8-Player Smash: Difference between revisions

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m (→‎In Super Smash Bros. Ultimate: Added Cloud Sea of Alrest - There are no cameos when fighting on this stage with 5 or more players.)
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==In ''Super Smash Bros. Ultimate''==
==In ''Super Smash Bros. Ultimate''==
8-Player Smash is not a separate mode in ''Ultimate'', and instead, all Smash modes (except for Custom Smash) allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players.
8-Player Smash is not a separate mode in ''Ultimate'', and instead, all Smash modes (except for Custom Smash) allow up to eight players to join. Stages are not restricted by number of players, and only a few stages have differences by number of players.


Players 1-6 reuse their ''SSB4'' colors (red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6), while players 7 and 8 have a switch of colors (pink for player 7 and violet for player 8).  In [[Team Battle]]s, the yellow team can be selected regardless of the number of players.
Players 1-6 reuse their ''SSB4'' colors (red for player 1, blue for player 2, yellow for player 3, green for player 4, orange for player 5, cyan for player 6), while players 7 and 8 have a switch of colors (pink for player 7 and violet for player 8).  In [[Team Battle]]s, the yellow team can be selected regardless of the number of players.
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{{SSBU|Joker}}'s taunts will not summon Morgana with 5 or more fighters.
{{SSBU|Joker}}'s taunts will not summon Morgana with 5 or more fighters.
Dynamic resolution is used more aggressively to keep the framerate above 60FPS, with the game resolution scaling down in 5 steps to a low of 1280x720 in more intense battles with many graphical effects.


===Stage availability===
===Stage availability===
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In battles with more than four fighters (including [[Spirit]] battles with enough participants), {{SSBU|Final Destination}} and all [[Ω form]] stages are scaled up to approximately 1.5 times their normal size. Additionally, a few stages have aesthetic differences in battles with more than four fighters (stage hazards and other elements that affect gameplay are retained with any number of players, as they can only be turned off in the Rules). For Ω forms, only the main platform is scaled up, and the background is not moved to compensate, so on some stages, the platform will clip into elements of the background, or at least get much closer to them than usual.
In battles with more than four fighters (including [[Spirit]] battles with enough participants), {{SSBU|Final Destination}} and all [[Ω form]] stages are scaled up to approximately 1.5 times their normal size. Additionally, a few stages have aesthetic differences in battles with more than four fighters (stage hazards and other elements that affect gameplay are retained with any number of players, as they can only be turned off in the Rules). For Ω forms, only the main platform is scaled up, and the background is not moved to compensate, so on some stages, the platform will clip into elements of the background, or at least get much closer to them than usual.


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{| class="wikitable sortable"