Counter: Difference between revisions

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==Super Smash Bros. Brawl==
==Super Smash Bros. Brawl==
-[[Ike (SSBB)|Ike]] also has this attack as his [[Down B]] move in ''[[Super Smash Bros. Brawl]]''. Ike's Counter is not as fast as Marth's, but reflects back x1.2 damage, with the minimum damage being 10%. Marth's Counter reflects back x1.1 damage with a minimum damage of 8%. The amount of knockback on Counter is equal to the knockback on the move it is countering, this goes for both Ike and Marth's versions of the attack. [[Lucario (SSBB)|Lucario]] has a similar move called [[Double Team]].
-[[Ike (SSBB)|Ike]] also has this attack as his [[Down B]] move in ''[[Super Smash Bros. Brawl]]''. Ike's Counter is not as fast as Marth's, but reflects back x1.2 damage, with the minimum damage being 10%. Marth's Counter reflects back x1.1 damage with a minimum damage of 8%. The amount of knockback on Counter is equal to the knockback on the move it is countering, this goes for both Ike and Marth's versions of the attack. [[Lucario (SSBB)|Lucario]] has a similar move called [[Double Team]].
-Along with Reflector, Counter can be used to evade some Final Smashes, such as Link's and Marth's Final Smashes
-Along with Reflector, Counter can be used to evade some Final Smashes, such as Link's and Marth's Final Smashes



Revision as of 23:12, May 4, 2008

This article is about the move. Counter can also be used to describe a match-up that strongly favors one character.
Marth using his counter on an advancing Ike

Counter is the name of a move belonging to several characters in the Super Smash Bros. series.

Super Smash Bros. Melee

Counter is Marth and Roy's Down B move in Super Smash Bros. Melee.

Marth or Roy will strike a pose and a small, metallic "chink" sound will be heard. For about a second, any attack that Marth and Roy is struck with other than grabs will turn them invincible for the duration of their swing. Marth's Counter deals 7% damage regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as Samus' Missile), it will simply be deflected behind them and upwards at about a 30 degree angle. It's worth nothing explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases. If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with Mr. Game and Watch's Oil Panic, it is the most powerful non-charged attack in Melee (if Oil Panic has absorbed the most possible damage, that is).

Marth's Counter has a faster start-up time and lasts slightly longer than Roy's Counter, which makes it more effective, but less damaging, with Marth.

Super Smash Bros. Brawl

-Ike also has this attack as his Down B move in Super Smash Bros. Brawl. Ike's Counter is not as fast as Marth's, but reflects back x1.2 damage, with the minimum damage being 10%. Marth's Counter reflects back x1.1 damage with a minimum damage of 8%. The amount of knockback on Counter is equal to the knockback on the move it is countering, this goes for both Ike and Marth's versions of the attack. Lucario has a similar move called Double Team.

-Along with Reflector, Counter can be used to evade some Final Smashes, such as Link's and Marth's Final Smashes

Template:Marth Special Moves Template:Ike Special Moves Template:Roy Special Moves