Double-Edge Dance: Difference between revisions

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It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese name), and has the same general behavior. However, Roy's Double-Edge Dance deals a [[flame|fire]] effect on the last hit (in ''Melee'', this also applies to the third hit when input downwards).
It is a variation of [[Marth]]'s [[Dancing Blade]] (with which it shares its Japanese name), and has the same general behavior. However, Roy's Double-Edge Dance deals a [[flame|fire]] effect on the last hit (in ''Melee'', this also applies to the third hit when input downwards).


==In ''[[Super Smash Bros. Melee]]''==
===In ''[[Super Smash Bros. Melee]]''===
[[File:Roy's Double Edge Dance Move.jpg|thumb|left|Double-Edge Dance's 4th slash inputted forward in ''Melee''.]]
[[File:Roy's Double Edge Dance Move.jpg|thumb|left|Double-Edge Dance's 4th slash inputted forward in ''Melee''.]]
This move is integral to Roy's metagame due to its [[range]], speed, and KO potential. It is particularly effective for [[approach]]ing, as the first hit can lead into a [[down tilt]], [[grab]], or the subsequent hits of the attack.  
This move is integral to Roy's metagame due to its [[range]], speed, and KO potential. It is particularly effective for [[approach]]ing, as the first hit can lead into a [[down tilt]], [[grab]], or the subsequent hits of the attack.  
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With the exception of the downwards input, the final hits of DED deal the most knockback compared to the other hits. The upwards input has high vertical range and high knockback. The down input actually deals multiple hits, and while it deals little knockback, its long range and duration make it effective for [[shield stab]]bing and knocking down opponents attempting to crouch cancel. Compared to the other inputs, the forward one is lackluster, and rarely used.
With the exception of the downwards input, the final hits of DED deal the most knockback compared to the other hits. The upwards input has high vertical range and high knockback. The down input actually deals multiple hits, and while it deals little knockback, its long range and duration make it effective for [[shield stab]]bing and knocking down opponents attempting to crouch cancel. Compared to the other inputs, the forward one is lackluster, and rarely used.


==In ''[[Super Smash Bros. 4]]''==
===In ''[[Super Smash Bros. 4]]''===
[[File:DEDanceSSB4.jpg|thumb|left|Double-Edge Dance in ''Smash 4''.]]
[[File:DEDanceSSB4.jpg|thumb|left|Double-Edge Dance in ''Smash 4''.]]
Double-Edge Dance returns in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation distinct from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its hits act identically to Marth's version.  
Double-Edge Dance returns in ''SSB4'', where it has been updated to use Marth's Dancing Blade animations from ''Brawl'' and ''SSB4'', making it one of Roy's only attacks that has not gained an animation distinct from Marth. Its many attacks have gained different attributes when compared to ''Melee'', making its hits act identically to Marth's version.  
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As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although Roy's higher falling speed makes this unusable for recovery in comparison to Marth's.
As with Dancing Blade in ''Brawl'' and ''Smash 4'', the first hit stalls Roy's movement in the air for a few frames, although Roy's higher falling speed makes this unusable for recovery in comparison to Marth's.


==In ''[[Super Smash Bros. Ultimate]]''==
===In ''[[Super Smash Bros. Ultimate]]''===
[[file:SSBUWebsiteChrom4.jpg|thumb|left|Double-Edge Dance in '' Ultimate ''.]]
[[file:SSBUWebsiteChrom4.jpg|thumb|left|Double-Edge Dance in '' Ultimate ''.]]
Double-Edge Dance returns as Roy's side  
Double-Edge Dance returns as Roy's side  
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{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares this special move. As Chrom's [[list of swords#falchion|Falchion]] lacks a sweetspot and sourspot, his version of Double-Edge Dance deals consistent damage and knockback; the final hit also lacks flame properties as well. As a result, his version is largely identical to {{SSBU|Lucina}}'s Dancing Blade.
{{SSBU|Chrom}}, Roy's [[Echo Fighter]], shares this special move. As Chrom's [[list of swords#falchion|Falchion]] lacks a sweetspot and sourspot, his version of Double-Edge Dance deals consistent damage and knockback; the final hit also lacks flame properties as well. As a result, his version is largely identical to {{SSBU|Lucina}}'s Dancing Blade.


==Customization==
==Customization==