Double Team: Difference between revisions
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[[Image:Lucario_Double_Team.jpg|thumb|Double Team.]] | [[Image:Lucario_Double_Team.jpg|thumb|Double Team.]] | ||
'''Double Team''' is [[Lucario (SSBB)|Lucario's]] [[Down Special Move]]. When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport behind the attacker, then strike with a sliding kick for moderate damage and surprisingly high knockback, which is even greater after Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. There is some kind of lag after doing the attack in midair. Double Team has a shorter length than Marth's and Ike's [[Counter]], but does more damage and knockback if it is pulled off. In fact, Double Team is the strongest counterattack in the game. Double Team also reduces Lucario's falling speed for a minor duration. | '''Double Team''' is [[Lucario (SSBB)|Lucario's]] [[Down Special Move]]. When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport behind the attacker, then strike with a sliding kick for moderate damage and surprisingly high knockback, which is even greater after Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. There is some kind of lag after doing the attack in midair. Double Team has a shorter length than Marth's and Ike's [[Counter]], but does more damage and knockback if it is pulled off. In fact, Double Team is the strongest counterattack in the game. One of the most interesting features of Double Team is its damageable area elimination. If Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a damageable area until it completes the counter attack. Lucario can't be hit, grabbed, or even caught in a [[Final Smash]] by anyone or anything. Double Team also reduces Lucario's falling speed for a minor duration. | ||
Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack, or an attack that causes its user to move quickly ([[Spin Dash]], [[Rollout]], etc.), Lucario will likely miss with his counter attack. | Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack, or an attack that causes its user to move quickly ([[Spin Dash]], [[Rollout]], etc.), Lucario will likely miss with his counter attack. |
Revision as of 21:24, February 18, 2009
Double Team is Lucario's Down Special Move. When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport behind the attacker, then strike with a sliding kick for moderate damage and surprisingly high knockback, which is even greater after Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. There is some kind of lag after doing the attack in midair. Double Team has a shorter length than Marth's and Ike's Counter, but does more damage and knockback if it is pulled off. In fact, Double Team is the strongest counterattack in the game. One of the most interesting features of Double Team is its damageable area elimination. If Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a damageable area until it completes the counter attack. Lucario can't be hit, grabbed, or even caught in a Final Smash by anyone or anything. Double Team also reduces Lucario's falling speed for a minor duration.
Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack, or an attack that causes its user to move quickly (Spin Dash, Rollout, etc.), Lucario will likely miss with his counter attack.
In the Pokemon games, Double Team is a normal-type other move which raises evasion, making attacks miss more often, and can be stacked for even larger evasion boosts. It is generally banned in competitive play for its reliance on luck and its difficulty to counter effectively when paired with Baton Pass. The animation in Brawl is similar to the animation in the Pokemon games and in the anime. In the anime, it is widely used to confuse other characters, as the illusions appear to move independent of the original pokemon. The illusions disappear upon contact.
Notes
- It is possible to pull off a "reverse" Double Team where Lucario attacks from the front. After using Double Team, simply hold the joystick in the direction you wish to attack from. Advantages of pulling off a "reverse" Double Team include allowing Lucario to initiate combos and even wall-cling without the use of a second jump. Video can be seen here.
- With precise timing, Lucario's Double Team can activate Marth's Counter.
- With precise timing, Lucario can also dodge some Final Smashes. Some of the dodgeable smashes are Pikachu's Volt Tackle, Pit's Palutena's Army, Ice Climbers's Iceberg (You will take some damage.), Lucas and Ness's PK Starstorm.