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Queen Junko (talk | contribs) (Biggish rewrite of sorts. I want to do something for our character pages, but I want to get my feet wet first.) |
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== In ''Super Smash Bros. Melee'' == | == In ''Super Smash Bros. Melee'' == | ||
Enemies made their debut in ''Melee'', primarily acting as obstacles in the game's new [[Adventure Mode]]. Throughout the Adventure Mode, a number of different enemies based on different game series appear in some levels, requiring the player to fight through them to continue through the stage. As enemies can deal knockback and damage to players, they grow more powerful the higher the [[difficulty]] is. | Enemies made their debut in ''Melee'', primarily acting as obstacles in the game's new [[Adventure Mode]]. Throughout the Adventure Mode, a number of different enemies based on different game series appear in some levels, requiring the player to fight through them to continue through the stage. As enemies can deal knockback and damage to players, they grow more powerful the higher the [[difficulty]] is. When defeated, enemies can rarely spawn [[trophies]]. | ||
Enemies can be defeated by either dealing enough damage to them or knocking them off the stage. Certain attacks also defeat them instantly, such as {{SSBM|Kirby}}'s [[Inhale]]. Enemies can be grabbed and carried as though they were heavy items, and they can be thrown like such items for heavy damage and knockback; holding onto an enemy for too long, however, will cause them to escape the character's grasp and directly damage them. | Enemies can be defeated by either dealing enough damage to them or knocking them off the stage. Certain attacks also defeat them instantly, such as {{SSBM|Kirby}}'s [[Inhale]]. Enemies can be grabbed and carried as though they were heavy items, and they can be thrown like such items for heavy damage and knockback; holding onto an enemy for too long, however, will cause them to escape the character's grasp and directly damage them. | ||
Unusually, enemies can spawn out of [[Crate]]s and [[Barrel]]s at any time in the game, though | Unusually, enemies can spawn out of [[Crate]]s and [[Barrel]]s at any time in the game, though their spawn rate is extremely low. | ||
All enemies in the game grant a [[List of bonuses|bonus]] when they are KOed. Individual bonuses can be rewarded multiple times, which is important in the scoring for Adventure Mode. | All enemies in the game grant a [[List of bonuses|bonus]] when they are KOed. Individual bonuses can be rewarded multiple times, which is important in the scoring for Adventure Mode. | ||
===Enemies in ''Melee''=== | ===Enemies in ''Melee''=== | ||
Below is a list of enemies | Below is a list of enemies in ''Melee'': | ||
*[[Koopa Troopa]]s | *[[Koopa Troopa]]s |