Ike (SSBU): Difference between revisions

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==In competitive play==
==In competitive play==


Starting the release, Ike was visually seen as a significantly improved character from the previous installment, where he was considered a low-mid tier character. In early competitive play of ''Ultimate'', he was then seen as a top-tier character. At that time, the game involved the prominence of disjoints, which benefits Ike as he has disjoints, courtesy of Ragnell. Thanks to this, Ike developed powerful results, especially from {{Sm|MkLeo}}. This caused him to have a positive reception, with {{Sm|ZeRo}}, {{Sm|ESAM}}, and {{Sm|Mew2King}} designating him as a high-tier character. Unfortunately, Ike has been less popular since {{Sm|MkLeo}} dropped him in favor of other characters. The general consensus is that while Ike is a good character, his gameplan is very linear and relies far too much on predictable, easily avoidable moves, such as his [[neutral aerial]]. Regardless, this iteration is generally considered to be his best one in ''Smash'' yet, mostly seen as a upper-mid tier through an high-tier character, achieving arguably the best tournament results relative to his previous incarnations.
Starting the release, Ike was visually seen as a significantly improved character from the previous installment, where he was considered a low-mid tier character. In an early competitive play of ''Ultimate'', he was then seen as a top-tier character. At that time, the game involved the prominence of disjoints, which benefits Ike as he has disjoints, courtesy of Ragnell. Thanks to this, Ike developed powerful results, especially from {{Sm|MkLeo}}. This caused him to have a positive reception, with {{Sm|ZeRo}}, {{Sm|ESAM}}, and {{Sm|Mew2King}} designating him as a high-tier character. Unfortunately, Ike has been less popular since {{Sm|MkLeo}} dropped him in favor of other characters. The general consensus is that while Ike is a good character, his gameplan is very linear and relies far too much on predictable, easily avoidable moves, such as his [[neutral aerial]]. When 7.0.0 came out, few competitive players like {{Sm|ZeRo}}, {{Sm|Mew2King}}, {{Sm|MkLeo}}, and {{Sm|Leffen}} say that he's roughly a mid-tier. Pro guides even came too far as saying that Ike is a low-mid tier like in the demo. Most players still say Ike is viable and is good like a high-tier. Regardless, this iteration is generally considered to be his best one in ''Smash'' yet, mostly seen as an upper-mid tier through a high-tier character, achieving arguably the best tournament results relative to his previous incarnations.
===Notable players===
===Notable players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present are generally not enough to warrant a spot.-->


''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''