Hammer Flip: Difference between revisions

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(Added armor details, and improved structure regarding full charge, since two parts talking about it felt a bit redundant. Revert if this is wrong.)
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==Overview==
==Overview==
The move has a similar usage to Kirby's {{b|Hammer|move}} from the previous two games, being a slow yet strong blow that hits opponents at medium range. However, it can now be charged with functionality like [[Jet Hammer]], allowing Kirby to move around and jump while charging the move. Also, like Jet Hammer, Kirby can charge the move indefinitely, but will receive [[recoil damage]] for as long as the move is not used after being fully charged, though this damage is not inflicted if Kirby's damage reaches or is above 100%. An uncharged swing is ''significantly'' weaker than a swing in ''Brawl'', and the aerial version has slower startup. The move now uses a [[flame]] effect, though not when uncharged. When fully charged, it's able to KO {{SSB4|Mario}} as early as 25% damage on the center of an [[Ω form]] stage, and can KO at an average of 40% - unsurprisingly, this makes Hammer Flip Kirby's most powerful attack. It has less knockback when used in the air, but Kirby still swings twice if the attack is not fully charged.
The move has a similar usage to Kirby's {{b|Hammer|move}} from the previous two games, being a slow yet strong blow that hits opponents at medium range. However, it can now be charged with functionality like [[Jet Hammer]], allowing Kirby to move around and jump while charging the move. Also, like Jet Hammer, Kirby can charge the move indefinitely, but will receive [[recoil damage]] for as long as the move is not used after being fully charged, though this damage is not inflicted if Kirby's damage reaches or is above 100%. Unlike in ''Brawl'', the hammer doesn't stall Kirby's momentum in the air, and therefore can no longer be used for recovery. An uncharged swing is ''significantly'' weaker than a swing in ''Brawl'', and the aerial version has slower startup. The move now uses a [[flame]] effect, though not when uncharged.  


When fully charged, Kirby will bring the hammer further behind himself with brighter flames, with Kirby flashing a reddish-orange color. The animation, instead of the usual sideways swing, is instead an upwards one for both the ground and midair versions. Unlike in ''Brawl'', the hammer doesn't stall Kirby's momentum in the air, and therefore can no longer be used for recovery.
When fully charged, Kirby will bring the hammer further behind himself with brighter flames, with Kirby flashing a reddish-orange color. The animation, instead of the usual sideways swing, is instead an upwards one for both the ground and midair versions. The move is able to KO {{SSB4|Mario}} as early as 25% damage on the center of an [[Ω form]] stage, and can KO at an average of 40%. It also has [[super armor]] from frames 11-13, as well as [[intangibility]] from frames 2-10. Unsurprisingly, this makes Hammer Flip, knockback-wise, Kirby's most powerful attack. It has less knockback when used in the air, but Kirby still swings twice if the attack is not fully charged.


In the [[NTSC]] version of ''Smash 4'', the move is called '''Hammer Flip''', the same name as a different move usable by Hammer Kirby in the {{uv|Kirby}} series that is his Up+B attack in the games. The move is still called '''Hammer''' in [[PAL]] regions, and the name "Hammer Flip" refers only to the fully charged version of the move. In ''Ultimate'', it is called Hammer Flip regardless of the console's regional settings.
In the [[NTSC]] version of ''Smash 4'', the move is called '''Hammer Flip''', the same name as a different move usable by Hammer Kirby in the {{uv|Kirby}} series that is his Up+B attack in the games. The move is still called '''Hammer''' in [[PAL]] regions, and the name "Hammer Flip" refers only to the fully charged version of the move. In ''Ultimate'', it is called Hammer Flip regardless of the console's regional settings.
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# '''Hammer Flip''': Default.
# '''Hammer Flip''': Default.
# '''Hammer Bash''': Nearly identical to the ''Brawl'' version of Hammer, except it does not semi-spike if used in the air. Does less damage if striking with the head of the hammer, but more damage if striking with the tip of the hammer. If used while Kirby has copied Shulk's [[Monado Arts]], Kirby is able to rise indefinitely into the air until time runs out, massively aiding recovery.
# '''Hammer Bash''': Nearly identical to the ''Brawl'' version of Hammer, except it does not semi-spike if used in the air. Does less damage if striking with the head of the hammer, but more damage if striking with the tip of the hammer. If used while Kirby has copied Shulk's [[Monado Arts]], Kirby is able to rise indefinitely into the air until time runs out, massively aiding recovery.
# '''Giant Hammer''': Kirby pulls out a much larger hammer, making the move slower, but making it much more powerful and giving it slightly more reach. It has [[super armor]] while charging. It can KO in some situations under 50% uncharged and 15% fully charged, making it the strongest custom move in the game.
# '''Giant Hammer''': Kirby pulls out a much larger hammer, making the move slower, but making it much more powerful and giving it slightly more reach. It has [[super armor]] while charging from frame 1 onwards, and has additional armor on frames 5-13 on release. It can KO in some situations under 50% uncharged and 15% fully charged, making it the strongest custom move in the game.


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==Trivia==
==Trivia==
*The way Kirby moves while charging the move is similar to [[Hammer (move)#Gallery|unused animations found in the files]] for the character in ''Brawl'', suggesting that Hammer Flip was intended for inclusion in ''Brawl''.
*The way Kirby moves while charging the move in ''Smash 4'' is similar to [[Hammer (move)#Gallery|unused animations found in the files]] for the character in ''Brawl'', suggesting that Hammer Flip was intended for inclusion in ''Brawl''.
*In early gameplay footage for ''Smash 4'', Kirby initially used Hammer Flip and Final Cutter with his "default" expression; in the final build, his expression changes into a serious one as he swings and charges the Hammer.
*In early gameplay footage for ''Smash 4'', Kirby initially used Hammer Flip and Final Cutter with his "default" expression; in the final build, his expression changes into a serious one as he swings and charges the Hammer.
*In ''Super Smash Bros. for 3DS'', if Kirby swings his hammer before it is fully charged (or uses Hammer Bash) and destroys a destructible platform he is standing on (except for the bridge in [[Gerudo Valley]]), he will fly forward through the air. It is currently unknown if this occurs in other games.
*In ''Super Smash Bros. for 3DS'', if Kirby swings his hammer before it is fully charged (or uses Hammer Bash) and destroys a destructible platform he is standing on (except for the bridge in [[Gerudo Valley]]), he will fly forward through the air. It is currently unknown if this occurs in other games.