Peach (PM): Difference between revisions

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*{{buff|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}}
*{{buff|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}}
*{{buff|Forward smash has generally increased knockback and damage on each item.}}
*{{buff|Forward smash has generally increased knockback and damage on each item.}}
**{{buff|Frying pan has slightly increased damage (17% → 18%) and drastically increased knockback. It also does more shield damage. The previously weaker handle hitbox now hits with full strength. }}
**{{buff|Frying pan has increased damage (15%/17% → 18%) and drastically increased knockback (60 (base), 50 (scaling) → 40/80). It also does more shield damage and launches opponents more vertically (80° → 85°). The previously weaker handle hitbox now hits with full strength.}}
**{{buff|Tennis racket has slightly increased damage (12% → 13%) and knockback. (Note: it does ''not'' have the powerful sweetspot from ''Brawl''.)}}
**{{buff|Tennis racket has slightly increased damage (12% → 13%) and knockback (35 (base). 65 (scaling) → 50/60). (Note: it does ''not'' have the powerful sweetspot from ''Brawl''.)}}
**{{buff|Golf club has increased knockback for the sweetspot at the head(tip), giving it serviceable KO power. A new 15% hitbox with intermediate knockback has been added to the shaft(middle), where it would have instead done 13% in ''Melee''.}}
**{{buff|Golf club has increased knockback (50 (base), 50 (scaling), 70 (tip scaling) → 20 (sour), 25 (tip)/80), giving it serviceable KO power. A new 15% hitbox with intermediate knockback has been added to the shaft(middle), where it would have instead done 13% in ''Melee''.}}
*{{buff|Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.}}
*{{buff|Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.}}
*{{buff|Peach can now perform a [[DACUS]] as her dash attack can now be cancelled improving her up smash's approach potential. Her DACUS gains significantly greater distance than it does in ''Brawl'' where it gained no distance.}}
*{{buff|Peach can now perform a [[DACUS]] as her dash attack can now be cancelled improving her up smash's approach potential. Her DACUS gains significantly greater distance than it does in ''Brawl'' where it gained no distance.}}
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===Aerial attacks===
===Aerial attacks===
*{{change|Forward aerial now plays a voice clip.}}
*{{change|Like it's ''Brawl'' counterpart, forward aerial produces a magic sphere and now plays a voice clip (although unlike in ''Brawl'', it does not have one consistent voice clip). It also does not play its ''Brawl'' sound effect unless it connects.}}
*{{nerf|Forward aerial has slightly reduced knockback scaling (70 → 68).}}
*{{nerf|Forward aerial has slightly reduced knockback scaling (70 → 68).}}
*{{buff|Down aerial does slightly more damage due to changes to [[stale move negation]] (11% → 12%).}}
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 36 → 32) and does slightly more damage due to changes to [[stale move negation]] (11% → 12%).}}


===Grabs and Throws===
===Grabs and Throws===
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===Special moves===
===Special moves===
*{{buff|{{b|Toad|move}} spore hitboxes send opponents outward rather than upward, making the move much safer on a successful counter.}}
*{{buff|{{b|Toad|move}} spore hitboxes send opponents outward rather than upward, making the move much safer on a successful counter.}}
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory, being overall better at KOing horizontally and having more utility. It no longer needs to be Smashed for maximum range and power.}}
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory (70° → 33°), being overall better at KOing horizontally and having more utility. It no longer needs to be Smashed for maximum range and power.}}
*{{nerf|Peach can no longer stall or gain height by hitting a wall with Peach Bomber, due to increased lag.}}
*{{nerf|Peach can no longer stall or gain height by hitting a wall with Peach Bomber, due to increased lag. It also deals less knockback (40 (base), 80 (scaling) → 25/83).}}
*{{nerf|Peach Bomber does less damage than the Smashed version (18%) from ''Melee''.}}
*{{nerf|Peach Bomber no longer has a stronger Smashed version.}}
*{{change|Peach Bomber now uses ''Brawl''{{'}}s heart animation. When used by Fire Peach, it has ''Melee''{{'}}s explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.}}
*{{change|Peach Bomber now uses ''Brawl''{{'}}s heart animation. When used by Fire Peach, it has ''Melee''{{'}}s explosion, and when used by Shadow Queen Peach, it instead has a darkness effect.}}
*{{buff|Peach no longer loses the turnip if she is hit while pulling it out. There is still a chance of her dropping it, like with any other item.}}
*{{buff|Peach no longer loses the turnip if she is hit while pulling it out. There is still a chance of her dropping it, like with any other item. Her [[glide toss]] also covers more distance (although less than in ''Brawl'') improving her approach with [[Vegetable]].}}


==Revisions==
==Revisions==