Template:SSB4 to SSBU changelist/Ice Climbers: Difference between revisions

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*{{buff|Ice Climbers arguably benefit the most from the reintroduction of [[wavedash]]ing because of their very low traction, significantly increasing their approach and mobility, as well as giving them more mixups with grabbing and attacking opponents.}}
*{{buff|Ice Climbers arguably benefit the most from the reintroduction of [[wavedash]]ing because of their very low traction, significantly increasing their approach and mobility, as well as giving them more mixups with grabbing and attacking opponents.}}
*{{change|The partner climber's attacks affect the duo's [[stale]]ness queue; in previous games, they would use the queue but could not alter it. This generally means that the duo's attacks will both stale and refresh twice as quickly.}}
*{{change|The partner climber's attacks affect the duo's [[stale]]ness queue; in previous games, they would use the queue but could not alter it. This generally means that the duo's attacks will both stale and refresh twice as quickly.}}
*{{bugfix|When leader is KO'd by reaching 0 HP during their last stock in [[Stamina Mode]], the partner climber instantly enter the defeat animation regardless of being hit or not, similar to [[Rosalina & Luma (SSBU)|Rosalina's Lumas]].}}
*{{bugfix|When the leader is KO'd by reaching 0 HP during their last stock in [[Stamina Mode]], the partner climber instantly enters the defeat animation regardless of being hit or not, similar to [[Rosalina & Luma (SSBU)|Rosalina's Lumas]].}}
**{{nerf|This consequently remove the partner climber's ability to intervene the results of opponents, hindering their impact on Stamina battles.}}
**{{nerf|This consequently remove the partner climber's ability to intervene the results of opponents, hindering their impact on Stamina battles.}}