Zap / Zapple / Kazap: Difference between revisions
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(My recent discovery in Kirby has actually rendered the part about the function being unique to Smash untrue. Perhaps as far as Kazap itself goes, but the similarity is uncanny.) |
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Zap is a weak lightning spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels - Kazap having also been introduced in ''Dragon Quest III'', while Zapple was first introduced in ''Dragon Quest Monsters: Joker''. | Zap is a weak lightning spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels - Kazap having also been introduced in ''Dragon Quest III'', while Zapple was first introduced in ''Dragon Quest Monsters: Joker''. | ||
In ''Smash'', the move is mainly based on ''Dragon Quest XI''; however, the animation and function of Kazap is | In ''Smash'', the move is mainly based on ''Dragon Quest XI''; however, the animation and function of Kazap is reused from Kirby’s Spin Slash with the {{iw|wikirby|Zap}} {{iw|wikirby|Sword}} ability in ''{{iw|wikirby|Kirby Star Allies}}''. This animation was itself never seen in the ''Dragon Quest'' series, but was repurposed for ''Smash''. It does, however, resemble the animation for [[Gigaslash]] in many of the main series games. | ||
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*Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP. | *Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP. | ||
*Zapple and Kafrizz are the only spells Hero uses that originated from a ''Dragon Quest'' spin-off, that being ''Dragon Quest Monsters: Joker''. | *Zapple and Kafrizz are the only spells Hero uses that originated from a ''Dragon Quest'' spin-off, that being ''Dragon Quest Monsters: Joker''. | ||
{{Special Moves|char=Hero}} | {{Special Moves|char=Hero}} | ||