Charizard (PM): Difference between revisions

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===Aerial Attacks===
===Aerial Attacks===
*{{buff|Neutral aerial has less startup (frame 8 → 5) and ending lag (frame 61 → 42). It has a tighter animation, and the hitboxes have slightly more reach and knockback. Some of its sweetspots deal more damage (12% → 14%/13%).}}
*{{buff|Neutral aerial has less startup (frame 8 → 5) and ending lag (frame 61 → 42). It has a tighter animation, and the hitboxes have slightly more reach and knockback. Some of its sweetspots deal more damage (12% → 14%/13%).}}
*{{nerf|Neutral aerial has more landing lag (22 frames → 25) though this is greatly compensated with the introduction of [[L-canceling]]. It can also no longer lock or trip opponents. It also [[auto-cancel]]s later (frame 27 45).}}
*{{nerf|Neutral aerial has more landing lag (22 frames → 25) though this is greatly compensated with the introduction of [[L-canceling]]. It can also no longer lock or trip opponents. It also [[auto-cancel]]s later (frame 26 44).}}
*{{buff|Forward aerial has been replaced with a flaming claw move. Compared to the previous forward aerial, it has less ending lag (frame 48 → 33), less landing lag (32 frames → 26),  and it deals higher damage (11% → 15%/13%/11%) with powerful diagonal knockback, making it good KO move.}}
*{{buff|Forward aerial has been replaced with a flaming claw move. Compared to the previous forward aerial, it has less ending lag (frame 48 → 33), less landing lag (32 frames → 26),  and it deals higher damage (11% → 15%/13%/11%) with powerful diagonal knockback, making it good KO move.}}
*{{nerf|New forward aerial has more startup lag with a shorter duration (frames 9-16 → 10-15) and it auto-cancels later (frame 27 31). It's new angle also hinders its edgeguarding potential and it now has very weak sourspots.}}  
*{{nerf|New forward aerial has more startup lag with a shorter duration (frames 9-16 → 10-15) and it auto-cancels later (frame 26 30). It's new angle also hinders its edgeguarding potential and it now has very weak sourspots.}}  
*{{change|Back aerial now consists of a single hit with a sweetspot and a sourspot.}}
*{{change|Back aerial now consists of a single hit with a sweetspot and a sourspot.}}
*{{buff|Back aerial has less ending lag (frame 48 → 38) and deals more damage (5% (hit 1), 9% (hit 2) → 9%/12%/15%).}}
*{{buff|Back aerial has less ending lag (frame 48 → 38) and deals more damage (5% (hit 1), 9% (hit 2) → 9%/12%/15%).}}
*{{nerf|Back aerial has more startup lag (frame 7 → 9), auto-cancels later (frame 26 33) and the sourspot can no longer link into the sweetspot.}}
*{{nerf|Back aerial has more startup lag (frame 7 → 9), auto-cancels later (frame 25 32) and the sourspot can no longer link into the sweetspot.}}
*{{buff|Both up (frame 39 → 33) and down aerials (frame 42 → 40) can now auto-cancel in a short hop meaning that Charizard can now auto-cancel all of its aerials. They both also have less landing lag (22 frames (up), 35 frames (down) → 20 (both)).}}
*{{buff|Both up and down aerials can now auto-cancel in a short hop due to Charizard's higher short hop meaning that Charizard can now auto-cancel all of its aerials. They both also have less landing lag (22 frames (up), 35 frames (down) → 20 (both)) and down aerial auto-cancels one frame earlier earlier (frame 41 → 40).}}
*{{buff|Up aerial has less ending lag (frame 46 → 38) and it now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage (10% → 13%). The weaker early hit also deals more damage (10% → 11%).}}
*{{buff|Up aerial has less ending lag (frame 46 → 38) and it now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage (10% → 13%). The weaker early hit also deals more damage (10% → 11%).}}
*{{nerf|Up aerial has more startup lag with a shorter duration (frames 6-27 → 10-15).}}
*{{nerf|Up aerial has more startup lag with a shorter duration (frames 6-27 → 10-15) and it auto-cancels later (frame 38 → 39).}}
*{{buff|Down aerial has a longer duration (frames 18-20 → 18-22), deals more damage (14% → 17%) and has increased base knockback (20 → 50) improving its KO potential both off and on stage despite now meteor smashing grounded opponents.}}
*{{buff|Down aerial has a longer duration (frames 18-20 → 18-22), deals more damage (14% → 17%) and has increased base knockback (20 → 50) improving its KO potential both off and on stage despite now meteor smashing grounded opponents.}}
*{{nerf|Down aerial has more ending lag (frame 52 → 56) and no longer has a huge disjointed hitbox.}}
*{{nerf|Down aerial has more ending lag (frame 52 → 56) and no longer has a huge disjointed hitbox.}}