Quick Attack: Difference between revisions

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After a short delay, Pikachu moves in a straight line in the direction in which the player's control stick is tilted, or upwards if it is not tilted. A [[tilt]] of the [[control stick]] in a different direction will cause another, similar burst. The high speed of this move renders Pikachu nearly invulnerable, but it is exposed at the beginning, middle, and end moments, when it briefly holds still. Quick Attack requires much practice before players can effectively take advantage of its two-direction functionality.  
After a short delay, Pikachu moves in a straight line in the direction in which the player's control stick is tilted, or upwards if it is not tilted. A [[tilt]] of the [[control stick]] in a different direction will cause another, similar burst. The high speed of this move renders Pikachu nearly invulnerable, but it is exposed at the beginning, middle, and end moments, when it briefly holds still. Quick Attack requires much practice before players can effectively take advantage of its two-direction functionality.  


==In ''[[Super Smash Bros.]]''==
===In ''[[Super Smash Bros.]]''===
Unlike other special moves, Quick Attack deals no [[damage]]. However, it is considered one of the best recoveries options overall in the game. Pikachu is notable for having one of the most diverse recoveries as well. Pikachu has multiple [[invincibility frame]]s during the beginning and middle. It is possible to attack Pikachu only before and after the bursts. Given this, Pikachu can [[ledge-stall]] indefinitely. The range of this move also allows Pikachu to go far out from the edge to edgeguard. It is also possible to travel with almost no change in direction between bursts. Quick Attack is even able to [[edge sweetspot|sweetspot the edge]] from almost any distance within the move's range. Pikachu can alternate between taunts and Quick Attack, each canceling the other. Pikachu can also use the move to escape situations such as escaping from a combo. Seemly, it can also go through a portion of the wall in Pikachu's [[Break the Targets]] stage.
Unlike other special moves, Quick Attack deals no [[damage]]. However, it is considered one of the best recoveries options overall in the game. Pikachu is notable for having one of the most diverse recoveries as well. Pikachu has multiple [[invincibility frame]]s during the beginning and middle. It is possible to attack Pikachu only before and after the bursts. Given this, Pikachu can [[ledge-stall]] indefinitely. The range of this move also allows Pikachu to go far out from the edge to edgeguard. It is also possible to travel with almost no change in direction between bursts. Quick Attack is even able to [[edge sweetspot|sweetspot the edge]] from almost any distance within the move's range. Pikachu can alternate between taunts and Quick Attack, each canceling the other. Pikachu can also use the move to escape situations such as escaping from a combo. Seemly, it can also go through a portion of the wall in Pikachu's [[Break the Targets]] stage.


==In ''[[Super Smash Bros. Melee]]''==
P==In ''[[Super Smash Bros. Melee]]''===
[[File:QAMelee.jpg|thumb|Quick Attack in ''Melee''.]]
[[File:QAMelee.jpg|thumb|Quick Attack in ''Melee''.]]
''Super Smash Bros Melee''{{'}}s Quick Attack is for the most part similar to the attack in ''Super Smash Bros''. Unlike the original, ''Melee'''s deals 1-3% damage per hit to characters Pikachu passes through and has fewer invincibility frames. The attack has a huge range, but the second jump requires a minimum rotation of 38 degrees. New developments suggest that it may be possible to jump twice in the same direction, however. Pikachu can also cancel the move, like in ''Smash 64''.
''Super Smash Bros Melee''{{'}}s Quick Attack is for the most part similar to the attack in ''Super Smash Bros''. Unlike the original, ''Melee'''s deals 1-3% damage per hit to characters Pikachu passes through and has fewer invincibility frames. The attack has a huge range, but the second jump requires a minimum rotation of 38 degrees. New developments suggest that it may be possible to jump twice in the same direction, however. Pikachu can also cancel the move, like in ''Smash 64''.
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==In ''[[Super Smash Bros. Brawl]]''==
===In ''[[Super Smash Bros. Brawl]]''===
Pikachu can deal light damage to characters it passes through, being stronger in damage (5%, if hit twice by Pikachu pulling a 180°), but it has less range than in Melee. Thus, people often use [[Skull Bash]] as an additional recovery move. It has more invincibility frames by the edge, however. Pikachu's Quick Attack can also be cancelled into the ground, called [[QAC]]'ing. The technique is considered a staple for Pikachu's metagame in [[competitive play]] and it is seen as a main way for Pikachu to approach many characters.
Pikachu can deal light damage to characters it passes through, being stronger in damage (5%, if hit twice by Pikachu pulling a 180°), but it has less range than in Melee. Thus, people often use [[Skull Bash]] as an additional recovery move. It has more invincibility frames by the edge, however. Pikachu's Quick Attack can also be cancelled into the ground, called [[QAC]]'ing. The technique is considered a staple for Pikachu's metagame in [[competitive play]] and it is seen as a main way for Pikachu to approach many characters.


If Pikachu takes a [[Poison Mushroom]] or is shrinking from a [[Super Mushroom]] during the first step of Quick Attack, it will perform an [[Superjump|extra-high jump]]. This is assumed to be a glitch. [http://youtube.com/watch?v=9H2BNOEK41M]
If Pikachu takes a [[Poison Mushroom]] or is shrinking from a [[Super Mushroom]] during the first step of Quick Attack, it will perform an [[Superjump|extra-high jump]]. This is assumed to be a glitch. [http://youtube.com/watch?v=9H2BNOEK41M]


==In ''[[Super Smash Bros. 4]]''==
===In ''[[Super Smash Bros. 4]]''===
Quick Attack returns as Pikachu's up special move in ''Super Smash Bros. 4''. However, Quick Attack canceling is no longer possible on flat surfaces; it can only be done on slopes or the edges of platforms. Regardless, it still remains an important tool for Pikachu's approach.
Quick Attack returns as Pikachu's up special move in ''Super Smash Bros. 4''. However, Quick Attack canceling is no longer possible on flat surfaces; it can only be done on slopes or the edges of platforms. Regardless, it still remains an important tool for Pikachu's approach.


===Customization===
===In ''[[Super Smash Bros. Ultimate]]''===
Quick Attack once again serves as Pikachu's up special in ''Super Smash Bros. Ultimate''. It is functionally similar to its ''SSB4'' incarnation, and remains an important approach option for Pikachu. However, Quick Attack canceling is no longer possible.
 
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Pikachu|Up|name1=Quick Attack|desc1=A fast attack in any direction. Change direction midmove to move a second time.|name2=Meteor Quick Attack|desc2=A Quick Attack with a meteor effect, Potent at the start and when changing direction.|name3=Quick Feet|desc3=Doesn't move twice, but moves much farther than Pikachu's other up specials.}}
{{CustomSet|Pikachu|Up|name1=Quick Attack|desc1=A fast attack in any direction. Change direction midmove to move a second time.|name2=Meteor Quick Attack|desc2=A Quick Attack with a meteor effect, Potent at the start and when changing direction.|name3=Quick Feet|desc3=Doesn't move twice, but moves much farther than Pikachu's other up specials.}}
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Quick Feet.JPG|Quick Feet
Quick Feet.JPG|Quick Feet
</gallery>
</gallery>
==In ''[[Super Smash Bros. Ultimate]]''==
Quick Attack once again serves as Pikachu's up special in ''Super Smash Bros. Ultimate''. It is functionally similar to its ''SSB4'' incarnation, and remains an important approach option for Pikachu. However, Quick Attack canceling is no longer possible.


==Instructional quotes==
==Instructional quotes==
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In the main ''Pokémon'' games, Quick Attack is commonly depicted as a single quick dash towards the foe. Pikachu's Quick Attack in the ''Super Smash Bros.'' series instead has an unique trail of electrical bubbles, which also deal [[electric]] damage, despite the attack being Normal-type in the origin games. In a similar matter, [[Skull Bash]] in ''Melee'' also has an electrical property attack despite not being an Electric-type attack.
In the main ''Pokémon'' games, Quick Attack is commonly depicted as a single quick dash towards the foe. Pikachu's Quick Attack in the ''Super Smash Bros.'' series instead has an unique trail of electrical bubbles, which also deal [[electric]] damage, despite the attack being Normal-type in the origin games. In a similar matter, [[Skull Bash]] in ''Melee'' also has an electrical property attack despite not being an Electric-type attack.
One of Pikachu's custom moves in ''Super Smash Bros. 4'', Quick Feet, shares its name with an {{s|bulbapedia|ability}} in the main ''Pokémon'' series, which increases a Pokémon's speed if it is under a status ailment. However, Pikachu has no access to this ability in any of the ''Pokémon'' games.
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