Samus (SSBB): Difference between revisions

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*{{nerf|Normal angled [[forward tilt]] has received a sourspot on Samus' leg, has slightly more startup (6 → 7), ending lag ([[IASA]] 30 → 32), and up and normal angled hits deal less damage (11% (angled up)/10% (not angled) → 10%/8%/7%(foot/leg)).}}
*{{nerf|Normal angled [[forward tilt]] has received a sourspot on Samus' leg, has slightly more startup (6 → 7), ending lag ([[IASA]] 30 → 32), and up and normal angled hits deal less damage (11% (angled up)/10% (not angled) → 10%/8%/7%(foot/leg)).}}
*{{buff|Down angled forward tilt deals 1% more damage (9% → 10%).}}
*{{buff|Down angled forward tilt deals 1% more damage (9% → 10%).}}
*{{buff|[[Up tilt]] has much less startup lag.}}
*{{nerf|[[Up tilt]] has increased start-up (frame 14 → 15) and ending lag (35 → 40). The introduction to [[hitstun canceling]] hinders its combo ability on grounded opponents.}}
*{{buff|[[Down tilt]] deals much stronger knockback to the point where it can KO at 150%.}}
*{{buff|[[Down tilt]] has much better KO potential thanks to the reduced falling speeds, now KO'ing under 150%.}}
*{{nerf|[[Dash attack]] deals less damage (13% → 10%) and knockback (22 (base)/105 (growth) → 30/80), no longer being the most powerful dash attack ({{SSBB|King Dedede}}'s is now the strongest). It has slightly more startup lag (7 → 8) and a shorter duration (7-16 → 8-16).}}
*{{nerf|[[Dash attack]] deals less damage (13% → 10%) and knockback (22 (base)/105 (growth) → 30/80), no longer being the most powerful dash attack ({{SSBB|King Dedede}}'s is now the strongest). It has slightly more startup lag (7 → 8) and a shorter duration (7-16 → 8-16).}}
*{{nerf|[[Forward smash]] deals significantly less knockback (30 (base)/104 (scaling) → 20/100), no longer being a viable finisher at high percents. It also has smaller hitboxes, its duration was cut in half (4 frames → 2), and it deals slightly less damage.}}
*{{nerf|[[Forward smash]] deals significantly less knockback (30 (base)/104 (scaling) → 20/100), no longer being a viable finisher at high percents. It also has smaller hitboxes, its duration was cut in half (4 frames → 2), and it deals slightly less damage (15%/14%/13% → 14%/13%/12%).}}
*{{buff|[[Up smash]]'s hits connect together better.}}
*{{buff|[[Up smash]]'s hits connect together better (though still not too reliable).}}
*{{nerf|[[Down smash]] deals less damage (16%/15% → 15%/14%) and base knockback (110/90 → 90/80). It also has slower startup (6 frames → 10) and ending lag (IASA 45 → 52).}}
*{{nerf|[[Down smash]] deals less damage (16%/15% → 15%/14%) and base knockback (110/90 → 90/80). It also has slower startup (6 frames → 10) and ending lag (IASA 45 → 52).}}