Counter: Difference between revisions
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[[Image:Countermarth.jpg |right|thumb|[[Marth]] using his counter on an advancing [[Ike]]]] | |||
''This article is about the move. Counter can also be used to describe a [[Counter (match-up)|match-up that strongly favors one character]]. | |||
[[Category: | '''Counter''' is the name of a move belonging to several characters in the ''Super Smash Bros.'' series. | ||
==Super Smash Bros. Melee== | |||
Counter is [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]]'s [[Down B]] move in ''[[Super Smash Bros. Melee]]''. Marth or Roy will strike a pose and a small, metallic "clink" sound will be heard. For about a second, any attack that Marth and Roy is struck with will be negated, and, if the attack is physical, a counterattack will be dealt to the attacker; Marth's Counter deals 7% damage regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as [[Samus (SSBM)|Samus]]' [[Missile]]), it will simply be deflected with the same animation as the reflection of a physical attack. Its worth noting explosive projectiles still explode and will still do damage (if a [[Samus (SSBM)|Samus]] [[Missile]] reaches its outside range, even deflecting it won't stop the explosion). If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with [[Mr. Game and Watch (SSBM)|Mr. Game and Watch]]'s [[Oil Panic]], it is the most powerful non-charged attack in ''Melee'' (if Oil Panic has absorbed the most possible damage, that is). | |||
==Super Smash Bros. Brawl== | |||
[[Ike (SSBB)|Ike]] also has this attack as his [[Down B]] move in ''[[Super Smash Bros. Brawl]]''. Ike's Counter is not as fast as Marth, but reflects back x1.2 damage, with minimal damage being 10%. Marth's Counter reflects back x1.1 damage with a minimal damage of 8%. The amount of knockback on Counter is equal to the knockback on the move it is countering, this goes for both Ike and Marth's versions of the attack. | |||
{{Marth Special Moves}} | |||
{{Ike Special Moves}} | |||
{{Roy Special Moves}} | |||
[[Category:Attacks]] | |||
[[Category:Special Attacks]] | |||
[[Category:Fire Emblem universe]] |
Revision as of 23:56, February 26, 2008
This article is about the move. Counter can also be used to describe a match-up that strongly favors one character.
Counter is the name of a move belonging to several characters in the Super Smash Bros. series.
Super Smash Bros. Melee
Counter is Marth and Roy's Down B move in Super Smash Bros. Melee. Marth or Roy will strike a pose and a small, metallic "clink" sound will be heard. For about a second, any attack that Marth and Roy is struck with will be negated, and, if the attack is physical, a counterattack will be dealt to the attacker; Marth's Counter deals 7% damage regardless of the attack, while Roy's deals 1.5 times the original attack's damage. If the attack is a projectile (such as Samus' Missile), it will simply be deflected with the same animation as the reflection of a physical attack. Its worth noting explosive projectiles still explode and will still do damage (if a Samus Missile reaches its outside range, even deflecting it won't stop the explosion). If the attack is a smash attack, then the attacker will be knocked back at a 90 degree angle. If used in conjunction with Mr. Game and Watch's Oil Panic, it is the most powerful non-charged attack in Melee (if Oil Panic has absorbed the most possible damage, that is).
Super Smash Bros. Brawl
Ike also has this attack as his Down B move in Super Smash Bros. Brawl. Ike's Counter is not as fast as Marth, but reflects back x1.2 damage, with minimal damage being 10%. Marth's Counter reflects back x1.1 damage with a minimal damage of 8%. The amount of knockback on Counter is equal to the knockback on the move it is countering, this goes for both Ike and Marth's versions of the attack. Template:Marth Special Moves