Wario (SSBU): Difference between revisions

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(→‎Moveset: added translated names for moves from the japanese strategy guide)
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|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname= 
|neutralname=Closed Fist ({{ja|げんこつ|Genkotsu}}) / Jaw Smash ({{ja|あごくだき|Ago Kudaki}})
|neutral1dmg=5%
|neutral1dmg=5%
|neutral2dmg=7%
|neutral2dmg=7%
|neutraldesc=A downward punch and a uppercut. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then. Similar to his two punch combo from ''{{s|mariowiki|Wario World}}''.
|neutraldesc=A downward punch and a uppercut. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then. Similar to his two punch combo from ''{{s|mariowiki|Wario World}}''.
|ftiltname= 
|ftiltname=Slap ({{ja|ひっぱたき|Hippataki}})
|ftiltdmg=13%
|ftiltdmg=13%
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand.
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand.
|utiltname= 
|utiltname=Lingering Hit ({{ja|ばんざいヒット|Banzai Hitto}})
|utiltdmg=6% (clean), 5% (late)
|utiltdmg=6% (clean), 5% (late)
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode.
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode.
|dtiltname= 
|dtiltname=Cockroach Crusher ({{ja|ゴキブリつぶし|Gokiburi Tsubushi}})
|dtiltdmg=4%
|dtiltdmg=4%
|dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it. Likely based on the "Touch" themed microgames from the ''WarioWare'' series.
|dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it. Likely based on the "Touch" themed microgames from the ''WarioWare'' series.
|dashname=Shoulder Tackle
|dashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}})
|dashdmg=11% (clean), 5% (late/early, body)
|dashdmg=11% (clean), 5% (late/early, body)
|dashdesc=Wario performs his signature "Shoulder Tackle" dash attack from the {{iw|mariowiki|Wario Land|series}} series. A powerful kill move with extremely short startup on frame 5. The late hit is weaker but launches opponents at an upward angle, where Wario can potentially follow up with a juggle situation. The early hit has a sourspot inside Wario's body that is hard to hit and deals 5%. It has long range due to Wario's momentum as he charges forward, allowing it to cross-up shields.
|dashdesc=Wario performs his signature "Shoulder Tackle" dash attack from the {{iw|mariowiki|Wario Land|series}} series. A powerful kill move with extremely short startup on frame 5. The late hit is weaker but launches opponents at an upward angle, where Wario can potentially follow up with a juggle situation. The early hit has a sourspot inside Wario's body that is hard to hit and deals 5%. It has long range due to Wario's momentum as he charges forward, allowing it to cross-up shields.
|fsmashname= 
|fsmashname=Full Power Back Knuckle ({{ja|全力バックナックル|Zen Ryoku Bakku Nakkuru}})
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt, with a large hitbox that goes over Wario's fist. It has high ending lag and the slowest startup of Wario's smash attacks, but is very powerful. The winding back can allow moves to whiff, thus being punished by the attack. Due to coming out on frame 18 and having 46 frames of ending lag, it is very punishable if missed.
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt, with a large hitbox that goes over Wario's fist. It has high ending lag and the slowest startup of Wario's smash attacks, but is very powerful. The winding back can allow moves to whiff, thus being punished by the attack. Due to coming out on frame 18 and having 46 frames of ending lag, it is very punishable if missed.
|usmashname= 
|usmashname=Big Head ({{ja|ビッグヘッド|Biggu Heddo}})
|usmashdmg={{ChargedSmashDmgSSBU|17}} (early), {{ChargedSmashDmgSSBU|13}} (late)
|usmashdmg={{ChargedSmashDmgSSBU|17}} (early), {{ChargedSmashDmgSSBU|13}} (late)
|usmashdesc=A hard-hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward, has a large hitbox and has head intangibility, making it very disjointed. The attack has high launching power and covers a fair amount of both vertical and horizontal range, but has a significant amount of ending lag (45 frames), to the point where Wario would be standing and still be in lag. May be based on the third hit of his basic attack combo in ''Wario World''.
|usmashdesc=A hard-hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward, has a large hitbox and has head intangibility, making it very disjointed. The attack has high launching power and covers a fair amount of both vertical and horizontal range, but has a significant amount of ending lag (45 frames), to the point where Wario would be standing and still be in lag. May be based on the third hit of his basic attack combo in ''Wario World''.
|dsmashname= 
|dsmashname=Wario Spin ({{ja|ワリオスピン|Wario Supin}})
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late)
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late)
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. While the first hit is capable of KO'ing at high percents, its power is very low for a smash attack while subsequent hits are even weaker. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. Due to the move's weak power, poor range, high ending lag, and being extremely unsafe on shield, it is one of the worst down smashes in the game as it carries very high risk while offering very low reward in return. Might be based on {{s|MarioWiki|Wario Whirled}} from ''WarioWare Inc.: Mega Microgame$''.
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. While the first hit is capable of KO'ing at high percents, its power is very low for a smash attack while subsequent hits are even weaker. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. Due to the move's weak power, poor range, high ending lag, and being extremely unsafe on shield, it is one of the worst down smashes in the game as it carries very high risk while offering very low reward in return. Might be based on {{s|MarioWiki|Wario Whirled}} from ''WarioWare Inc.: Mega Microgame$''.
|nairname= 
|nairname=Metabolic Body ({{ja|メタボボディ|Metabo Bodi}})
|nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late)
|nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late)
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup, coming out on frame 4. The attack has two hits, further divided between a clean hit and late hit that act independently from each other. Unlike the second hit, which only has a hitbox on Wario's belly, the first hit has two additional hitboxes that cover his arms as well. Both hits can combo into each other at low and mid percents if Wario moves back and forth in the air, and has almost no ending lag, as he can act just 4 frames after the hitboxes cease, making it an excellent tool for combos and racking up damage. The late hit can lead to another aerial and even Wario Waft. It autocancels at frame 43, immediately after the hitboxes cease. Visually similar to Wario's crouch-jump from {{s|mariowiki|Virtual Boy Wario Land}} and {{s|mariowiki|Wario Land: Shake It!}}.
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup, coming out on frame 4. The attack has two hits, further divided between a clean hit and late hit that act independently from each other. Unlike the second hit, which only has a hitbox on Wario's belly, the first hit has two additional hitboxes that cover his arms as well. Both hits can combo into each other at low and mid percents if Wario moves back and forth in the air, and has almost no ending lag, as he can act just 4 frames after the hitboxes cease, making it an excellent tool for combos and racking up damage. The late hit can lead to another aerial and even Wario Waft. It autocancels at frame 43, immediately after the hitboxes cease. Visually similar to Wario's crouch-jump from {{s|mariowiki|Virtual Boy Wario Land}} and {{s|mariowiki|Wario Land: Shake It!}}.
|fairname= 
|fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}})
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late)
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late)
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop.
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop.
|bairname= 
|bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}})
|bairdmg={{ShortHopDmgSSBU|12}}
|bairdmg={{ShortHopDmgSSBU|12}}
|bairdesc=Wario propels his head backward. A viable KO move as it is his strongest aerial knockback-wise. It also has relatively quick startup at frame 9 and sends at a somewhat low angle, but it has high ending lag and Wario can be hit, as his head enlarges and then slightly moves around. Autocancels if used at the peak a short hop.
|bairdesc=Wario propels his head backward. A viable KO move as it is his strongest aerial knockback-wise. It also has relatively quick startup at frame 9 and sends at a somewhat low angle, but it has high ending lag and Wario can be hit, as his head enlarges and then slightly moves around. Autocancels if used at the peak a short hop.
|uairname=Hand Slap
|uairname=Hand Slap ({{ja|ハンドパッチン|Hando Patchin}})
|uairdmg={{ShortHopDmgSSBU|13}}
|uairdmg={{ShortHopDmgSSBU|13}}
|uairdesc=Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fast fall, it can lead to an aerial and Wario Waft at low-mid percents. It also possesses a large hitbox and is disjointed due to the hands not having a hurtbox. Fast for its power, coming out on frame 8, but has 38 frames of ending lag, which can make it punishable.
|uairdesc=Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fast fall, it can lead to an aerial and Wario Waft at low-mid percents. It also possesses a large hitbox and is disjointed due to the hands not having a hurtbox. Fast for its power, coming out on frame 8, but has 38 frames of ending lag, which can make it punishable.
|dairname= 
|dairname=Upside Down Drill ({{ja|さかさまドリル|Sakasama Doriru}})
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-6), {{ShortHopDmgSSBU|4}} (hit 7)
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-6), {{ShortHopDmgSSBU|4}} (hit 7)
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}.
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}.
|grabname= 
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Grabs the opponent by the torso with one hand. Based on his one-handed grabs in the ''Wario Land'' series.
|grabdesc=Grabs the opponent by the torso with one hand. Based on his one-handed grabs in the ''Wario Land'' series.
|pummelname= 
|pummelname=Grab Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}})
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Pokes the opponent in the gut with his index finger. Likely based on the "Touch" themed microgames from the ''WarioWare'' series.
|pummeldesc=Pokes the opponent in the gut with his index finger. Likely based on the "Touch" themed microgames from the ''WarioWare'' series.
|fthrowname= 
|fthrowname=Heavy Rear ({{ja|ヘビーどんけつ|Hebī Donketsu}})
|fthrowdmg=8% (throw), 4% (collateral)
|fthrowdmg=8% (throw), 4% (collateral)
|fthrowdesc=Launches the opponent forward with his rear-end. Can kill lightweights at higher percents, but struggles to kill mid and heavyweights. Also Wario's highest damage throw, useful for damage racking.
|fthrowdesc=Launches the opponent forward with his rear-end. Can kill lightweights at higher percents, but struggles to kill mid and heavyweights. Also Wario's highest damage throw, useful for damage racking.
|bthrowname=Wild Swing Ding
|bthrowname=Wild Swing Ding ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'')
|bthrowdmg=7% (throw), 8% (collateral)
|bthrowdmg=7% (throw), 8% (collateral)
|bthrowdesc=The {{s|mariowiki|Wild Swing Ding}} attack from ''Wario World''. Grabs the opponent by the legs, spins them around three times and launches them behind himself, damaging those who come in contact with the spin, which can be good for getting opponents away if in a match with more than 2 characters. Despite being similar to Mario's back throw, it is surprisingly weak in damage and knockback, being unviable for killing.
|bthrowdesc=The {{s|mariowiki|Wild Swing Ding}} attack from ''Wario World''. Grabs the opponent by the legs, spins them around three times and launches them behind himself, damaging those who come in contact with the spin, which can be good for getting opponents away if in a match with more than 2 characters. Despite being similar to Mario's back throw, it is surprisingly weak in damage and knockback, being unviable for killing.
|uthrowname= 
|uthrowname=Double Punch ({{ja|ダブルパンチ|Daburu Panchi}})
|uthrowdmg=4% (throw), 4% (collateral)
|uthrowdmg=4% (throw), 4% (collateral)
|uthrowdesc=Wario tosses the opponent up and punches them upwards with enlarged fists. Can link into up airs at low to mid percents.
|uthrowdesc=Wario tosses the opponent up and punches them upwards with enlarged fists. Can link into up airs at low to mid percents.
|dthrowname= 
|dthrowname=Rear Press ({{ja|しりプレス|Shiri Puresu}})
|dthrowdmg=7% (throw), 4% (collateral)
|dthrowdmg=7% (throw), 4% (collateral)
|dthrowdesc=Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow-ups via reading the opponent's options afterward. The move and exaggerated animation are based on the ground pound move from ''Wario Land'' and ''Wario World''.
|dthrowdesc=Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow-ups via reading the opponent's options afterward. The move and exaggerated animation are based on the ground pound move from ''Wario Land'' and ''Wario World''.