Ike: Difference between revisions

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Ike was the first ''Fire Emblem'' character to be revealed as a playable character in ''Super Smash Bros. Brawl''.<ref name=Dojo>[https://www.smashbros.com/wii/en_us/characters/ike.html Ike - Smash Bros. DOJO!!]</ref> Despite ''Fire Emblem: Radiant Dawn'' being released a year before ''Brawl'', Ike instead sports his [[fireemblemwiki:Ranger (Path of Radiance)|Ranger]] design from ''Fire Emblem: Path of Radiance''.
Ike was the first ''Fire Emblem'' character to be revealed as a playable character in ''Super Smash Bros. Brawl''.<ref name=Dojo>[https://www.smashbros.com/wii/en_us/characters/ike.html Ike - Smash Bros. DOJO!!]</ref> Despite ''Fire Emblem: Radiant Dawn'' being released a year before ''Brawl'', Ike instead sports his [[fireemblemwiki:Ranger (Path of Radiance)|Ranger]] design from ''Fire Emblem: Path of Radiance''.


According to [[Masahiro Sakurai]], Ike was not intended to be on the roster early on. Rather, Sakurai devised a blank character template of a slow and very powerful swordsman, and wanted a new ''Fire Emblem'' character in ''Brawl''. When discussing the potential new ''Fire Emblem'' character with [[Intelligent Systems]], it was suggested he use Ike, owing to his status as the protagonist of the then-latest two games in the series. Upon this suggestion, Sakurai considered Ike, and saw him to be a perfect fit for the aforementioned character template, leading to his inclusion as the new playable ''Fire Emblem'' representative.<ref>[https://web.archive.org/web/20120621110302/http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html Great Fray Smash Brothers X 2008 blog post]</ref>
According to [[Masahiro Sakurai]], Ike was not intended to be on the roster early on. Rather, Sakurai devised a blank character template of a slow and very powerful swordsman, and wanted a new ''Fire Emblem'' character in ''Brawl''. When discussing the potential new ''Fire Emblem'' character with [[Intelligent Systems]], it was suggested he use Ike, owing to his status as the protagonist of the then-latest two games in the series. Upon this suggestion, Sakurai considered Ike, and saw him to be a perfect fit for the aforementioned character template, leading to his inclusion as the new playable ''Fire Emblem'' fighter.<ref>[https://web.archive.org/web/20120621110302/http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html Great Fray Smash Brothers X 2008 blog post]</ref>


Thanks to the considerable size of his divinely blessed sword {{s|fireemblemwiki|Ragnell}}, the majority of Ike's attacks are among the longest ranged and most powerful in the game.<ref name=Dojo/> As a trade-off, however, most of his attacks are notorious for being among the slowest in the game in regard to both start-up and ending lag.<ref>[https://www.wired.com/2008/02/sakurai-talks-a/ Sakurai Talks About ''Smash Bros.'' Character Roster]</ref> Ike also possesses [[Aether]] as his up special move, which grants him [[armor]] at its beginning when he and Ragnell are separated and prior to his leap.<ref name=Dojo/> Unlike his fellow ''Fire Emblem'' representative {{SSBB|Marth}}, Ike's moveset features a number of unarmed strikes (specifically punches, kicks, and a headbutt) alongside sword swings. On a related note, his [[neutral attack]] can [[jab cancel]] easily and reliably into various combos, or even KO outright.
Thanks to the considerable size of his divinely blessed sword {{s|fireemblemwiki|Ragnell}}, the majority of Ike's attacks are among the longest ranged and most powerful in the game.<ref name=Dojo/> As a trade-off, however, most of his attacks are notorious for being among the slowest in the game in regard to both start-up and ending lag.<ref>[https://www.wired.com/2008/02/sakurai-talks-a/ Sakurai Talks About ''Smash Bros.'' Character Roster]</ref> Ike also possesses [[Aether]] as his up special move, which grants him [[armor]] at its beginning when he and Ragnell are separated and prior to his leap.<ref name=Dojo/> Unlike his fellow ''Fire Emblem'' fighter {{SSBB|Marth}}, Ike's moveset features a number of unarmed strikes (specifically punches, kicks, and a headbutt) alongside sword swings. On a related note, his [[neutral attack]] can [[jab cancel]] easily and reliably into various combos, or even KO outright.


In addition to his extremely laggy attacks, Ike also possesses a poor recovery. Despite his appearance, Ike is also a heavyweight, which hinders his mobility and renders him very susceptible to combos. Lastly, Ike lacks a projectile to compliment Ragnell's range; by extension, this leaves him susceptible to camping because of his aforementioned mobility issues. Although Ike's weaknesses have resulted in him attaining a small playerbase, he has nevertheless managed to achieve respectable tournament results. As a result, Ike is ranked 23rd out of 38 on the current [[tier list]], placing him in the D tier and rendering him a mid-tier character.
In addition to his extremely laggy attacks, Ike also possesses a poor recovery. Despite his appearance, Ike is also a heavyweight, which hinders his mobility and renders him very susceptible to combos. Lastly, Ike lacks a projectile to compliment Ragnell's range; by extension, this leaves him susceptible to camping because of his aforementioned mobility issues. Although Ike's weaknesses have resulted in him attaining a small playerbase, he has nevertheless managed to achieve respectable tournament results. As a result, Ike is ranked 23rd out of 38 on the current [[tier list]], placing him in the D tier and rendering him a mid-tier character.