Jigglypuff (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
Line 24: Line 24:


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Jigglypuff is infamous for being one of the worst characters in the two previous games, especially in ''SSB4'', where it's widely accepted to be the very worst. Because of this, Jigglypuff has been significantly buffed in the transition to ''Ultimate''. Most notable direct changes are to its aerial attacks, having greatly reduced landing lag. This combined with its even higher airspeed allows Jigglypuff to flow its aerial attacks into another, significantly improving its combos and damage output. In addition, [[Pound]] has less endlag than in ''SSB4'' giving it combo potential as well as helping with vertical recovery, and [[Rest]] is now interruptible significantly earlier, being 20 frames fewer than previous games, and an additional 25 frames earlier if it connects. In addition, [[Sing]] is notably faster with more range, along with being much harder to mash out of, potentially making it a viable tool for the first time in the series, although it still remains very risky and easily punishable.
Jigglypuff is infamous for being one of the worst characters in the two previous games, especially in ''SSB4'', where it's widely accepted to be the very worst. Because of this, Jigglypuff has been buffed in the transition to ''Ultimate''.
 
Most notable direct changes are to its aerial attacks, having greatly reduced landing lag. This combined with its even higher airspeed allows Jigglypuff to flow its aerial attacks into another, significantly improving its combos and damage output. In addition, [[Pound]] has less endlag than in ''SSB4'' giving it combo potential as well as helping with vertical recovery, and [[Rest]] is now interruptible significantly earlier, being 20 frames fewer than previous games, and an additional 25 frames earlier if it connects. In addition, [[Sing]] is notably faster with more range, along with being much harder to mash out of, potentially making it a viable tool for the first time in the series, although it still remains very risky and easily punishable.


Some of the biggest buffs to Jigglypuff, however, come from the reworked game mechanics in ''Ultimate''. Changes to air dodges greatly improve Jigglypuff's ability to use its aerial kit much more efficiently, and notably regaining its strong edgeguarding capabilities. This combined with its improved aerials and mobility allows Jigglypuff to perform techniques like its renowned [[Wall of Pain]] more effectively. In addition, Jigglypuff arguably benefits the most from the weakening of the [[rage]] mechanic, which slightly improves Jigglypuff's otherwise abysmal endurance.  
Some of the biggest buffs to Jigglypuff, however, come from the reworked game mechanics in ''Ultimate''. Changes to air dodges greatly improve Jigglypuff's ability to use its aerial kit much more efficiently, and notably regaining its strong edgeguarding capabilities. This combined with its improved aerials and mobility allows Jigglypuff to perform techniques like its renowned [[Wall of Pain]] more effectively. In addition, Jigglypuff arguably benefits the most from the weakening of the [[rage]] mechanic, which slightly improves Jigglypuff's otherwise abysmal endurance.