Ledge-canceling: Difference between revisions

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==''[[Super Smash Bros. Brawl]]'' and onward==
==''[[Super Smash Bros. Brawl]]'' and onward==
{{incomplete|The list is incomplete and poorly formatted. Needs a significant update.}}
As of ''Brawl'', ledge-cancelling can no longer be used to cancel aerial attacks, and is now exclusively used for canceling special moves, as well as airdodges facing towards the edge in ''[[Super Smash Bros. 4]]''. The method of ledge-canceling an airdodge is identical to that of an aerial, that is, the fighter must be moving forwards towards a ledge and land just in front of it while airdodging, also, the player must be facing the ledge they are moving towards. This matters since landing lag is applied to airdodges in ''SSB4''. Many fighters can ledge-cancel their special moves using the technique, most notably [[Quick Attack]], however this also applies to the following:
As of ''Brawl'', ledge-cancelling can no longer be used to cancel aerial attacks, and is now exclusively used for canceling special moves, as well as airdodges facing towards the edge in ''[[Super Smash Bros. 4]]''. The method of ledge-canceling an airdodge is identical to that of an aerial, that is, the fighter must be moving forwards towards a ledge and land just in front of it while airdodging, also, the player must be facing the ledge they are moving towards. This matters since landing lag is applied to airdodges in ''SSB4''. Many fighters can ledge-cancel their special moves using the technique, most notably [[Quick Attack]], however this also applies to the following: