Chain grab: Difference between revisions

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m (→‎Super Smash Bros. Melee: Fixed a few spelling mistakes and grammar errors.)
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===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
*{{SSBM|Sheik}} can chain throw most characters (Bowser, Yoshi, Donkey Kong, Pikachu, Ganondorf, Pichu, Roy, Young Link, Mr. Game & Watch, Link, Ness, and Sheik) with her down throw from as little as 0% to medium or high percentages, as high as 90% if the opponent's DI is poor. On other characters, it can reliably tech chase to high percents. This doesn't work in the PAL version of Melee, however, due to her down throw sending her opponents on a more horizontal angle, disallowing regrabs except at very low percentages.
*{{SSBM|Sheik}}: Can chain throw most characters (Bowser, Yoshi, Donkey Kong, Pikachu, Ganondorf, Pichu, Roy, Young Link, Mr. Game & Watch, Link, Ness, and Sheik) with her down throw from as little as 0% to medium or high percentages, as high as 90% if the opponent's DI is poor. On other characters, it can reliably tech chase to high percents. This doesn't work in the PAL version of Melee, however, due to her down throw sending her opponents on a more horizontal angle, disallowing regrabs except at very low percentages.
*{{SSBM|Marth}} and {{SSBM|Roy}}: Marth and Roy's up throw can chain throw Fox and Falco from 0% to about 60%. At very low percentages, they can pseudo-chaingrab with forwarding throw, though this is DI-dependent. Marth can also chaingrab Jigglypuff with forwarding throws and down throws until about 20%, depending on DI.
*{{SSBM|Marth}} and {{SSBM|Roy}}: Up throw can chain throw Fox and Falco from 0% to about 60%. At very low percentages, they can pseudo-chaingrab with forwarding throw, though this is DI-dependent. Marth can also chaingrab Jigglypuff with forwarding throws and down throws until about 20%, depending on DI.
*{{SSBM|Ice Climbers}}: can chain throw nearly every character in the game with hand-offs, edge throw exploits, and other traps, such as having Nana execute a down aerial as Popo down throws the opponent, forcing them to stand up and allowing them to be regrabbed again. Wobbling, which is inescapable when performed right, can trap an opponent forever or until the player kills them or messes up. Even without Nana, Popo by himself can chain throw a handful of characters, such as Roy, Sheik, and Ganondorf with down throw until about 50%.
*{{SSBM|Ice Climbers}}: Can chain throw nearly every character in the game with hand-offs, edge throw exploits, and other traps, such as having Nana execute a down aerial as Popo down throws the opponent, forcing them to stand up and allowing them to be grabbed again. Wobbling, which is inescapable when performed right, can trap an opponent forever or until the player kills them or messes up. Even without Nana, Popo by himself can chain throw a handful of characters, such as Roy, Sheik, and Ganondorf with down throw until about 50%.
*{{SSBM|Peach}}: can chain throw fast fallers, floaty characters, and heavyweight at high percentages with her down throw. She can also chain grab with her up throw against everyone at 0% (briefly) and fast fallers at around 40%.  
*{{SSBM|Peach}}: Can chain throw fast fallers, floaty characters, and heavyweight at high percentages with her down throw. She can also chain grab with her up throw against everyone at 0% (briefly) and fast fallers at around 40%.  
*{{SSBM|Captain Falcon}}: can pseudo chain throw with down throw against Marth, Sheik, and Roy from 0% to about 20%. It can easily be escaped with good DI. Up throw can also chain throw Fox/Falco/Falcon from about 50% to about 80% if they don't DI away.
*{{SSBM|Captain Falcon}}: Can pseudo chain throw with down throw against Marth, Sheik, and Roy from 0% to about 20%. It can easily be escaped with good DI. Up throw can also chain throw Fox/Falco/Falcon from about 50% to about 80% if they don't DI away.
*{{SSBM|Ganondorf}}: can chain throw a variety of characters with his down and up throws. Up throw works similar to Captain Falcon's, but at lower percentages. Down throw can chain throw characters with moderate falling speeds (such as Pikachu and Link) at low percentages and chain throws fast-fallers at high percentages.
*{{SSBM|Ganondorf}}: Can chain throw a variety of characters with his down and up throws. Up throw works similar to Captain Falcon's, but at lower percentages. Down throw can chain throw characters with moderate falling speeds (such as Pikachu and Link) at low percentages and chain throws fast-fallers at high percentages.
*{{SSBM|Luigi}}: Can chain throw Fox, Falco, Ganondorf (from 0% to about 30%) and Falcon with up throws and can chain throw Bowser, Ganondorf, and Sheik with down throw at 30%.
*{{SSBM|Luigi}}: Can chain throw Fox, Falco, Ganondorf (from 0% to about 30%) and Falcon with up throws and can chain throw Bowser, Ganondorf, and Sheik with down throw at 30%.
*{{SSBM|Peach}}, {{SSBM|Pikachu}}, {{SSBM|Pichu}}, {{SSBM|Mewtwo}}, {{SSBM|Fox}}, {{SSBM|Mario}}, {{SSBM|Dr. Mario}}, {{SSBM|Marth}}, {{SSBM|Roy}}, {{SSBM|Donkey Kong}}, and {{SSBM|Mr. Game & Watch}} can chain throw Fox, Falco, and Captain Falcon with up throws, and at 100% Mr. Game & Watch, and (at 150%) Mario and Doctor Mario can chain throw the fast falling characters with down throws. Marth and Roy cannot chain throw Captain Falcon.
*{{SSBM|Peach}}, {{SSBM|Pikachu}}, {{SSBM|Pichu}}, {{SSBM|Mewtwo}}, {{SSBM|Fox}}, {{SSBM|Mario}}, {{SSBM|Dr. Mario}}, {{SSBM|Marth}}, {{SSBM|Roy}}, {{SSBM|Donkey Kong}}, and {{SSBM|Mr. Game & Watch}} can chain throw Fox, Falco, and Captain Falcon with up throws, and at 100% Mr. Game & Watch, and (at 150%) Mario and Doctor Mario can chain throw the fast falling characters with down throws. Marth and Roy cannot chain throw Captain Falcon.
*{{SSBM|Link}} can pseudo chain throw opponents at very low percentages with his forward throw; however, it is easy to DI out of.
*{{SSBM|Link}}: Can pseudo chain throw opponents at very low percentages with his forward throw; however, it is easy to DI out of.
*{{SSBM|Mewtwo}} can chain throw with its downthrow on large characters like Bowser from 0-50%. Mewtwo can also chain throw fast fallers like Fox, Falco, Sheik, Captain Falcon and sometimes Roy, giving him an advantage against these characters. Ganondorf and DK are also vulnerable to its chain grab, but Mewtwo needs to run and then grab to be able to grab again (though Ganondorf is easier to chain grab than DK).
*{{SSBM|Mewtwo}}: Can chain throw with its down throw on large characters like Bowser from 0-50%. Mewtwo can also chain throw fast fallers like Fox, Falco, Sheik, Captain Falcon and sometimes Roy, giving him an advantage against these characters. Ganondorf and Donkey Kong are also vulnerable to its chain grab, but Mewtwo needs to run and then grab to be able to grab again (though Ganondorf is easier to chain grab than DK).
*{{SSBM|Donkey Kong}} can chain throw Fox, Falco, and Falcon with the up throw at low to mid percentages. Donkey Kong can also chain throw Fox, Falco, and Captain Falcon with the forward throw, then while carrying them, up throw.
*{{SSBM|Donkey Kong}}: Can chain throw Fox, Falco, and Falcon with the up throw at low to mid percentages. Donkey Kong can also chain throw Fox, Falco, and Captain Falcon with the forward throw, then while carrying them, up throw.
*{{SSBM|Fox}} can up-throw himself and Falco until mid percents, where he can then combo into either up-smash or up-air, depedning on DI and whether or not the opponent jumps out of the chaingrab.
*{{SSBM|Fox}}: Can up-throw himself and Falco until mid percents, where he can then combo into either up-smash or up-air, depending on DI and whether or not the opponent jumps out of the chain grab.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===