Super Smash Bros. series

T-pose: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Redundancy for moveset hacks. THat editor must've been sleeping...)
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Melee-CaptainFalcon-TPose.png|300px|thumb|A raw file for Captain Falcon's model in ''Melee''.]]
[[File:Melee-CaptainFalcon-TPose.png|300px|thumb|A raw file for Captain Falcon's model in ''Melee''.]]
A '''T-pose''', sometimes known as a '''bind pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.
A '''T-pose''', sometimes known as a '''bind pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T-shape.


==Description==
==Description==
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|left|A raw file for Meta Knight's model in Brawl as shown in ''BRRES Viewer'', where the smaller window displays the textures that belong to his model.]]
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|left|A raw file for Meta Knight's model in Brawl as shown in ''BRRES Viewer'', where the smaller window displays the textures that belong to his model.]]
While a game is in development, character models are created and later textured; in this case, the bind pose acts as the best way to allow the programmer and/or artist to apply textures, as it allows the model's viewer to see most parts of the model's body with no obstruction.
While a game is in development, character models are created and later textured; in this case, the bind pose acts as the best way to allow the development team to apply textures to character models, as it allows viewers to see most parts of the model's body with no obstructions. As expected, the ''Super Smash Bros.'' series is no exception to this "rule" of development, and players can potentially view the original bind poses using external programs, such as ''BRRES Viewer''.
 
As one may expect, the ''Super Smash Bros.'' series is no exception to this "rule" of development, and it is possible to view these bind poses in-game through certain methods and circumstances.


[[File:LinkT-PoseSSBU.png|thumb|Link's bind pose in ''Super Smash Bros. for Wii U''.]]
[[File:LinkT-PoseSSBU.png|thumb|Link's bind pose in ''Super Smash Bros. for Wii U''.]]


While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. [[Yoshi]], for example, has his arms straight out in front of him instead of to the side (as does {{SSBB|R.O.B.}}), while {{SSBM|Ganondorf}}'s armour in ''[[Melee]]'' forces him to take on an "A-pose" instead of a T-pose. In ''Super Smash Bros. 4'', {{SSB4|Link}}'s bind pose uniquely depicts him in a battle-ready stance, crouching forward and with his left hand bend backward.
While the vast majority of characters in ''Smash'' use standard T-poses, certain characters have variants due to their body characteristics. [[Yoshi]] and [[R.O.B.]], for instance, have their arms extended in front of their bodies, while {{SSBM|Ganondorf}}'s armour in ''[[Melee]]'' forces him to take on an "A-pose" instead of a T-pose. In ''Super Smash Bros. 4'', {{SSB4|Link}}'s bind pose depicts him in a battle-ready stance, slightly crouching forward with his left arm extended behind him.


Characters that use model effects for facial expressions (such as {{SSBB|Sonic}} or {{SSBB|Kirby}}) can have their facial expressions look unusual when forced into their bind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape.
Characters that use model effects for facial expressions (such as {{SSBB|Sonic}} or {{SSBB|Kirby}}) can have their facial expressions look unusual when forced into their bind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape.
Line 17: Line 15:
==In gameplay==
==In gameplay==
[[File:Beastpose.jpeg|thumb|300px|A bind pose, as seen in actual gameplay.]]
[[File:Beastpose.jpeg|thumb|300px|A bind pose, as seen in actual gameplay.]]
Bind poses are generally only intended for game development and, in theory, they should never be seen in the actual gameplay of a final product. In ''Super Smash Bros. Brawl'', however, some attacks will cause bind poses to appear for a single [[frame]], such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these bind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably.
Bind poses are generally only intended for game development and, in theory, they should never be seen in the actual gameplay of a final product. In ''Super Smash Bros. Brawl'', however, some attacks will cause bind poses to appear for a single [[frame]], such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these bind poses, however, requires almost perfect timing with the [[pause]] button, as well as external help by slowing the game's pace down considerably.  
 
Among the most common ways to see bind poses, however, is through the use of [[moveset swap]] hacks. While most animations will operate as usual, if the two involved characters' special moves have an unequal number of animations (or simply have animations of different names), trying to use an animation that does not exist ends up forcing the character into their bind pose as a failsafe.  


Hacks and glitches can also result in bind poses, often to act as a failsafe for animations that do not exist. [[Moveset swap]] hacks, for instance, are particularly notorious for featuring numerous bind poses, as bind poses are used when the two involved characters' special moves have an unequal number of frames. Furthermore, hacking ordinarily non-playable characters into brawls, such as [[Giga Bowser]], will cause their losing poses to be the bind pose on the [[results screen]], due to a lack of "applause" animations. In ''Smash 4'', a [[glitch]] could also force bind poses to appear on the results screen if the [[Home button]] was pressed 1 frame before the beginning of the victory pose, as it could prevent the game from properly loading such poses; this glitch was later patched out in version 1.1.0.
Hacks and glitches are the most common method to seeing bind poses appear in gameplay, as they act as a failsafes for animations that do not exist, thus helping to prevent [[game crash]]es. [[Moveset swap]] hacks, for instance, are particularly notorious for featuring numerous bind poses, as bind poses are used when the two involved characters' special moves have an unequal number of frames or if the two animations have different names. Furthermore, hacking ordinarily non-playable characters into brawls, such as [[Giga Bowser]], will cause their losing poses to be the bind pose on the [[results screen]], due to a lack of "applause" animations. In ''Smash 4'', a [[glitch]] could also force bind poses to appear on the results screen if the [[Home button]] was pressed 1 frame before the beginning of the victory pose, as it could prevent the game from properly loading such poses; this glitch was later patched out in version 1.1.0.


==Gallery==
==Gallery==
Line 27: Line 23:
Image:SSB64 bind poses.png|Two bind poses in ''[[SSB]]''; note how Link is in the standard T-pose while Fox is not.
Image:SSB64 bind poses.png|Two bind poses in ''[[SSB]]''; note how Link is in the standard T-pose while Fox is not.
File:Mario Blind Pose Brawl.png|Mario, using Luigi's moveset through hacks, enters a bind pose due to a lack of suitable animations for [[Luigi Cyclone]].
File:Mario Blind Pose Brawl.png|Mario, using Luigi's moveset through hacks, enters a bind pose due to a lack of suitable animations for [[Luigi Cyclone]].
MewtwoTPose.jpg|Mewtwo's bind pose in {{forwiiu}}, shown due to a glitch. Note the small shadowy aura around the body. Also shown is Ganondorf's bind pose.
MewtwoTPose.jpg|{{SSB4|Mewtwo}} and {{SSB4|Ganondorf}}'s bind poses in {{forwiiu}}, shown via a glitch. Note the aura around Mewtwo's body.
</gallery>
</gallery>


[[Category:Hacking]]
[[Category:Hacking]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 21:27, June 9, 2017

A raw file for Captain Falcon's model in Melee.

A T-pose, sometimes known as a bind pose or reference pose, is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T-shape.

Description

A raw file for Meta Knight's model in Brawl as shown in BRRES Viewer, where the smaller window displays the textures that belong to his model.

While a game is in development, character models are created and later textured; in this case, the bind pose acts as the best way to allow the development team to apply textures to character models, as it allows viewers to see most parts of the model's body with no obstructions. As expected, the Super Smash Bros. series is no exception to this "rule" of development, and players can potentially view the original bind poses using external programs, such as BRRES Viewer.

Link's bind pose in Super Smash Bros. for Wii U.

While the vast majority of characters in Smash use standard T-poses, certain characters have variants due to their body characteristics. Yoshi and R.O.B., for instance, have their arms extended in front of their bodies, while Ganondorf's armour in Melee forces him to take on an "A-pose" instead of a T-pose. In Super Smash Bros. 4, Link's bind pose depicts him in a battle-ready stance, slightly crouching forward with his left arm extended behind him.

Characters that use model effects for facial expressions (such as Sonic or Kirby) can have their facial expressions look unusual when forced into their bind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape.

In gameplay

A bind pose, as seen in actual gameplay.

Bind poses are generally only intended for game development and, in theory, they should never be seen in the actual gameplay of a final product. In Super Smash Bros. Brawl, however, some attacks will cause bind poses to appear for a single frame, such as Olimar's Pikmin Chain and Ganondorf's Beast Ganon; seeing these bind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably.

Hacks and glitches are the most common method to seeing bind poses appear in gameplay, as they act as a failsafes for animations that do not exist, thus helping to prevent game crashes. Moveset swap hacks, for instance, are particularly notorious for featuring numerous bind poses, as bind poses are used when the two involved characters' special moves have an unequal number of frames or if the two animations have different names. Furthermore, hacking ordinarily non-playable characters into brawls, such as Giga Bowser, will cause their losing poses to be the bind pose on the results screen, due to a lack of "applause" animations. In Smash 4, a glitch could also force bind poses to appear on the results screen if the Home button was pressed 1 frame before the beginning of the victory pose, as it could prevent the game from properly loading such poses; this glitch was later patched out in version 1.1.0.

Gallery