Mario (SSBM): Difference between revisions

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==Attributes==
==Attributes==
In almost all of the games Mario is in, he is very balanced, and Super Smash Bros. Melee is no exception. Mario is well-rounded in terms of [[weight]], [[falling speed]], [[air speed]], size, and [[dashing|dash]] speed. Mario's smash attacks do decent damage, and he can rack up damage by easily comboing his opponents. On the downside, most of Mario's KOs require a setup, and he does not have a reliable finisher. Mario has a decent [[edgeguard]]ing projectile ([[Fireball]]) that can also set up approaches, but this is his only ranged move. Mario's up and down throws can be used to [[chaingrab]] fastfallers (and a few other characters), and his back throw can hit groups of opponents. His forward aerial is a powerful [[meteor smash]], but it is slow. Mario can also [[wall jump]], and he has good [[juggle|juggling]] abilities. Mario's recovery is very poor in comparison to other fighters', but his [[cape]] (in addition to being able to turn opponents around and reflect projectiles) can help this problem. Alongside [[Luigi]] and [[Dr. Mario]], he has one of the strongest [[Back throw]]s and he can accompany it by [[edge-hogging]] for a quick [[gimp kill]].
In almost all of the games Mario is in, he is very balanced, and Super Smash Bros. Melee is no exception. Mario is well-rounded in terms of [[weight]], [[falling speed]], [[air speed]], size, and [[dashing|dash]] speed. Mario's smash attacks do decent damage, and he can rack up damage by easily comboing his opponents. On the downside, most of Mario's KOs require a setup, and he does not have a reliable finisher. Mario has a decent [[edgeguard]]ing projectile ([[Fireball]]) that can also set up approaches, but this is his only ranged move. Mario's up and down throws can be used to [[chaingrab]] fastfallers (and a few other characters), and his back throw can hit groups of opponents. His forward aerial is a powerful [[meteor smash]], but it is slow. Mario can also [[wall jump]], and he has good [[juggle|juggling]] abilities. Mario's recovery is very poor in comparison to other fighters', but his [[cape]] (in addition to being able to turn opponents around and reflect projectiles) can help this problem. Alongside [[Luigi]] and [[Dr. Mario]], he has one of the strongest [[Back throw]]s and he can accompany it by [[edge-hogging]] for a quick [[gimp kill]].
==Moveset==
===Moveset===
===Ground Attacks===
====Ground Attacks====
====Normal====
=====Normal=====
*Standard Attack- Mario does a weak punch forward, followed by a second weak punch before a stronger kick forward. This entire combo was in ''[[Super Mario 64]].'' 2-3%, 1-2%, 4-5% damage respectively  
*Standard Attack- Mario does a weak punch forward, followed by a second weak punch before a stronger kick forward. This entire combo was in ''[[Super Mario 64]].'' 2-3%, 1-2%, 4-5% damage respectively  
*Dash Attack- Mario slides on the ground feet first. Knocks foes diagonally behind him. 9% when it first comes out, 6% after.
*Dash Attack- Mario slides on the ground feet first. Knocks foes diagonally behind him. 9% when it first comes out, 6% after.
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*Strong Up-Mario punches upwards. Good juggling move. Looks similar to the second hit of Mario's Mega Glove combo in ''Super Mario RPG.'' 8% damage.
*Strong Up-Mario punches upwards. Good juggling move. Looks similar to the second hit of Mario's Mega Glove combo in ''Super Mario RPG.'' 8% damage.
*Strong Down- Mario kneels down and sweeps his leg low to the ground. Low knockback. At damages below 100%, this move is very weak and barely stuns the foe. Above 100%, however, this move can be easily followed with a forward for a quick kill. 8% damage
*Strong Down- Mario kneels down and sweeps his leg low to the ground. Low knockback. At damages below 100%, this move is very weak and barely stuns the foe. Above 100%, however, this move can be easily followed with a forward for a quick kill. 8% damage
====[[Smash attack]]s====
=====[[Smash attack]]s=====
*Side Smash- Mario launches a blast of fire from his palm. Good knockback, fast. Infamous close-up non-sweetspotted hit does 9% uncharged, 11% full. Sweetspot does a stronger 13% damage uncharged, 16% fully.
*Side Smash- Mario launches a blast of fire from his palm. Good knockback, fast. Infamous close-up non-sweetspotted hit does 9% uncharged, 11% full. Sweetspot does a stronger 13% damage uncharged, 16% fully.
*Up Smash- Mario headbutts upward. A fast move with more range at the back of his head than in the front. 15% uncharged, 18% full.
*Up Smash- Mario headbutts upward. A fast move with more range at the back of his head than in the front. 15% uncharged, 18% full.
*Down Smash- Mario does a breakdancing kick. Extremely fast, one of Mario's stronger moves. From ''Super Mario 64.'' 16% front, 10% back uncharged, 21% front 12% back full.
*Down Smash- Mario does a breakdancing kick. Extremely fast, one of Mario's stronger moves. From ''Super Mario 64.'' 16% front, 10% back uncharged, 21% front 12% back full.
====Other Attacks====
=====Other Attacks=====
* Ledge Attack - Does a somersault and then kicks upward. 8% damage
* Ledge Attack - Does a somersault and then kicks upward. 8% damage
* 100% Ledge Attack - Gets up then does an attack similar to his down-angled forward tilt. 10% damage
* 100% Ledge Attack - Gets up then does an attack similar to his down-angled forward tilt. 10% damage
* Floor Attack -Gets up then punches behind him, then in front of him. 6% damage
* Floor Attack -Gets up then punches behind him, then in front of him. 6% damage
===[[Aerial attack]]s===
====[[Aerial attack]]s====
*Neutral Aerial- A [[Sex kick]]. Mario sticks his foot out in front of him. Like a few of his other moves, this was in ''Super Mario 64.'' Peak damage is 12%, gets weaker thereafter.
*Neutral Aerial- A [[Sex kick]]. Mario sticks his foot out in front of him. Like a few of his other moves, this was in ''Super Mario 64.'' Peak damage is 12%, gets weaker thereafter.
*Forward Aerial- Mario punches in front of him with an enlarged fist. Slow and very predictable, but powerful [[meteor smash]]. 15% damage
*Forward Aerial- Mario punches in front of him with an enlarged fist. Slow and very predictable, but powerful [[meteor smash]]. 15% damage
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*Up Aerial-Mario flip kicks upward. Good move for juggling and comboing. 11% damage
*Up Aerial-Mario flip kicks upward. Good move for juggling and comboing. 11% damage
*Down Aerial- Drill Kick: Mario spins. Resembles the Spin Jump from ''Super Mario World.'' Does multiple hits instead of one powerful one. Total 10%
*Down Aerial- Drill Kick: Mario spins. Resembles the Spin Jump from ''Super Mario World.'' Does multiple hits instead of one powerful one. Total 10%
===[[Throw]]s===
====[[Throw]]s====
*Pummel- A Clutch Headbutt: Mario headbutts his grabbed opponent. 2-3%
*Pummel- A Clutch Headbutt: Mario headbutts his grabbed opponent. 2-3%
*Forward Throw-Mario spins around once, and throws his opponent forward.9% damage
*Forward Throw-Mario spins around once, and throws his opponent forward.9% damage
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* New Side Special- Cape
* New Side Special- Cape
* [[Super Jump Punch]] doesn't travel as far, but it combos a lot faster.
* [[Super Jump Punch]] doesn't travel as far, but it combos a lot faster.
 
==[[Character matchups (SSBM)|Matchups]]==
{{SSBMMatchupTable|mario=yes}}
==Techniques==
*Rising Tornado
*Full Jump to Dair to Uair - This move is a very good combo approach/start. Perform the drill early enough so the u-air can be performed.
*Up-B Wall Jump - On Yoshi's Story, if you are sent off and don't think you can recover with the normal recovery of Mario ( Cape to Jump to Up-B ), use the Up-B as a normal jump towards the wall and Wall Jump, this move takes a bit of practice and is both usable in the NTSC and PAL version of Melee.
*Cape Edgeguard - When recovery of opponent is easy to predict use the cape to turn him around so that he doesn't return and so that he does the opposite. This technique is not appropriate for some characters such as, Sheik, Marth, Yoshi, and Ness.
==In Single-player==
==In Single-player==
In the game's single-player Adventure mode, Mario teams up with [[Peach]] against you in the second part of the first stage, taking place on [[Princess Peach's Castle]] - but if you finished the previous segment, [[Mushroom Kingdom Adventure]], with the remaining time registering 2 in the seconds digit, [[Luigi]] will take his place in a cutscene that will trigger right before this battle. Later on in the second-to-last stage of Adventure, [[Metal Mario]] will fight your character on the [[Special Stages: Battlefield|Battlefield]] stage, where he functions as simply a Mario permanently under the influence of the [[Metal Box]] item. If you unlocked [[Luigi]], Metal Mario will be joined by [[Metal Luigi]], and they both team up on you, making for a harder fight.
In the game's single-player Adventure mode, Mario teams up with [[Peach]] against you in the second part of the first stage, taking place on [[Princess Peach's Castle]] - but if you finished the previous segment, [[Mushroom Kingdom Adventure]], with the remaining time registering 2 in the seconds digit, [[Luigi]] will take his place in a cutscene that will trigger right before this battle. Later on in the second-to-last stage of Adventure, [[Metal Mario]] will fight your character on the [[Special Stages: Battlefield|Battlefield]] stage, where he functions as simply a Mario permanently under the influence of the [[Metal Box]] item. If you unlocked [[Luigi]], Metal Mario will be joined by [[Metal Luigi]], and they both team up on you, making for a harder fight.
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==Trophy Descriptions==
==Trophy Descriptions==
In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Mario on any difficulty:
In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Mario on any difficulty:
:'''Mario'''
:"''Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls. ''


:'''Mario''' ''(Smash Red)''
:'''Mario''' ''(Smash Red)''
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:*Up & B: Super Jump Punch
:*Up & B: Super Jump Punch
:*Down & B: Mario Tornado
:*Down & B: Mario Tornado
==Techniques==
<center>
*Rising Tornado
<gallery>
*Full Jump to Dair to Uair - This move is a very good combo approach/start. Perform the drill early enough so the u-air can be performed.
Mario trophy (SSBM).jpg|Character trophy
*Up-B Wall Jump - On Yoshi's Story, if you are sent off and don't think you can recover with the normal recovery of Mario ( Cape to Jump to Up-B ), use the Up-B as a normal jump towards the wall and Wall Jump, this move takes a bit of practice and is both usable in the NTSC and PAL version of Melee.
Mario smash trophy (SSBM).jpg|Smash Red
*Cape Edgeguard - When recovery of opponent is easy to predict use the cape to turn him around so that he doesn't return and so that he does the opposite. This technique is not appropriate for some characters such as, Sheik, Marth, Yoshi, and Ness.
Mario smash 2 trophy (SSBM).jpg|Smash Blue
 
</gallery>
==[[Character matchups (SSBM)|Matchups]]==
</center>
{{SSBMMatchupTable|mario=yes}}


==Costume Gallery==
==Costume Gallery==