Wavelanding: Difference between revisions

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A Wavedrop is a useful technique when trying to mantain control while you're [[Fall]]ing or [[Dash]]ing. To Wavedrop, you must jump as high as you want, fall from a completed [[Aerial attack]], fall from a [[DI]], fall from a normal jump, [[Fast fall]], or jump from a dash and hold the control stick down. Then [[Air dodge]] right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It is Wavedashing except you don't move in any direction at all.
A Wavedrop is a useful technique when trying to mantain control while you're [[Fall]]ing or [[Dash]]ing. To Wavedrop, you must jump as high as you want, fall from a completed [[Aerial attack]], fall from a [[DI]], fall from a normal jump, [[Fast fall]], or jump from a dash and hold the control stick down. Then [[Air dodge]] right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It is Wavedashing except you don't move in any direction at all.


===Height Grabbing===
===Platform Climbing===


A height grab is the opposite of Wavedashing since you angle the control stick up. Height Grabbing is useful when you get knocked off a stage that has multiple floors such as [[Hyrule Temple]]. In order to Height Grab, just hold the Control Stick up diagonally and Air Dodge. The Height Grab usually has less lag time  compared to a [[Recovery]] and it can't be negated since you're invincible. The Height Grab is most useful when at the peak of your second jump from a short falling distance off the platform (usually less than 2 inches).
A '''Platform Climb''' is the opposite of '''Wavedashing''' since you angle the control stick '''Up'''. Platform Climbing is useful when you get knocked off a stage that has multiple platforms such as [[Hyrule Temple]]. In order to Platform Climb, just hold the Control Stick '''Up Diagonally''' and '''Air Dodge'''. The Platform Climb has less lag time  compared to your character's normal [[Recovery]] and it can't be negated since you're invincible except it doesn't go as far as your character's normal Recovery. The Platform Climb is most useful when at the peak of your second jump from a short falling distance off the platform (usually 1.5 inches below the edge of the stage at most). Elevation is just like Platform Climbing except you don't angle the Control Stick at all.
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]