Young Link (SSBM): Difference between revisions

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Tag: Mobile edit
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|dashname= 
|dashname= 
|dashdmg=11% (tip), 10% (body)
|dashdmg=11% (tip), 10% (body)
|dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link to charge forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers.
|dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link charging forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers.
|fsmashname= 
|fsmashname= 
|fsmashcount=2
|fsmashcount=2
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|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late)
|usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late)
|usmashdesc=Slashes in an upwards arc very similar to his up tilt three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him.
|usmashdesc=Slashes in an upwards arc three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back)
|dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back)
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|uthrowname= 
|uthrowname= 
|uthrowdmg=4% (hit 1), 2% (throw)
|uthrowdmg=4% (hit 1), 2% (throw)
|uthrowdesc=Takes foe and swings his sword in an arch above, launching to foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly.
|uthrowdesc=Takes foe and swings his sword in an arc above, launching the foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly.
|dthrowname= 
|dthrowname= 
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdmg=2% (hit 1), 4% (throw)
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|ssname=Boomerang
|ssname=Boomerang
|ssdmg=16% (throw), 19.3% (smash throw), 7% (far), 2% (return)
|ssdmg=16% (throw), 19.3% (smash throw), 7% (far), 2% (return)
|ssdesc=Throws a Boomerang forward. Young Link's Boomerang doesn't go as far as Link's does, but it deals more damage. The Boomerang's distance can be extended or have its trajectory altered with the [[control stick]]. The boomerang can be deflected off surfaces, either skidding, or completely changing direction when angled fully down.
|ssdesc=Throws a boomerang forward. Young Link's boomerang doesn't go as far as Link's does, but it deals more damage. The boomerang's distance can be extended or have its trajectory altered with the [[control stick]]. The boomerang can be deflected off surfaces, either skidding, or completely changing direction when angled fully down.
|usname=Spin Attack
|usname=Spin Attack
|usdmg=Ground: 1% (hits 1-12), 3% (hit 13)<br/>Air: 3% (hit 1), 2% (hits 2-4), 3% (hit 5)
|usdmg=Ground: 1% (hits 1-12), 3% (hit 13)<br/>Air: 3% (hit 1), 2% (hits 2-4), 3% (hit 5)
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|dspage=Bomb (Young Link)
|dspage=Bomb (Young Link)
|dsdmg=2-7% (contact), 2% (explosion hits 1-3)
|dsdmg=2-7% (contact), 2% (explosion hits 1-3)
|dsdesc=Young Link takes out a bomb and can throw it like any other item. The bomb eventually explodes on its own, even being able to damage Young Link himself. Unlike Link's Bombs, Young Link's bombs deals multiple hits upon exploding. Oddly, anyone who comes in contact with the bomb will have an [[explosive]] effect on their bodies, despite the bomb not detonating. The explosion can grant Young Link an extra Spin Attack if used skillfully.
|dsdesc=Young Link takes out a bomb and can throw it like any other item. The bomb eventually explodes on its own, even being able to damage Young Link himself. Unlike Link's Bombs, Young Link's bombs deal multiple hits upon exploding. Oddly, anyone who comes in contact with the bomb will have an [[explosive]] effect on their bodies, despite the bomb not detonating. The explosion can grant Young Link an extra Spin Attack if used skillfully.
}}
}}