History==
==Update History==
Line 9: Line 8:
*{{buff|The player is no longer prevented from using the move if it is automatically used by the partner climber.}}
*{{buff|The player is no longer prevented from using the move if it is automatically used by the partner climber.}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|Belay has less startup (frame 16 → 14).}}
*{{buff|Belay has less startup (frame 16 → 13).}}


==Hitboxes==
==Hitboxes==
Line 38: Line 37:


==Timing==
==Timing==
===Success (both climbers)===
On frame 13, the partner starts their jump and checks for nearby ledges (similarly to a [[tether recovery]]), automatically jumping towards the nearest one and then pulling the leader up after grabbing it. Otherwise, the partner can grab ledges from both sides starting on frame 29, while the leader can do so starting on frame 37.
To [[B-reverse]] the move, the control stick has to be held backward on frame 12.
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Partner intangibility
|1-12
|1-12
|-
|-
!Invincibility
!Optional reverse
|12
|-
!Partner invincibility
|13-30
|13-30
|-
|-
!Hitbox
!Partner hitbox
|13-30
|13-30
|-
|-
!Leader jump start
|29
|-
!Animation length (partner)
|72
|-
!Animation length (leader)
|88
|}
{{FrameStripStart}}
!Leader {{FrameStrip|t=Lag|c=11|e=LagStateS}}{{FrameStrip|t=Lag|c=17|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=60|s=LagStateE}}
|-
!rowspan=2|Partner {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=18}}{{FrameStrip|t=Lag|c=42}}{{FrameStrip|t=Blank|c=16}}
|-
{{FrameStrip|t=Intangible|c=11|e=IntangibleStateS}}{{FrameStrip|t=Intangible|c=1|s=IntangibleStateE}}{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=42}}{{FrameStrip|t=Blank|c=16}}
{{FrameStripEnd}}
===Partner ledge pull===
When the partner detects and jumps towards a ledge before pulling up the partner, they are granted intangibility even during the ledge snap animation before grabbing it, preventing a [[2 frame punish]]. If the partner has not grabbed the ledge beforehand, their intangibility lasts until the leader grabs the ledge, and is then synced with the leader's resulting ledge intangibility; otherwise, the partner's intangibility lasts a specific amount of time, which is shown in the frame strip below.
{|class="wikitable"
!Intangibility
|1-9
|-
!Leader pull start
|17
|}
{{FrameStripStart}}
{{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=7|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=1|s=VulnerableStateE}}
{{FrameStripEnd}}
===Failure (one climber)===
In the air, the move enables ledge grabs from both sides starting on frame 19.
{|class="wikitable"
!Interruptible (grounded)
|56
|-
!Animation length
|58
|}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=55}}{{FrameStrip|t=Interruptible|c=3}}
|-
!Aerial {{FrameStrip|t=Lag|c=58}}
{{FrameStripEnd}}
===Landing===
{|class="wikitable"
!Interruptible
!Interruptible
|
|31
|-
|-
!Animation length
!Animation length
|30
|39
|}
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|state=y|vulnerable=y|intangible=y|invincible=y|interruptible=y}}
==Parameters==
{|class="wikitable"
!Maximum distance between climbers for successful move
|60 (9.0.0 onward)<br>50 (before 9.0.0)
|-
!Horizontal speed divisor on startup
|2
|-
!Vertical speed divisor on startup
|2.5
|-
!Stick sensitivity to reverse
|0.3
|-
!Initial gravity
|0.045
|-
!Initial falling speed
|0.4
|-
!Period between both climbers' jumps
|16 frames
|-
!Partner's jump offset from leader
|[-3, 5]
|-
!Initial jump speed
|3.6 (partner)<br>7 (leader)<br>2 (solo climber)
|-
!Gravity during jump
|0.31 (partner)<br>0.32 (leader)<br>0.095 (solo climber)
|-
!Falling speed after jump
|1.3 (partner or solo climber)<br>1 (leader)
|-
!Air acceleration multiplier after jump
|1.6 (partner)<br>1 (leader or solo climber)
|-
!Air speed multiplier after jump
|1.6 (partner)<br>1 (leader)<br>0.5 (solo climber)
|-
!Partner's horizontal speed multiplier when hitting opponent
|0.8
|-
!Leader's maximum jump angle at the peak
|60°
|-
!Ledge detection X/Y offsets
|[-1, -10] (2.0.0 onward)<br>[0, -10] (before 2.0.0)
|-
!Ledge pull speed
|6
|-
!Leader's distance multiplier when pulled towards ledge
|0.75
|}


{{MvSubNavIceClimbers|g=SSBU}}
{{MvSubNavIceClimbers|g=SSBU}}
[[Category:Ice Climbers (SSBU)]]
[[Category:Ice Climbers (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]