Dolphin Slash: Difference between revisions
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More Uses: A great OoS (Out of Shield) option. Do it as soon as an attack hits your shield. Great killer/punisher. | More Uses: A great OoS (Out of Shield) option. Do it as soon as an attack hits your shield. Great killer/punisher. | ||
Tricking opponents into think your going for a spike, when in reality you pass by them and do a reverse-dolphin slash, stage spiking them or sending them far under the stage. This, or tricking them into wasting their (Crappy) recovery and reaching the edge first, edge-hogging them. | Tricking opponents into think your going for a spike, when in reality you pass by them and do a reverse-dolphin slash, stage spiking them or sending them far under the stage. This, or tricking them into wasting their (Crappy) recovery and reaching the edge first, edge-hogging them. However, this can backfire very easily on you. Make sure that one of your higher priorities when trying to use this is too [[Edge sweet spot | Edge sweet spot]] , otherwise, you'll most likely end up edge hogged yourself. | ||
==Gallery== | ==Gallery== |
Revision as of 11:50, August 23, 2010
The Dolphin Slash is Marth's Up Special Move. Marth flies quickly upwards, blade extended vertically. It provides decent vertical recovery, but very little horizontal recovery.
A "Reverse Dolphin Slash" can be performed by starting the attack and quickly moving the joystick backwards. This will cause Marth to turn around just before jumping upwards, and if it hits an enemy close to him as he starts the move, it provides much higher damage and knockback, due to the hitbox and sweetspot layout of his sword.
In Brawl, the regular Dolphin Slash appears to be at least as powerful as Melee's Reverse Dolphin Slash. Marth can be seen jump-cancelling a shield into it for potential kills at about 100% (130% on heavyweight characters).
This move in Brawl has several more advantages than the version in Melee. It goes slightly more horizontal, and its vertical recovery is still great. It is also one of the few moves to retain the similar speed in Melee. However, it lacks the higher potential to KO in comparison.
Dolphin Slash's damage and knockback is strongest in it's first few frames of attack. The longer the attack is out, the weaker it gets. It's best used point blank if it's meant to be used as an attack, since the later frames of the attack are weaker than the beginning frames.
What makes this move really shine are the invincibility frames starting on frame 1 to 5, allowing Marth to escape chain grabs and multi hit attacks. The move hits the opponent on frame 5, same as it was in Melee. This makes Dolphin Slash Marth's fastest move.
More Uses: A great OoS (Out of Shield) option. Do it as soon as an attack hits your shield. Great killer/punisher. Tricking opponents into think your going for a spike, when in reality you pass by them and do a reverse-dolphin slash, stage spiking them or sending them far under the stage. This, or tricking them into wasting their (Crappy) recovery and reaching the edge first, edge-hogging them. However, this can backfire very easily on you. Make sure that one of your higher priorities when trying to use this is too Edge sweet spot , otherwise, you'll most likely end up edge hogged yourself.
Gallery
- Marth'sbupmove.jpg
Dolphin Slash in Melee