Lucina (SSBU): Difference between revisions

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(Lucina is far less similar to Marth than Daisy is to Peach. Can Memoryman3 please stop shitting on her just because Daisy is less unique?)
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As in ''SSB4'', the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. She is less effective at spacing than Marth, but in return can rack up damage more consistently. As such, Lucina is more versatile and aggressive, but also less rewarding. Theoretically, Marth deals more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing. Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer shorter than Marth, her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.
As in ''SSB4'', the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. She is less effective at spacing than Marth, but in return can rack up damage more consistently. As such, Lucina is more versatile and aggressive, but also less rewarding. Theoretically, Marth deals more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing. Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer shorter than Marth, her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.


Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs. Lucina can be played more aggressively, and relies on her more effective combos to increase the damage enough so she can KO the opponent. Marth can be more rewarding if used right, but Lucina's consistent damage and knockback helps her in certain matchups. Even without a tipper, Lucina is still extremely effective at spacing, though nowhere near to the extent of Marth. She also shares Marth's strong [[juggling]] and [[edgeguarding]] capabilities. As such, she is considered to be one of the most versatile characters in the game, even when compared to Marth.
Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs. Lucina can be played more aggressively, and relies on her more effective combos to increase the damage enough so she can KO the opponent. Marth can be more rewarding if used right, but Lucina's consistent damage and knockback helps her in certain matchups. Even without a tipper, Lucina is still extremely effective at spacing, though nowhere near to the extent of Marth. She also shares Marth's strong [[juggling]] and [[edgeguarding]] capabilities. As such, she is considered to be one of the easiest and most versatile characters in the game, even when compared to Marth.


Despite her strengths and versatility, Lucina is not without flaws, most of them shared with Marth. As a solely sword-based character, her otherwise excellent [[neutral game]] suffers from her lack of a projectile, and she can struggle against projectile-heavy characters and playstyles. This ties in with her vulnerability once she loses the neutral game, as despite having a below-average weight and only average falling speed, Lucina is susceptible to combos, and her tall hurtbox provides an easy target. Dolphin Slash is her only reliable combo-breaker, but as it leaves her helpless, it can inadvertently put her in an even worse position. Also, while Counter can be used defensively, it leaves Lucina extremely vulnerable to punishment should it whiff. Lucina also has little defense against juggling, as her aerials are ineffective at relieving pressure; though her attacks have quick startup, many of them come with high ending lag, and also suffer from short hitbox durations.
Despite her strengths and versatility, Lucina is not without flaws, most of them shared with Marth. As a solely sword-based character, her otherwise excellent [[neutral game]] suffers from her lack of a projectile, and she can struggle against projectile-heavy characters and playstyles. This ties in with her vulnerability once she loses the neutral game, as despite having a below-average weight and only average falling speed, Lucina is susceptible to combos, and her tall hurtbox provides an easy target. Dolphin Slash is her only reliable combo-breaker, but as it leaves her helpless, it can inadvertently put her in an even worse position. Also, while Counter can be used defensively, it leaves Lucina extremely vulnerable to punishment should it whiff. Lucina also has little defense against juggling, as her aerials are ineffective at relieving pressure; though her attacks have quick startup, many of them come with high ending lag, and also suffer from short hitbox durations.