Smasher:RJM: Difference between revisions

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== Background ==
== Background ==


RJM and his fellow [[Pro Impact Players|crewmates]] were avid [[SSB|Super Smash Bros. 64]] players from the very earliest days of the game and developed a reasonable amount of talent for the game, but a considerably larger passion. As a dedicated [[Luigi]] [[main]], RJM would take a leave of absence from Smash in general upon the release of [[Super Smash Bros. Melee]] for the [[Gamecube]], observing with total disgust how the character had been stripped of any horizontal recovery distance on his [[third jump]]. In the interim (all well before competitive play had risen to the forefront), the other Pro Impact Players played the game vigorously for at least one year after, pre-dating the very name of the crew itself by over three.
RJM and his fellow [[Pro Impact Players|crewmates]] were avid [[SSB|Super Smash Bros. 64]] players from the very earliest days of the game and developed a reasonable amount of talent for it, though a considerably larger passion. As a dedicated [[Luigi]] [[main]], RJM would take a leave of absence from Smash in general upon the release of [[Super Smash Bros. Melee]] for the [[Gamecube]], observing with total disgust how the character had been stripped of any horizontal recovery distance on his [[third jump]]. In the interim (all well before competitive play had risen to the forefront), the other Pro Impact Players played the game vigorously for at least one year after, pre-dating the very name of the crew itself by over three.


RJM would ultimately return to [[Luigi (SSBM)|Luigi]] for the Gamecube's incarnation of Smash and spent four years playing the game regularly without ever picking another [[character]]. It wasn't until late 2005 that he discovered the competitive nature of the game and the subsequent tournament scene that had been built all over the world that he would learn about the true depth of [[SSBM|Melee]] and finally admit that Luigi's build had indeed ''improved'' since the console upgrade.  
RJM would ultimately return to [[Luigi (SSBM)|Luigi]] for the Gamecube's incarnation of Smash and spent four years playing the game regularly without ever picking another [[character]]. It wasn't until late 2005 that he discovered the competitive nature of the game and the subsequent tournament scene that had been built all over the world that he would learn about the true depth of [[SSBM|Melee]] and finally admit that Luigi's build had indeed ''improved'' since the console upgrade.  


Now an active contributor to the community at large, RJM was responsible for the initiative to build the [[Central Canada Smash Circuit]] as well as host bi-weekly tournaments in Calgary, Alberta; a community that was previously void of any competitive SSBM. Still a dedicated Luigi player, he regularly travels around the province to take in other regional gaming events and maintain strong ties with community leaders in other local areas.
Now an active contributor to the community at large, RJM was responsible for the initiative to build the [[Central Canada Smash Circuit]] as well as host bi-weekly tournaments in Calgary, Alberta; a community that was previously void of any competitive SSBM. Still a dedicated Luigi player, he regularly travels around the province to take in other regional gaming events and maintain strong ties with community leaders in other local areas.


== Trivia ==
== Trivia ==