Glancing blow: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Glancing blows return in Ultimate.)
No edit summary
Line 1: Line 1:
{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
[[File:Glancing_Blows.jpg|right|thumb|{{SSBB|Mario}}'s [[forward tilt]] barely touches {{SSBB|Wario}}, resulting in a glancing blow.]]
[[File:Glancing_Blows.jpg|right|thumb|{{SSBB|Mario}}'s [[forward tilt]] barely touches {{SSBB|Wario}}, resulting in a glancing blow.]]
A '''glancing blow''' ({{ja|チップ|chippu}}, ''chip''), known in ''[[Super Smash Bros. Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making insufficient contact with a damageable object – that is, the attack's hitbox does not connect deep enough into the target's hurtbox to be considered a solid hit. Glancing blows are rather rare and almost always accidental. Depending on the game and circumstances, they can range from causing no damage to having no ill effect. It is believed that glancing blows only occur between hitboxes and hurtboxes, and not between hitboxes and [[reflector]]s or [[absorb]]ers. Glancing blows can also occur with [[item]]s.
A '''glancing blow''' ({{ja|チップ|chippu}}, ''chip''), known in ''[[Super Smash Bros. Melee]]'' as a '''phantom hit''', is the result of a [[hitbox]] making insufficient contact with a damageable object – that is, the attack's hitbox does not connect deep enough into the target's hurtbox to be considered a solid hit. Glancing blows are rather rare and almost always accidental. Depending on the game and circumstances, they can range from causing no damage to having no ill effect. It is believed that glancing blows only occur between hitboxes and hurtboxes, and not between hitboxes and [[reflector]]s or [[absorb]]ers. Glancing blows can occur with any hitbox or hurtbox, including those of stage hazards or [[item]]s.
 
The concept of glanging blows does not exist in the original ''Super Smash Bros.'' due to its hitboxes and hurtboxes being cube-based instead of sphere-based.


==In ''Melee''==
==In ''Melee''==
Line 10: Line 12:


==In ''Brawl''==
==In ''Brawl''==
In ''[[Brawl]]'', glancing blows occur when hitboxes connect less than 0.1 units through a hurtbox, happening far more easily than in ''Melee'', and make a very quiet "chik" sound as well as producing small orange sparks. They also deal no damage at all and do not produce freeze frames for the defender; this removes the double-hit effects that ''Melee'' had. As the "chik" and sparks occur on the first frame of the hit, it is possible to see an attack have a glancing blow on one frame and a solid connection on the next (as opposed to Melee, where this was undetectable at game speed).
In ''[[Brawl]]'', glancing blows occur when hitboxes connect less than 0.1 units through a hurtbox, happening far more easily than in ''Melee'', and make a very quiet "chik" sound as well as producing small orange sparks. They also deal no damage at all and do not produce freeze frames for the defender; this removes the double-hit effects that ''Melee'' had. As the "chik" and sparks occur on the first frame of the hit, it is possible to see an attack have a glancing blow on one frame and a solid connection on the next (as opposed to Melee, where this was undetectable at game speed). In general, glancing blows count as the attack not hitting, and have absolutely no effect other than previously described.


==In ''SSB4''==
==In ''SSB4''==