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| {{ArticleIcons|ssbm=y|ssbb=y||ssb4=y|unofficial=y}}
| | #REDIRECT[[Lock & Reset]] |
| {{merge|Lock|This is essentially a part of the same process and animations involved with locking, and resets are still in brawl onward. This seems unnecessary and makes things complicated.}}
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| [[File:jabreset.gif|thumb|Mewtwo performing a jab reset on Fox.]]
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| A '''jab reset''' is a technique in that is performed by [[jab]]bing an opponent while they are knocked down. While it differs between games, it will result with the opponent inevitably being forced to get up automatically. The player can then follow up with any move they desire, which is usually utilised to land a [[KO]] move. This only works with extremely weak [[set knockback]] attacks, or attacks with extremely low base knockback at very low percentages, such as the first hit of jabs. This is because higher knockback attacks will force the opponent to take knockback. Jab resets can also be used to continue a combo on an opponent if they land without [[tech]]ing.
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| In ''[[Super Smash Bros Melee]]'', the jab will force the opponent to get up immediately. It will not provide any invincibility frames like a standard get up.
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| This technique works differently in ''[[Super Smash Bros. Brawl]]'', where when hit by such an attack, an opponent goes into a flopping animation, and if not hit after this with a knockback inducing attack, they'll automatically perform a standard getup. However, unlike the previous games, an opponent can be repeatedly hit to induce the flopping animation if hit with a sufficiently weak attack in this state, which can result in a lock, such as various [[jab lock]]s and the [[laser lock]].
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| In ''[[Super Smash Bros. 4]]'', the technique functions similarly to how it does in ''Brawl'', but characters will be thrown into the air after three jabs are used<ref>https://twitter.com/EvenMatchup/status/509543588137402370</ref>.
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| ==In ''[[Super Smash Bros. Melee]]''==
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| ===Frame data animations===
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| <gallery>
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| File:DownBoundU_Falco.gif|Falco's first animation during which he can be jab reset.
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| File:DownWaitU_Falco.png|Falco's second animation during which he can be jab reset.
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| File:DownStandU_Falco.gif|Falco's standing up animation that is forced in a jab reset.
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| File:DownDamageU_Falco_jab_on_Falco_SDI_up_to_shine.gif|Using [[SDI]] and [[ASDI]] upwards to escape a jab reset.
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| </gallery>
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| ==External links==
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| *[http://smashboards.com/threads/we-should-update-the-compendium-of-knowledge-thread.268908/#post-9872129 Magus420 explains jab resets in ''Melee'']
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| ==References==
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| {{reflist}}
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| [[Category:Techniques (SSBM)]] | |
| [[Category:Techniques (SSBB)]]
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| [[Category:Techniques (SSB4)]]
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| [[Category:Advanced Techniques]]
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