Bowser (SSB4): Difference between revisions

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**{{buff|Flying Slam has received a hitbox while Bowser is falling that can hit bystanders.}}
**{{buff|Flying Slam has received a hitbox while Bowser is falling that can hit bystanders.}}
***{{buff|Altogether, these changes significantly improve its safety.}}
***{{buff|Altogether, these changes significantly improve its safety.}}
**{{buff|When Bowser lands with Flying Slam after grabbing an opponent, he jumps higher, falls faster and retains much more momentum. This allows him to control his trajectory when he lands and he can now land on platforms above him to reduce its ending lag.}}
***{{nerf|However, Bowser now lands before he can double jump when used on a flat surface. This makes it more difficult for Bowser to utilise his aerial followups if he is at center stage, away from platforms.}}
**{{buff|Flying Slam's throw has increased knockback scaling (50 → 60), improving its KO potential.}}
**{{buff|Flying Slam's throw has increased knockback scaling (50 → 60), improving its KO potential.}}
**{{buff|Flying Slam's throw release hitbox has increased base knockback (30 → 60).}}
**{{buff|Flying Slam's throw release hitbox has increased base knockback (30 → 60).}}