Ganondorf (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 18: Line 18:
Ganondorf is voiced by {{s|wikipedia|Takashi Nagasako}}, albeit via recycled voice clips from ''The Legend of Zelda: Ocarina of Time'', which have been altered to sound more acute.
Ganondorf is voiced by {{s|wikipedia|Takashi Nagasako}}, albeit via recycled voice clips from ''The Legend of Zelda: Ocarina of Time'', which have been altered to sound more acute.


Ganondorf currently ranks 14th in the C+ tier on the ''Melee'' [[tier list]], which is his best placement in the series. Ganondorf boasts extreme power, good reach, decent [[chaingrab]]bing ability, and very useful aerials, including the strongest [[meteor smash]] in the game in his down aerial. He also has several effective edgeguarding options including the aforementioned down aerial, both the strong and weak hitboxes of his up aerial, and his back aerial. Nonetheless, Ganondorf has extreme flaws to counteract these great strengths as well. He has a bad neutral game due to his poor [[dash dance]] and lack of non-committal approaching moves, forcing Ganondorf players to rely more on reads and baits, and the punishes that come with them. However, Ganondorf is also very susceptible to punishes himself, as he is easily [[combo]]ed and [[chaingrab]]bed due to his size and weight, and is very easily edgeguarded due to his very predictable (albeit long) recovery; however, the latter would be among the worst should the aerial Wizard's Foot be absent during the process. He is also vulnerable to projectiles and has few ways to deal with characters that outrange him or have very fast attacks. Because of this, while Ganondorf has good [[matchup]]s against other mid-tier and low-tier characters, including two nearly unloseable ones against {{SSBM|Pichu}} and {{SSBM|Kirby}}, he struggles against the top tier characters (especially {{SSBM|Fox}} and {{SSBM|Sheik}}).
Ganondorf currently ranks 14th in the C+ tier on the ''Melee'' [[tier list]], which is his best placement in the series. Ganondorf boasts extreme power, good reach, decent [[chaingrab]]bing ability, and very useful aerials, including the strongest [[meteor smash]] in the game in his down aerial. He also has several effective edgeguarding options including the aforementioned down aerial, both the strong and weak hitboxes of his up aerial, and his back aerial. Nonetheless, Ganondorf has extreme flaws to counteract these great strengths as well. He has a bad neutral game due to his poor [[dash dance]] and lack of non-committal approaching moves, forcing Ganondorf players to rely more on reads and baits, and the punishes that come with them. However, Ganondorf is also very susceptible to punishes himself, as he is easily [[combo]]ed and [[chaingrab]]bed due to his size and weight, and is very easily edgeguarded due to his very predictable (albeit long) recovery; however, the latter would be among the worst should the aerial Wizard's Foot be absent during the process. He is also vulnerable to projectiles and has few ways to deal with characters that outrange him or have very fast attacks. Because of this, while Ganondorf has good [[matchup]]s against characters ranked lower than him, he struggles to maintain ground against top-tier characters, such as {{SSBM|Fox}} and {{SSBM|Sheik}}).


==How to unlock==
==How to unlock==
Line 26: Line 26:


==Attributes==
==Attributes==
As a slower, larger clone of Captain Falcon, Ganondorf sacrifices speed for power and range. He is often considered to be the most powerful character in the game, along with {{SSBM|Bowser}} (Though Ganondorf has a greater amount of KO options than Bowser, with 16 as opposed to Bowser's 12). This is counteracted by his poor mobility, as he has the 6th slowest dashing speed, the 3rd slowest air speed (tied with {{SSBM|Kirby}}), and a rather short and slow [[wavedash]]. However, his mobility is not all bad, as he can [[Moonwalk]], has a great platform-dashing game, and, resulting from being a clone of Captain Falcon, has one of the fastest and farthest rolls.
As a slower, larger clone of Captain Falcon, Ganondorf sacrifices speed for power and range. He is often considered to be the most powerful character in the game, boasting as many as sixteen KO options. This is counteracted by his poor mobility, as he has the 6th slowest dashing speed, the 3rd slowest air speed, and a rather short and slow [[wavedash]]. However, he possesses techniques that can partially circumvent his low speed, such as the [[Moonwalk]], a great platform-dashing game, and one of the fastest and longest rolls.


One of Ganondorf's greatest strengths is his extreme power and damage output. His up smash, though [[Lag#Start-up lag|laggy]], is the strongest in the game if fully charged and both hits connect. His neutral special, [[Warlock Punch]], and his notorious up tilt are two of the slowest moves in the game (the latter is the slowest), but can KO as low as 30%. His down aerial is both the strongest aerial attack and [[meteor smash]] in the game; it is notoriously difficult to [[meteor cancel]] regardless of damage percentage and is nearly impossible to recover from, even at low percentages, and can reliably [[star KO]] some grounded characters under 100%. Ganondorf's powerful attacks are counterbalanced by their slowness, but although most of his aerial attacks have long periods of landing lag, Ganondorf is perhaps the character that benefits the most from [[L-canceling]], as it allows him to effectively combo other characters.
One of Ganondorf's most notable strengths is his extreme power and damage output. His up smash, though [[Lag#Start-up lag|laggy]], is the strongest in the game if fully charged and both hits connect. His neutral special, [[Warlock Punch]], and his notorious up tilt are two of the slowest moves in the game (the latter is the slowest), but can KO as low as 30%. His down aerial is both the strongest aerial attack and [[meteor smash]] in the game; it is notoriously difficult to [[meteor cancel]] regardless of damage percentage and is nearly impossible to recover from, even at low percentages, and can reliably [[star KO]] some grounded characters under 100%. Ganondorf's powerful attacks are counterbalanced by their slowness, but although most of his aerial attacks have long periods of landing lag, Ganondorf is perhaps the character that benefits the most from [[L-canceling]], as it allows him to effectively combo other characters.


Despite Ganondorf's extreme power, he does not suffer from poor combo ability due to the knockback in his attacks like Bowser, as he manages to retain some of the excellent combo ability from his clone. His aerials flow very well into each other, and when L-canceled, he can chase his opponents and land a follow-up despite his poor air speed. Due to his benefit from L-canceling, a low short hop, and decent falling speed, Ganondorf has a good [[SHFFL]]. The core of Ganondorf's combos lie in his grab game; despite a rather poor grab range, his throws have immense versatility, and his up and down throws are excellent launchers, as well as effective chain-grabs. His forward and back throws can also set up edgeguards.
Despite Ganondorf's extreme power, he does not suffer from poor combo ability due to the knockback in his attacks, as he manages to retain some of the excellent combo ability from his clone. His aerials flow very well into each other, and when L-canceled, he can chase his opponents and land a follow-up despite his poor air speed. Due to his benefit from L-canceling, a low short hop, and decent falling speed, Ganondorf has a good [[SHFFL]]. The core of Ganondorf's combos lie in his grab game; despite a rather poor grab range, his throws have immense versatility, and his up and down throws are excellent launchers, as well as effective chain-grabs. His forward and back throws can also set up edgeguards.


Ganondorf's greatest strength, however, is his superb [[edge-guarding]] game. Despite his poor air speed, he is one of the best edge-guarders, with more aerial guarding options than any other character in the game; all of his aerials deal high damage and [[knockback]] and are guaranteed to knock people off the stage, his down air as aforementioned is an extremely powerful meteor smash, and Wizard's Foot is a non-recoverable [[spike]]. In particular, his sourspotted reversed up aerial (performed while facing away from the edge) is one of the best [[gimp]]ing moves in the game because of its long duration, range (330° bicycle kick), semi-spiking knockback (hard to [[tech]] out of) at a 20° (rear hitbox) or 0° (rear bottom hitbox) trajectory with [[gravity]] following suit, extremely high [[hitstun]], and cannot be [[DI]]'d due to its low knockback.
Ganondorf's greatest strength, however, is his superb [[edge-guarding]] game. Despite his poor air speed, he is one of the best edge-guarders, with more aerial guarding options than any other character in the game; all of his aerials deal high damage and [[knockback]] and are guaranteed to knock foes offstage; his down air is an extremely powerful meteor smash, and Wizard's Foot is a non-recoverable [[spike]]. In particular, his sourspotted reversed up aerial (performed while facing away from the edge) is one of the best [[gimp]]ing moves in the game because of its long duration, range, semi-spiking knockback (hard to [[tech]] out of) at a 20° (rear hitbox) or 0° (rear bottom hitbox) trajectory with [[gravity]] following suit, extremely high [[hitstun]], and cannot be [[DI]]'d due to its low knockback.


Ganondorf's major weakness is his poor approach and neutral game. He is highly susceptible to combos and chain-grabs due to being large, heavy, and falling quickly, although these attributes also make him harder to KO. His mobility and approach are ultimately crippled by his short, relatively slow [[wavedash]] and poor dashing and air speeds, and he lacks a projectile and a way of dealing with projectiles against him. He also has a very poor [[dash-dance]], as it is among the shortest in the game and does not improve his dash in any way. Additionally, he has no moves that allow him to approach noncommittally. As a result, Ganondorf is dependent on punishing opponents through reads and baits.
Ganondorf's major weakness is his poor approach and neutral game. Although his weight and quick falling speed enables him to live longer, they also make him highly susceptible to combos and chaingrabs. His mobility and approach are ultimately crippled by his short, relatively slow [[wavedash]] and poor dashing and air speeds. A lack of a projectile also makes it difficult for him to break opposing camping. He also has a very poor [[dash-dance]], as it is among the shortest in the game and leaves him vulnerable to being camped or rushed down. Additionally, he lacks safe moves that allow him to approach noncommittally. As a result, Ganondorf is dependent on punishing opponents through reads and baits.


Ganondorf is also regarded as one of the most easily edge-guarded and [[Edge-hogging|edge-hogged]] characters in the game. On paper, he has a long, extendable horizontal recovery, thanks to his down special, Wizard's Foot, which is one of the only two specials that allow the character to regain their midair jump (the other being [[Falcon Kick]], but is considered inferior to Wizard's Foot because of how much farther downward it travels and Captain Falcon's higher falling speed). However, Ganondorf has terrible air speed, which prevents him from efficiently moving off-stage, and his jumps fail to give enough height. His up special, [[Dark Dive]], is also unable to attack opponents hanging from an edge. As a result, simply grabbing the edge if Ganondorf is unable to get back on stage without edge grabbing will send him to his doom.
Ganondorf is also regarded as one of the most easily edge-guarded and [[Edge-hogging|edge-hogged]] characters in the game. On paper, he has a long, extendable horizontal recovery, thanks to his down special, Wizard's Foot, which is one of the only two specials that allow the character to regain their midair jump (the other being [[Falcon Kick]], but is considered inferior to Wizard's Foot because of how much farther downward it travels and Captain Falcon's higher falling speed). Ganondorf's aforementioned abysmal air speed prevents him from efficiently moving off-stage, and his mid-air jumps fail to give enough height to reliably recover offstage. This makes edgehogging very threatening if Ganondorf is positioned poorly offstage.


Overall, Ganondorf is a powerhouse; with some of the strongest moves in the game, he can easily KO the entire Melee cast at significantly lower percentages than most other characters can achieve. All that's holding him back are his low speed, few approaching options and recovery, so players must be patient and wait for their opportunity to land their powerful moves while being careful not to get thrown off-stage.
Overall, Ganondorf is a powerhouse; with some of the strongest moves in the game, he can easily KO the entire Melee cast at very lower percents with his powerful moves. However, his unimpressive mobility and prediction-reliant neutral game requires players to play a bait-and punish style to try and land his powerful moves while being careful not to get attacked himself.




==Differences from {{SSBM|Captain Falcon}}==
==Differences from {{SSBM|Captain Falcon}}==
Ganondorf is lower ranked than Captain Falcon due to his slower mobility and a weaker combo game, giving Ganondorf a weaker [[approach]] game and difficulty in competing with faster characters like {{SSBM|Fox}} or {{SSBM|Sheik}}. However, Ganondorf boasts extreme power (exemplified by his outstanding edge-guarding game) and greater reach, has no sourspots on his attacks (sans forward tilt), and still retains a few of Captain Falcon's good combo starters, potentially giving him greater damage output and the ability to KO earlier than his counterpart. Despite being designed as a "slower" Captain Falcon, almost all of Ganondorf's moves have the exact same frame data in terms of start-up and ending lag, although all his aerials do have much higher landing lag. A few of Ganondorf's moves also have different knockback angles, usually toward vertically rather than horizontally. Finally, Ganondorf has more [[electric]] effects in addition to [[darkness]] on his attacks, with only one move (up tilt) using [[flame]].
Ganondorf struggles more often than Captain Falcon due to his slower mobility and a weaker combo game, causing Ganondorf to be more prediction-reliant when [[approach|approaching]] and having more difficulty in competing with faster characters like {{SSBM|Fox}} or {{SSBM|Sheik}}. However, Ganondorf boasts noticeably stronger attacks, a more dangerous edgeguarding game, and greater reach. He also has no sourspots on his attacks barring his forward tilt, and still retains a few of Captain Falcon's good combo starters, enabling him to still have an good combo game. Despite being designed as a "slower" Captain Falcon, almost all of Ganondorf's moves have the exact same frame data in terms of start-up and ending lag, although all his aerials do have much higher landing lag. A few of Ganondorf's moves also have different knockback angles, usually toward vertically rather than horizontally. Finally, Ganondorf has more [[electric]] effects in addition to [[darkness]] on his attacks, with only one move (up tilt) using [[flame]].


===Attributes===
===Attributes===
Line 269: Line 269:
|desc-1=Pumps a victorious fist, and crouches.
|desc-1=Pumps a victorious fist, and crouches.
|desc-2=With his back facing the camera, Ganondorf turns to face the camera, and holds up his fist, the back of the it facing the viewer.
|desc-2=With his back facing the camera, Ganondorf turns to face the camera, and holds up his fist, the back of the it facing the viewer.
|desc-3=Spins his sword upward while laughing evilly before thrusting it into the ground.
|desc-3=Spins his sword upward while laughing before thrusting it into the ground.
|char=Ganondorf}}
|char=Ganondorf}}