Mario (SSBM): Difference between revisions

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*{{buff|The last hit of [[Mario Tornado]] no longer has set knockback, allowing it to KO at high percentages. Mario Tornado also has less ending lag (frame 87 → 80).}}
*{{buff|The last hit of [[Mario Tornado]] no longer has set knockback, allowing it to KO at high percentages. Mario Tornado also has less ending lag (frame 87 → 80).}}
*{{nerf|Mario Tornado has more startup lag (frame 1 → 8) and no longer meteor smashes. It also can only hit 8 times instead of 14, deals less damage (14% → 10%), its first hit deals no knockback, and it now has a delay before the last hit allowing foes to escape the attack more easily. Due to this, the move is now considered nearly useless outside of recovering, and as a situational vertical launcher.}}
*{{nerf|Mario Tornado has more startup lag (frame 1 → 8) and no longer meteor smashes. It also can only hit 8 times instead of 14, deals less damage (14% → 10%), its first hit deals no knockback, and it now has a delay before the last hit allowing foes to escape the attack more easily. Due to this, the move is now considered nearly useless outside of recovering, and as a situational vertical launcher.}}
===PAL differences===
Mario was nerfed in the [[PAL]] version of ''Melee'' although due to many characters ranked above him being nerfed, his viability remains similar overall.
*{{change|Mario is slightly lighter (100 → 98).}}
*{{nerf|Mario's air speed was reduced even further (0.86 → 0.83).}}
*{{nerf|Fireball no longer increase speed when used off slopes at certain angles.}}


==Moveset==
==Moveset==